UlithiumDragon Posted June 2, 2013 Share Posted June 2, 2013 (edited) I'm attempting to make a 2 person mount, that one of your followers can mount behind you. I've tried several things, from including a second saddle bone, to trying to merge 2 entities and sync them (stupid idea, don't ask), etc. Before I try to go brute force and manually bind the follower to the mount using complex scripts (I'm not even sure if that would work), it dawned on me that there MUST be a variable that tells the game whether or not a mount has a passenger. I came to this realization when I tried to test the second saddle bone by forcing a follower to mount by using the console command "mountactor <ref>" in-game. If I'm already on the mount, it will say "mounting failed" or whatever. So I got to thinking, what if I can trick the game into thinking that the mount has no passenger by setting this variable to false AFTER the PC has already mounted. The trouble is, I have no idea what this variable is named, where it's stored, or how to access it. As far as I can tell, the mounting system is hard-coded into the game. I couldn't find a script in the source folder that seemed like it dealt with mounts (if I'm wrong about this, please point me in the right direction). So long story short, I'm asking several things: how to find out the name of a variable and what it's associated with, and what is the best way to edit or add scripts that deal with mounts. As far as I can figure out, I can't simply bind the follower to the second saddle bone using scripting (again, if I'm wrong, please tell me). I was hoping someone more experienced in scripting might point me in the right direction. I'd welcome any constructive input, so thanks in advance to anyone who posts! Edited June 3, 2013 by UlithiumDragon Link to comment Share on other sites More sharing options...
UlithiumDragon Posted June 3, 2013 Author Share Posted June 3, 2013 I have no idea what the bumping rules are on here, but I'm already off page 1 and its only been a few hours so... yeah... Link to comment Share on other sites More sharing options...
UlithiumDragon Posted June 25, 2013 Author Share Posted June 25, 2013 I've run into some major issues with this idea. I could still use help... Link to comment Share on other sites More sharing options...
jackowonderful Posted June 25, 2013 Share Posted June 25, 2013 you should post in the ck section of the beth forum. Link to comment Share on other sites More sharing options...
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