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Valheim

No ressources, indestructable trees


NuevoTerraOblivion

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Hallo everybody,

 

I'm using Valheim mods quite a time now, but since a few days I'm encountering a very awkward problem. First things first: I'm mostly playing the game on my dedicated server with my friend and she got the same problem from time to time. In my case the problem is almost every time. It encounters since the latest BepInex update.

 

But now my problem: When i try to chop small "one hit kill" trees, there is no animation for destruction and no stack of wood. When i try to chop bigger trees, there is a destruction animation, the tree falls and when i cut it into two pieces, the log just disappears and leave no wood behind. I can't destroy small rocks and if i try to break silver nodes, the nodes get destroyed but leave no silver ore behind.

 

I already updatet the Server Version, Valheim Plus and BepInEx. Since the latest BepInEx update there is also no more InSlim and advanced Building mod.

 

The Error Message if i cut a tree is:

[Error  : Unity Log] MissingMethodException: string ZNetView.GetPrefabName(UnityEngine.GameObject)Stack trace:(wrapper dynamic-method) DropTable.DMD<DropTable::GetDropList>(DropTable)(wrapper dynamic-method) DropOnDestroyed.DMD<DropOnDestroyed::OnDestroyed>(DropOnDestroyed)(wrapper dynamic-method) Destructible.DMD<Destructible::Destroy>(Destructible)Destructible.RPC_Damage (System.Int64 sender, HitData hit) (at <fda64833b4b74020987bc5f624178286>:0)System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <eae584ce26bc40229c1b1aa476bfa589>:0)Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <eae584ce26bc40229c1b1aa476bfa589>:0)System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <eae584ce26bc40229c1b1aa476bfa589>:0)System.Delegate.DynamicInvokeImpl (System.Object[] args) (at <eae584ce26bc40229c1b1aa476bfa589>:0)System.MulticastDelegate.DynamicInvokeImpl (System.Object[] args) (at <eae584ce26bc40229c1b1aa476bfa589>:0)System.Delegate.DynamicInvoke (System.Object[] args) (at <eae584ce26bc40229c1b1aa476bfa589>:0)RoutedMethod`1[T].Invoke (System.Int64 rpc, ZPackage pkg) (at <fda64833b4b74020987bc5f624178286>:0)ZNetView.HandleRoutedRPC (ZRoutedRpc+RoutedRPCData rpcData) (at <fda64833b4b74020987bc5f624178286>:0)ZRoutedRpc.HandleRoutedRPC (ZRoutedRpc+RoutedRPCData data) (at <fda64833b4b74020987bc5f624178286>:0)ZRoutedRpc.InvokeRoutedRPC (System.Int64 targetPeerID, ZDOID targetZDO, System.String methodName, System.Object[] parameters) (at <fda64833b4b74020987bc5f624178286>:0)ZNetView.InvokeRPC (System.String method, System.Object[] parameters) (at <fda64833b4b74020987bc5f624178286>:0)(wrapper dynamic-method) Destructible.DMD<Destructible::Damage>(Destructible,HitData)Attack.DoMeleeAttack () (at <fda64833b4b74020987bc5f624178286>:0)Attack.OnAttackTrigger () (at <fda64833b4b74020987bc5f624178286>:0)Humanoid.OnAttackTrigger () (at <fda64833b4b74020987bc5f624178286>:0)CharacterAnimEvent.OnAttackTrigger () (at <fda64833b4b74020987bc5f624178286>:0)

Anybody an idea what it could be?

Edited by NuevoTerraOblivion
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