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XPMSE Weapons Style and Nemesis


BlueGunk

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I started a new play-through. I switched off the "Cloak" in XPMSSE MCM. I use only Nemesis, not FNIS.

 

Therefore can anyone please advise me how to stop this script spamming my log? I abandoned my last play-through because it was stacking like crazy and slowing the game.

 

[05/15/2021 - 05:18:44PM] Error: (00000014): cannot fetch variable named FNISaa_sprint of type int, returning 0.
stack:
[ (00000014)].Actor.GetAnimationVariableInt() - "<native>" Line ?
[Active effect 28 on (00000014)].XPMSEWeaponStyleScaleEffect.GetAnimVar() - "XPMSEWeaponStyleScaleEffect.psc" Line 1627
[Active effect 28 on (00000014)].XPMSEWeaponStyleScaleEffect.SaveFNISData() - "XPMSEWeaponStyleScaleEffect.psc" Line 1633
[Active effect 28 on (00000014)].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1259
[Active effect 28 on (00000014)].XPMSEWeaponStyleScaleEffect.OnObjectUnequipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
I'm quite happy to fix it myself, but need a pointer as to where to start,
Thank you.
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UPDATE: found it was likely a follower with an out-of-date skeleton. Updated, and have lost the spam.

Thanks to anyone who checked in! Appreciate you taking a look.

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