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Mod Idea - Mysterious Sniper (Still Working on Title)


ahellhound

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I wanted to create a Mod for Fallout: New Vegas and thought of an idea. You receive a note from a courier (pun intended) and read about a sniper, (maybe the weapon itself or the sharpshooter), and find a new location on your map. Then, basically, you go to a new mountain pass, or canyon pass, and you're told that if you have a sniper out, you'll be shot on site by a mysterious sniper. You must hold a certain item (the lore hasn't been ironed out yet) and he won't shoot if you hold said item. Then you can either become his ally or enemy, and help him for a reward of caps, and a new pistol. But, if you kill him, you get his sniper, which is either a rugged sniper, a bit better than the unique sniper in the original game, or you get some crystal sniper - not sure yet.

 

The story behind the sniper is he was a legendary sniper, but he was a vigilante and was working for the NCR. Years ago, he was the top sniper the NCR had to offer. But he disagreed with his officer, and shot him/her, and was chased and hunted by the NCR, but they never caught him, as he was an Elite sniper. Years later, you find him camping out atop a canyon for years. I also haven't thought of how he gets supplies.

 

One more thing: if you wear any NCR uniform, you'll be shot by him, as he's wanted by them.

 

Here are my ideas for a title:

- The Legend of the Vigilante Sharpshooter

- The Legend of the Mysterious Sharpshooter

- The Lost Sniper

- The Lost Sniper's Nest

- The Desolate Sniper

- Plus any ideas from the replies

 

I would love to hear any thoughts about the mod, whether it's to add, change, or remove parts of the lore so far.

 

I'm a novice at creating mods, so it would be a fun learning process for me, so I'm thrilled to get started.

 

Thanks for the replies and feedback,

AhellHound

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I think it sounds like a very good first-mod. Not too terribly complicated so you should be able to pull it off, but you'll need a lot of patience and stubbornness. It's easy to get discouraged.

 

Do it incrementally. Create the weapons (if they're not unique textured, it should be pretty easy GECK work). Then add the actor. Then an AI package to get him to stay put. Then make a trigger zone that activates a script when the player enters it, based upon the player's equipment, etc.

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I think it sounds like a very good first-mod. Not too terribly complicated so you should be able to pull it off, but you'll need a lot of patience and stubbornness. It's easy to get discouraged.

 

Do it incrementally. Create the weapons (if they're not unique textured, it should be pretty easy GECK work). Then add the actor. Then an AI package to get him to stay put. Then make a trigger zone that activates a script when the player enters it, based upon the player's equipment, etc.

Thanks for the tips, that'll make starting it a bit easier!

 

Thanks for replying,

AhellHound

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