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[Request or Help] Generate Movement Animations from Idles


Vai1lyn

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Hi!

 

I have a thing that really bugs me: I have that really awesome animation mod, that changes dagger idle animations to a reverse grip.

 

However, once I run/walk in a certain direction, the grip changes back to normal, since there is no matching animation for movement provided by that mod. Also, the sneak idle is in normal grip, too.

 

What I'm trying to achieve is the following: I want to "generate" the movement animations dynamically in the following fashion:

 

* the legs move completely normally (based on the movement animation)

* the arm/hand weapon grip doesn't change (so the weapon will still be reversed while moving)

 

In the same fashion:

 

* the legs for the sneak weapon drawn idle will come from the sneak idle, while the arms still apply the animation from the "not sneaking" counterpart of the animation.

 

I think this can be done using Nemesis and behaviour files, however I don't know how to do that. Can anyone having experience with this tell me what I have to do, or even pick up on this?

 

Thanks :)

 

Btw I know that there are reverse grip mesh mods, however these don't play well with attack animations (it is strange to see my character grabbing the dagger by the blade and stab enemies with the hilt :P=

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