here is ironclad in shiphulltypes,yaml in the 5x mod
- key: hull_ironclad
name: HULL_IRONCLAD_NAME
description: SHIP_TYPE_IRONCLAD_DESCRIPTION
cost: 10
space: 110
hp: 230
detectionRange: 0.5
tacticalHPIcon: ContentPrefabs/Tactical/HealthBarIcons/destroyer.png
icon: assets/ships/%civ%/%type%/ship_destroyer.png
hullScale: 1
hullPrefab: /ContentPrefabs/FleetIconsStarSystem/%civ%/fleeticon_race_%civ%_destroyer
hologram: /ContentPrefabs/Tactical/Holographic_Ships/%civ%/hologram_%civ%_destroyer_b.prefab
shipDesignScale: 1.8
hullClass: 2
introSlot: destroyer
tacticalLong: 1.0
tacticalWide: 0.5
tacticalTall: 0.25
tacticalVisualScale: 2
tacticalTriggerCooldown: 0.17
acceleration: 6
angularAcceleration: 1.0
baseDriveVelocity: 1.75
bestDriveVelocity: 3.5
maxVelocity: 4.5
maxAngularVelocity: 1.5
velocityFriction: 0.02
angularFriction: 0.05
flagType: destroyer
flagPriority: 4
specialSlots: 4
weaponSlots: 4
fightersGroups: 1
fleetSupportCost: 7
maxShipsProperty: maxShipsHullDestroyer
allowMassProduction: true
allowedShipDesign: true
CPAffectedByTechAch: true
I tried changing the hologram to a custom asset in the ucp folder. It didn't work so I thought I didn't set up the prefab correctly, but when I tried replacing it with an asset already in game
hologram: /ContentPrefabs/Tactical/Holographic_Ships/%civ%/hologram_%civ%_destroyer_b.prefab
to
hologram: /ContentPrefabs/Tactical/Holographic_Ships/%civ%/hologram_%civ%_destroyer.prefab
It still displays the destroyer b asset no matter what? Is this caused by some other yaml file?