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Druid Essentials - A mod for the Druid Enthusiast


Arcane51388

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RELEASE DATE: JUNE 27th

http://i384.photobucket.com/albums/oo284/Arcane51388/Druidessentialstitle_zpsc45909a3.jpg

 

http://i384.photobucket.com/albums/oo284/Arcane51388/ArcZeroEssentialsLogo_zpsa3bcd40e.png

 

Druid Essentials is a mod dedicated to really bring the druid class to skyrim, for real this time. This mod includes 20+ Spells, a player home, armor and a few weapons to get our druid ready.

 

http://i384.photobucket.com/albums/oo284/Arcane51388/2013-03-14_00001_zpsef4fee15.jpg

 

Druidism dates back over 2000 years ago. Very little is known about the druids and the types of rituals they performed. But most believed they were one with nature and they had a knowledge that far exceeded your average man. Our modern depiction of druids in video games have created a nature wielding warrior whom can manipulate the laws of mother nature. To summon animals to there aid, or to conjure up some plants to vanquish foes, controlling the weather because thats just badass. Oh did I forget shapeshifting? Well thats already been covered by another modder.

 

http://i384.photobucket.com/albums/oo284/Arcane51388/2013-03-19_00006_zps947acd3c.jpg

(Entrance to the Druid Homestead.)

 

Many druid fans on skyrim whom are part of the modding community may already know about the mod Wrath of Nature by Bluarchon. A very well done mod about druid Shapeshifting and conquering Nature. When Developing Druid Essentials we wanted to bring the other side of Druidism to skyrim. The creating of Nature spells, manipluating weather, and commanding animals to your side.

 

 

http://i384.photobucket.com/albums/oo284/Arcane51388/2013-06-03_00001_zpscda7c4fa.jpg

(The Druids tool, this mace does many things accept harm animals. Using this mace on a creature of the wild will automatically tame it to fight for you.)

 

When creating spells, we wanted to make playing the druid work for different types of play. We created spells, for spell casters, tamers, hunters, stealth and even melee. Now this spell does not have a conjure animal spell. We wanted to make Animal husbandry a bit different where instead of making animals, you simply find them and tame them. There are also spells to help you track friendly animals to mass your army. There are also a few spells to buff your animals defense and heal them. Oh and if your animal buddy falls victim to death a simple animal res spell will do the trick.

 

http://i384.photobucket.com/albums/oo284/Arcane51388/2013-06-02_00001_zps409d221a.jpg

(Druid Treant Arm, this spell forms a thick vine on the druids left hand. It can be used to deal melee damage as well as absorb health and stamina.)

 

We hope to have this out for release by the end of June, We are looking for a talented/experienced video maker to produce a "Commercial" for the mod. They would also get first access to the mod.

 

Below I will display several screenshots of some aspects and what they are.

 

Thank you all for reading, and any questions post in the comment section and we will try to answer them.

 

Sincerely,

ZeroEternals and Arcane51388

 

 

http://i384.photobucket.com/albums/oo284/Arcane51388/2013-03-17_00001_zpsee3b0480.jpg

(Druid Combat Staves, a new crafting system based on alchemy allows you to transmute Staves. You then use a Treant Art Spell to imbue them with nature energy. They work as a light source as well.)

 

http://i384.photobucket.com/albums/oo284/Arcane51388/2013-06-03_00006_zps784eb989.jpg

http://i384.photobucket.com/albums/oo284/Arcane51388/2013-06-02_00003_zpsacad9b5c.jpg

http://i384.photobucket.com/albums/oo284/Arcane51388/2013-06-03_00005_zpsb8bb3207.jpg

(Druid Archery, You think your average Archer can grow there own Bow from there bare hands? Well a Druid Sure can. This spell comes with 30 thorn tipped poison arrows.)

Edited by Arcane51388
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http://i384.photobucket.com/albums/oo284/Arcane51388/2013-03-20_00003_zpscfdbbaad.jpg

(Ok so this shot I am standing on top of the highest place in skyrim. If you look between the Druids antlers you can see the player home "Druid Homestead" in the distance. This got Zero and I really excited. The fact you can see the home from so far away, it was an amazing moment.)

 

http://i384.photobucket.com/albums/oo284/Arcane51388/2013-06-03_00004_zps0b7d9e1c.jpg

(A Waterwalking spell, just one of 5 travel based spells you can use as a druid.)

 

http://i384.photobucket.com/albums/oo284/Arcane51388/2013-03-26_00002_zps9f2e0e42.jpg

(Vine Grip. This spell covers victims and the whatever you target to be covered in vines slowing and poisoning.)

 

http://i384.photobucket.com/albums/oo284/Arcane51388/2013-03-20_00001_zps51265c49.jpg

(Druid Tree house)

 

http://i384.photobucket.com/albums/oo284/Arcane51388/2013-03-19_00008_zps8db24d83.jpg

(Inside the trunk)

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Noumak39, thanks for feedback!

 

Regarding the reforestation spells on your link, we can make those effects w/o a problem. We can actually improve upon the effects from that mod and make the trees removable (w/o the need for console commands) so they aren't on the landscape forever, and we can make them harvest points. But the powers and spells in this mod are intended more for combat functionality and not really much with altering the landscape of the vanilla game. The problem with spawning objects and changing the landscape is that the placed objects can obstruct spawn points, travel markers, and event activators hidden throughout the map. Not to mention bloating the save file with unnecessary data...

 

We are making a power that the player can spawn a "tree of life" that will create a healing aura for the player and their allies. The tree will despawn after the duration of the spell wears off to prevent cluttering the map.

 

As for Waterwalking, it's pretty useful when traversing through the Sea of Ghost in northern Skyrim... walking over the water sure beats having to swim and slowing down my movement speed =P.

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Noumak39, thanks for feedback!

 

We are making a power that the player can spawn a "tree of life" that will create a healing aura for the player and their allies. The tree will despawn after the duration of the spell wears off to prevent cluttering the map.

 

As for Waterwalking, it's pretty useful when traversing through the Sea of Ghost in northern Skyrim... walking over the water sure beats having to swim and slowing down my movement speed =P.

 

im not good at modding but necessary needs to be a "tree" ?

it could be a Well of rejuvenation probably you find it more easy

Also Waterwalking could be a Stand-Alone Spell

if you dont want "unnecessary data" like you mentioned before

And .. for necromancy i have lots of ideas

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