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Too many Script-Intensive mods


anzeroth

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Hello,

Skyrim, right now is barely playable in certain places due to the sheer amount of scripts running.

I'm having a bit of a hard time deciding which mods to disable because I'm not entirely sure which ones are more straining on the engine.

I'd love to hear some opinions from the community. :biggrin:

Thank you in advance.

 

Below is my mod list:

 

 


Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
ApachiiHair.esm
ClimatesOfTamriel.esm
GeneralStores.esm
Lanterns Of Skyrim - All In One - Main.esm
SPIKE.esm
HighResTexturePack01.esp=0
HighResTexturePack02.esp=0
HighResTexturePack03.esp=0
Unofficial Skyrim Patch.esp
Unofficial Dawnguard Patch.esp
Unofficial Hearthfire Patch.esp
Unofficial Dragonborn Patch.esp
Chesko_Frostfall.esp
RevampedExteriorFog.esp
RemoveAmbientInteriorFog.esp
fantasy music overhaul.esp
fantasy music overhaul - unique town music.esp
StaticMeshImprovementMod.esp
StaticMeshImprovementMod-DragonbornTernFix.esp
Chesko_WearableLantern.esp
UnlimitedBookshelves.esp
Sky Haven Teleporter 1.2.esp
Skyrim Flora Overhaul.esp
SwiftPotion.esp
Convenient Horses.esp
Auto Unequip Ammo.esp
DYNAVISION Dynamic Depth of Field.esp
Footprints.esp
Footprints - Ash.esp
RaceMenu.esp
RaceMenuPlugin.esp
WetandCold.esp
WetandCold - Ashes.esp
SkyUI.esp
LessIntrusiveHUD.esp
Cloaks.esp
Cloaks - Dawnguard.esp
1nivWICCloaks.esp
1nivWICSkyCloaksPatch.esp
hothtrooper44_ArmorCompilation.esp
Dr_Bandolier.esp
HarvestOverhaulDawnguardDragonborn.esp
HarvestOverhaulCreatures.esp
SkyRe_Main.esp
SkyRe_EncounterZones.esp
SkyRe_EnemyAI.esp
SkyRe_EnemyScaling.esp
SkyRe_HarvestOverhaulDawnguardDragonbornPatch.esp
SkyRe_StandingStones.esp
SkyRe_Survivalism.esp
Unique Uniques.esp
AesirArmor.esp
ElysiumEstate.esp
ESFCompanions.esp
silverfish.esp
SkyHavenTempleEnhanced.esp
BetterQuestObjectives.esp
BetterQuestObjectives-ESFCompanionsPatch.esp
BetterQuestObjectives-SkyRePatch.esp
Immersive Weapons.esp
SFO - Expanded Diversity.esp
dD - Enhanced Blood Main.esp
dD-Dragonborn-Dawnguard-EBT Patch.esp
TheChoiceIsYours.esp
BetterQuestObjectives-TheChoiceIsYoursPatch.esp
aMidianborn_Skyforge_Weapons.esp
EnhancedLightsandFX.esp
ClimatesOfTamriel-Dawnguard-Patch.esp
ClimatesOfTamriel-Dragonborn-Patch.esp
ClimatesOfTamriel-Nights-Level-1.esp
ELFXEnhancer.esp
RealisticNeedsandDiseases.esp
RND_Dawnguard-Patch.esp
RND_HearthFires-Patch.esp
RND_USKP-Patch.esp
RND_Dragonborn-Patch.esp
BetterMagic_FULL.esp
Duel - Combat Realism.esp
The Dance of Death - Ultimate Edition.esp
ABT - Loot Arrows +25%.esp
ABT - Faster Arrows Improved +25%.esp
ABT - Faster Bolts Improved +75%.esp
ABT - Merchants Arrows +100%.esp
ABT - Increased Bolts Damage (BS and CCO) +150%.esp
ABT - Increased Progressive Damage (Vanilla) +150%.esp
ABT - Recover +10% Arrows and Bolts.esp
LovelyHairstylesLITE.esp
TemptressVixen.esp
EMCompViljaSkyrim.esp
EMViljaInSolstheimAddOn.esp
UFO - Ultimate Follower Overhaul.esp
UFO - Dawnguard AddOn.esp
UFO - Heartfire AddOn.esp
BetterQuestObjectives-UFOPatch.esp
My Home Is Your Home.esp
ESFAela.esp
SkyRe_Races.esp
WATER DB Waves.esp
Light Elven Armor.esp
Serana1.3.esp
Skeleton Resurrection.esp
ELFX - Exteriors.esp
ELFX - Dawnguard.esp

 

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Hm....how do you know that the performance issues are primarily caused by the script mods in your load order? It could be many things....

