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Can someone upload a mod that changes Telvanni Guards stats/class?


Slicevicious

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I've been told to fix the Naked Guard issue, I have to do this with the Construction Set, but even after watching 3 separate tutorials, I can't seem to figure out how. I think I'm stupid, because I just cannot seem to fathom the CS in the slightest.

 

Specifically, the only fix I found was to set their Unarmored to 5, Medium Armor to 75, and change their class to Warrior.

 

I can't even get the CS to recognize my installation path, and I have no idea how to even navigate the CS were I to get past that.

 

Just hoping someone could make a simple esp for me so I can stop having naked guards. Thanks for your time, everyone.

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I've been told to fix the Naked Guard issue, I have to do this with the Construction Set, but even after watching 3 separate tutorials, I can't seem to figure out how. I think I'm stupid, because I just cannot seem to fathom the CS in the slightest.

 

Specifically, the only fix I found was to set their Unarmored to 5, Medium Armor to 75, and change their class to Warrior.

 

I can't even get the CS to recognize my installation path, and I have no idea how to even navigate the CS were I to get past that.

 

Just hoping someone could make a simple esp for me so I can stop having naked guards. Thanks for your time, everyone.

 

I can't say this will solve your issue. My Telvanni guards come fully clothed so I cannot test it. I am not certain what information about the guards is preserved in your saved game's record. Sometimes changes to official NPCs don't 'take' because they are over-written when the save loads (always last). If that is a problem, you could try to clean your save. Those spawned from lists might be fine, but you may have to kill the existing spawn for public indecency to trigger his/her replacement. There is the matter that Telvanni guards will no longer behave as guards since they are warriors. They will not interdict if you perform a crime, and they will not come to your aid if you're under attack (as if they ever did). I didn't change the sharpshooters since their medium armor skill was appropriate, but if the class and unarmored changes are necessary, they might still choose to go 'au naturale'. Good luck.

 

https://drive.google.com/file/d/1jwpuagp5i6rO4AmWSTCv-fLDrmkQ3sOv/view?usp=sharing

 

Edit: Activate the link; permissions will follow.

Edited by cyran0
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I've been told to fix the Naked Guard issue, I have to do this with the Construction Set, but even after watching 3 separate tutorials, I can't seem to figure out how. I think I'm stupid, because I just cannot seem to fathom the CS in the slightest.

 

Specifically, the only fix I found was to set their Unarmored to 5, Medium Armor to 75, and change their class to Warrior.

 

I can't even get the CS to recognize my installation path, and I have no idea how to even navigate the CS were I to get past that.

 

Just hoping someone could make a simple esp for me so I can stop having naked guards. Thanks for your time, everyone.

 

I can't say this will solve your issue. My Telvanni guards come fully clothed so I cannot test it. I am not certain what information about the guards is preserved in your saved game's record. Sometimes changes to official NPCs don't 'take' because they are over-written when the save loads (always last). If that is a problem, you could try to clean your save. Those spawned from lists might be fine, but you may have to kill the existing spawn for public indecency to trigger his/her replacement. There is the matter that Telvanni guards will no longer behave as guards since they are warriors. They will not interdict if you perform a crime, and they will not come to your aid if you're under attack (as if they ever did). I didn't change the sharpshooters since their medium armor skill was appropriate, but if the class and unarmored changes are necessary, they might still choose to go 'au naturale'. Good luck.

 

https://drive.google.com/file/d/1jwpuagp5i6rO4AmWSTCv-fLDrmkQ3sOv/view?usp=sharing

 

Edit: Activate the link; permissions will follow.

Just curious. Is that another bug that Bethesda never fixed and what I'm referring to is the animation bug that is affecting NPC's in-game (silt strider caravaner)?

Edited by leonardo2
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leonardo2, on 05 Jun 2021 - 03:16 AM, said:

 

Just curious. Is that another bug that Bethesda never fixed and what I'm referring to is the animation bug that is affecting NPC's in-game (silt strider caravaner)?

 

Yes and no. Bethesda gave Telvanni guards (both versions) a medium armor skill of 7. Their heavy armor skill is 75. Sharpshooters have a medium armor skill of 60 (heavy armor is 20), but they are two levels lower than the guards. Whether it was a momentary lapse of memory that bonemold is medium armor, just an entry error, or something else, it's the reason that the bonemold cuirass doesn't fit them very well.

 

That in itself doesn't make for naked guards. My brief research into the matter cites BTB's game improvements as the culprit. It was reported to change game settings that make NPCs more strongly favor armor commensurate with their skill. The result is naked guards (Telvanni got to be free). It is easy to understand how this escaped BTB's detection. Those of us who have been around long enough can recall BTB boasting about how he had never played Morrowind. That is why I don't have any firsthand knowledge of his mod.

 

That this is relevant at all is speculation on my part. Slicevicious has not provided any details of his/her mod list.

 

I checked, and the Patch for Purists doesn't make any change to the armor skills of the Telvanni guards. It is reasonable to suppose that none of the other unofficial patched address the matter.

 

Anyway, I've give Slicevicious one more day to claim his/her prize before I take it down.

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Thanks for your reply, cyran0. :)

 

That is intresting since it is a mod that's causing that kind of an issue.

 

 

As for the unofficial patches I'm not sure anymore, because due for the issues e.g "Who is there ?" (Stuporstar posted about it on the old BSF), CnE is affected by MPP on several things that has been discovered over the years.

 

God knows how much stuff that are really bug fixes and not modded related in every MPP version including UMP 1.6.3. Anyway, here is the new home for the UMP project I once started back in late July 2014.

 

Hmm, I'm a bit skeptic about what MPP 1.6.6 do or not do, because to me MPP 1.6.6 is unfinished and not a game patch IMO. Which could probably explain why Quorn stop working with it.

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I've been told to fix the Naked Guard issue, I have to do this with the Construction Set, but even after watching 3 separate tutorials, I can't seem to figure out how. I think I'm stupid, because I just cannot seem to fathom the CS in the slightest.

 

Specifically, the only fix I found was to set their Unarmored to 5, Medium Armor to 75, and change their class to Warrior.

 

I can't even get the CS to recognize my installation path, and I have no idea how to even navigate the CS were I to get past that.

 

Just hoping someone could make a simple esp for me so I can stop having naked guards. Thanks for your time, everyone.

 

I can't say this will solve your issue. My Telvanni guards come fully clothed so I cannot test it. I am not certain what information about the guards is preserved in your saved game's record. Sometimes changes to official NPCs don't 'take' because they are over-written when the save loads (always last). If that is a problem, you could try to clean your save. Those spawned from lists might be fine, but you may have to kill the existing spawn for public indecency to trigger his/her replacement. There is the matter that Telvanni guards will no longer behave as guards since they are warriors. They will not interdict if you perform a crime, and they will not come to your aid if you're under attack (as if they ever did). I didn't change the sharpshooters since their medium armor skill was appropriate, but if the class and unarmored changes are necessary, they might still choose to go 'au naturale'. Good luck.

 

https://drive.google.com/file/d/1jwpuagp5i6rO4AmWSTCv-fLDrmkQ3sOv/view?usp=sharing

 

Edit: Activate the link; permissions will follow.

 

Hey I wasn't able to check the thread for a few days. Just checked in, the drive 404's on me :sad:

If you think maybe giving them 100 in medium and 5 in unarmored would work so they remain Guards, that sounds like an easier fix to me, but again, I really just can't wrap my head around the Creation tool.

Edited by Slicevicious
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