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Been Working on a Perk Overhaul Mod, Would Like Thoughts on Potential Changes, or Re-Balancing the Changes I've made.


Captain12

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Would like to hear what I should change, or re-balance perks. I don't have any planes on touching much of Engineering tree or Intelligence tree, but would like hear what changes anyone would like to see made.

 

Perk Changes:
Stealth:
Crouching Tiger -> Can be purchased up to 3 times.
Silent and Deadly -> Can be purchased up to 3 times. 25% > 30% > 35%
Strike from the Shadows -> Crit Chance bonus is applied WHILE UNDETECTED not while sneaking.
Commando -> While Undetected increase Crit Damage by 30%

 

Cold Blood:
Cold Blood -> Can be purchased up to 5 times.
Immunity -> Legends Don't Die -> Reduce all damage taken by 0.1% per stack of Cold Blood
Frozen Precision -> Increase Headshot Damage by 10% per stack of Cold Blood
Cold and Calculating -> Increase Crit Chance by 1% and Crit Damage by 5% per stack of Cold Blood
Frosty Synapses -> Reduce reload speed by 1% or 2% per Cold Blood Stack.
Defensive Clotting -> Increases Armor by 0.5% > 1% per stack of Cold Blood. (This is a nerf, Immunity is already turning you into an unkillable god)
Merciless -> Increase Max Cold Blood Stacks by 5. Increased by 1 stack per Perk point.

 

Athletics:
Indestructible -> Grants immunity to all explosive types
True Grit -> Increase Movement Speed by 10% > 20% > 30%
Hard motherf***er -> Heart of a Machine
Heart of a Machine -> Increase max Health, and max Stamina by 30% Increases Health, and Stamina regen in and out of combat by 50%

Annihilation:

Bloodbath -> Upon entering combat increase Crit Damage with Shotguns and Light Machine Guns by 50% for 10 seconds. Increased by 3% per Perk point.
In Your Face -> Reduce reload speed with Light Machine Guns and Shotguns by 30% > 50%
Burn Baby Burn -> Shotguns and Light Machine Guns apply Burn.
Unstoppable -> Defeating an enemy increases fire rate by 10% for 8 seconds. Stacks up to 3 times.
Manic -> Increase headshot damage multiplier with Shotguns or Light Machine Guns by 10%
Bloodrush -> Increase Movement Speed by 5% > 10% -> 10% > 20% in combat while carrying a Shotgun or Light Machine Gun

 

Street Brawler:
Guerrilla -> Upon entering combat, increase Crit Damage and Attack Speed by 50% with Blunt weapons for 10 seconds. Increased by 3% per Perk point.

 

Engineering:
Blast Shielding -> Lighting Bolt
Lightning Bolt -> Lightning Strike
Lightning Strike -> Increase Crit Damage with Tech weapons by 5% > 10% > 15%

 

Assault:
Punisher -> Defeating an enemy with a Rifle or Submachine Gun, headshot damage is increased by 1% This buff can stack infinitely, and each stacks lasts 10 seconds. Headshot damage multiplier is increased by 1% per Perk point.

 

The mod if you want to try the changes for your self: https://www.nexusmods.com/cyberpunk2077/mods/2612

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  • 2 weeks later...

Couldn't play the game anymore without your mods! Thank you!

 

Are you able to make Perks conditional? So a mod that gives a bonus to stealth damage might require the PC to have a specific maximum in armor, for example. A simple tradeoff to represent armor weight slowing a character down, or being too noisy.

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  • 1 month later...

I put over 100 hours in on a character, using only pistols, finished every side quest before completing the main storyline and never even got to put a point in the last talent in the tree. Do you know of mods that fix that?

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