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World Creator to Geck


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Port it directly? No way.

 

Use it to create a heightmap which you can use to form the basis of a worldspace? With my limited understanding of (the very ill-documented and buggy) Worldspace creation, I *think* that might be possible. It's not going to look exactly like what you've done in "World Creator" though, and you'll need to "manually" construct terrain features like mountains and cliffs with Static Kits.

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I managed to get the heightmaps for the area I want to work on. But now the geck tells me "no properly formatted found". It asks for 1024x1024 16 bit raw files. I put in a 1024x1024 .dds image of the heightmap in the heightmaps folder, but still no dice.

The geck is not user friendly at all lmao

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There are a couple of important things that I have mentioned in other posts that aren't in that one.

 

Keep your landscape height above 14,000 or else you can have LOD problems.

 

You can use Version Control to get around the 16 MB bug, which is a must for any large worldspace. This basically involves setting up the GECK in a networked developer mode where you check into a repository instead of using the GECK in single user mode like most people have it set up. You can fake out the networked repository by making a local shared folder on your computer.

 

Details here:

https://geckwiki.com/index.php/Version_Control

 

There are two changes you need to make from those instructions:

 

You need to change [WhoCanMerge] to [sudoWhoCanMerge] and you need to change [WhoCanForceCheckout] to [sudoWhoCanForceCheckout]


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I'm only interested in making a worldspace the size of point lookout or Big MT. Not too big, but big enough I guess. Do I still need to do all this networking stuff?

And on that subject, how do I make my worldspace smaller in the geck? When I made a new one it just created a blue grid larger than FNV's map (I think) It's got to be at least 80x80 grids

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