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Creation Kit - Giving bound sword to new followers


jeidamani

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Hey guys,

 

Like many i've found the joy in creating a follower using the Creation Kit. Here's a screenie of what he looks like in-game (my issue is below the image):

http://th03.deviantart.net/fs70/PRE/i/2013/153/a/1/taios_roxx_follower_prototype_by_gaiosroxx-d67i6dy.jpg

 

Okay so he's supposed to be a close combat spellsword who specialises in summoning bound swords and bows (and backed up by Alteration 'flesh' spells).

My problem is despite my many attempts his AI wont use the bound sword and bound bow spells i have given him.

 

I made a custom 'job' class that favoured conjuration primarily, followed by one-handed and archery.

For the Combat Style i used csThalmorMeleeDual (i dont know much about Combat Styles yet, and thats the only NPC i saw in game that uses bound sword)

Sadly he never uses the spells though, preferring to fight only with his fists/claws.

 

Any ideas as to how i can fix this? Your advise would be much appreciated.

Edited by jeidamani
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  • 3 weeks later...

I hope you didn't give up yet. I had the same problem and this is how I fixed it.

 

I wrote the script below and added to my follower, in the Stats tab. The script has a property of type SPELL that is set to BoundSwordRightHand. The script basically casts the spell when combat starts.

 

 

 

Scriptname BoundWeaponCombat extends Actor
spell property boundweapon auto
event OnCombatStateChanged(Actor akTarget, int aeCombatState)
if(aeCombatState==1)
boundweapon.Cast(self, self)
endif
endevent

 

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You did make sure to give him the spell, correct? Also, is his Conjuration high enough and does he have enough Magicka to cast Bound Sword or Bound Bow? There are some spells that NPCs just won't use, as well. Doing it with a script, like Duke did, is, perhaps, the easiest way to do it.

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I ended up using the script even though my follower had more than enough magicka, skill and the spell.

 

It wouldn't work, I suspect the problem is that the AI will select the spells with highest damage, and bound weapons don't do damage when cast (only when used as a weapon). My follower had destruction spells too, and would use those instead. I believe that the thalmor NPCs that use bound weapon do so because bound sword is their only offensive spell, but I would have to check if that is indeed the case.

 

Also, it is my experience that bound bow is bugged for NPCs, and I have seen this stated in other forums. I could only make it work with bound sword (I didn't try bound battleaxe).

 

You could try giving your follower boundswordrighthand or boundswordlefthand as their only spell to test if that works. Also, so that he won't use his fists instead, make sure that in his combat style his "unarmed" equip slot multiplier is much lower than spell and melee.

 

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  • 6 months later...

Hello. I have used followers that have bound sword and had them work. I will tell you how, but first, do consider that bound sword is a graphics heavy spell. I had 6 npc who all decided to pull this out at once and it was CTD city. But just 1 should be okay I reckon.

 

What I did was look at npc I know to use this spell, namely certain Thalmor 1handers. Look up Thalmor in the CK and you'll find the one. Set your npc/follower as the same combat type as that type of Thalmor rather than spellsword. Give him/her the bound sword right hand version, and no other aggressive spells and no weapons that are better than the bound sword rating or he/she will choose the more powerful weapon or spell every time. This won't be a true spell-sword, but it does make your npc use the spell you want.

 

If you want an actual spell-sword, restrict your npc to right-handed agro spells only and give him a 1 handed weapon.

 

I've never gotten an npc to use the bound bow.

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  • 4 weeks later...

So I don't wanna re-re-reanimate this thread, but it is the first Google result, so I just wanted to say:

If it's really really crucial that they use it... just put the Bound Sword into their inventory and give their combatstyle a bump in the melee equipscore mult. It totally works, and it's more practical for NPCs who don't know what to do once their spell/magicka runs out.

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  • 10 months later...

Thank you rcavanah, Ive been looking everywhere on how to make my follower use a bound weapon like that and your simple trick did it!

Though I have to note one small thing, I have this trigger zone in my house mod that makes the npcs undress when they get in the pool, this caused the follower to lose the bound weapon and he never used it again after that.

So to fix this I had to duplicate the bound weapon and untick the "bound weapon" flag in the options.

 

Now he can undress and dress up again as much as he likes and he never loses the ability to use hes bound weapon.

Edited by Guest
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