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Skyrim weapons skill - different approach


Executor64

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Wouldn't it be great if we had combat skill trees based on how characters fight ranther than what weapon you re holding in your hand

 

In my opinion (repeat my personal opinion) Elder scrolls games suck at skill design/balancing, especialy for combat skills

 

-in morrowind: Ohhh i found an epic hammer - let me see if i have "blunt" skill... Oh crap i chose short/long blades, axes, block and spears

-in oblivion: same thing only there are 2 weapon types: blades and "blunt" (which has axes so the name isnt even appropriate) and both have 2hander weapons

 

Now *Skyrim does the best job of all :biggrin:

except one thing that is a thron in my eye, and its the same thing that was bugging me in fallout 3/New Vegas, and that is:

 

1 skill covers 90% of weapons, everyone should use it, everyone needs it, the other combat skills are nowhere nearly so important

 

(playing fallout: open skill window - the skill is called "guns"... so man what do you think wich skill should you choose? Well GEES i don't know in a FPS post-apocalyptic world where people are killing each other, i guess i will choose the 1 skill that covers 90% of all weapons, wich are easy to find and various in types... so yeah...)

 

So back to the point I would propose a different weapons skill system that that is NOT too complicated and doesn't give you everything in 1 single skill:

What i had in mind is seperate the current one handed/two handed weapons AND block into:

 

1. Shielded Combat (standard knight style, paladin... whatever)

2. Dual Combat (assasins and berserkers use this the most i presume)

3. Two handed combat (classic barbarian / heavy knight style)

4. Multi-tasking combat (best for mages, archers, thieves)

 

 

1. shielded combat - to improve your 1H weapon/shield mastery, focusing on defence, unlock perks from "blocking" and add 1h-shield bash combo variables

2. dual combat - it says it all, the use of 1H weapons, and especialy two of them at the same time

3. Two handed -as it is, with minor improvements and balancing with other styles + Very important - you can 2H wield 1H weapons!

 

***4. Multi tasking - the use of 1H weapon in combnation with something else in the left hand- a spell, a throwind weapon, your mele attacks...

(obviousley the most complex one)

 

NOTE: all skills improve the basic 1H weapon skill (in a smaller degree) - and two handed gives option to weild some 1H weapons with both hands so its balanced

 

What is the point of this?

-Balances out the weapon selection

(1 skill will no longer give you 90% of weapon mastery, BUT ALL of them will give you bonus to a 1h rusty dagger for example)

-Best describes the personality of the player/NPC

-No longer will 1 skill be required for both mage and a thief and a knight and an assasin

-Multi tasking skill involves some mele - knee kicks, fist punch, headbang, elbow to the nose, that NOT ONLT looks badass, but is perfect for classes wich do not fit with the sword-and-shield type of gameplay, but you felt like it was a waste to not equip them with it for better combat performance

 

 

 

I was even thinking of something like combining the weapon skills with each otherfor example :
-the final *two handed perk could be weilding a 2H weapon in 1 hand with all the bonuses

-the final *multitask combat perk could be the abillity to multi-task even if your left hand is occupied - if youre dual weilding or 2 hand weilding)

just an idea

 

I have said what i needed to get of my chest :biggrin: now if anyone agrees with me help me start a mod

Edited by Executor64
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