 

But the mods in your load order that have continually running scripts are Frostfall, Wet n' Cold, Footprints, Realistic Needs. Climate of Tamriel uses scripts to control the weather system.

Edited by ripple
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Hm....how do you know that the performance issues are primarily caused by the script mods in your load order? It could be many things....

 

I can't think of any other reason, because certain actions in-game (such as the quick dismount that Convenient Horses offer or ordering my Vilja to wear her armor) do not work and if they do, they take a very long time, from 5-10 minutes.

 

Are those problems not caused by the script-overload?

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Decreasing Script Lag - The scripting language used in Skyrim, Papyrus, is not the speediest of languages. Script queues can become lagged, and even halted, in a game using script-heavy mods. Using this tweak in my game even seemed to fix the lip synch problem that reared its ugly head again in the 1.9 update for Skyrim.

In Skyrim.ini add/edit:

[Papyrus]
fUpdateBudgetMS=800
fExtraTaskletBudgetMS=800
fPostLoadUpdateTimeMS=2000
iMinMemoryPageSize=256
iMaxMemoryPageSize=512
iMaxAllocatedMemoryBytes=2457600

 

 

Source: http://skyrim.nexusmods.com/articles/1153//?

 

Although I will warn you to go ahead and change "fExtraTaskletBudgetMS=800" to equal 1.6 instead. If you do the Civil War questline you get an absurd drop in fps (if it's 800) during the battle of whiterun.

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I doubt it's the number of scripted mods running or clashing, it maybe either of the two - vram peak overload (which I think may in turn relate to lagging, game responsiveness, stuttering when turning), or a save file with significant papyrus debris due to mod removals.

 

What's your overview system specs?

 

Another hunch of mine is you have vsyc off.

 

 

 

Hm....how do you know that the performance issues are primarily caused by the script mods in your load order? It could be many things....

 

But the mods in your load order that have continually running scripts are Frostfall, Wet n' Cold, Footprints, Realistic Needs. Climate of Tamriel uses scripts to control the weather system.

 

Hm....how do you know that the performance issues are primarily caused by the script mods in your load order? It could be many things....

 

But the mods in your load order that have continually running scripts are Frostfall, Wet n' Cold, Footprints, Realistic Needs. Climate of Tamriel uses scripts to control the weather system.

 

CoT doesn't use scripts from what I know of.

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Does changing the affinity of Skyrim to 2 cores help?

 

How would I do that? :biggrin:

Decreasing Script Lag - The scripting language used in Skyrim, Papyrus, is not the speediest of languages. Script queues can become lagged, and even halted, in a game using script-heavy mods. Using this tweak in my game even seemed to fix the lip synch problem that reared its ugly head again in the 1.9 update for Skyrim.

 

In Skyrim.ini add/edit:

 

[Papyrus]

fUpdateBudgetMS=800

fExtraTaskletBudgetMS=800

fPostLoadUpdateTimeMS=2000

iMinMemoryPageSize=256

iMaxMemoryPageSize=512

iMaxAllocatedMemoryBytes=2457600

 

 

Source: http://skyrim.nexusmods.com/articles/1153//?

 

Although I will warn you to go ahead and change "fExtraTaskletBudgetMS=800" to equal 1.6 instead. If you do the Civil War questline you get an absurd drop in fps (if it's 800) during the battle of whiterun.

 

 

I already did that 2 weeks ago. No improvement whatsoever... Unless I did something wrong. As far as I remeber I edited my Skyrim.ini in my Documents/My Games/Skyrim with the exact lines you mentioned above.

I doubt it's the number of scripted mods running or clashing, it maybe either of the two - vram peak overload (which I think may in turn relate to lagging, game responsiveness, stuttering when turning), or a save file with significant papyrus debris due to mod removals.

 

What's your overview system specs?

 

Another hunch of mine is you have vsyc off.

Yes, indeed I do. I also play in borderless windowed. Do either of those relate to my problem?

 

Oh and my system specs are:

 

Intel Core i5 3570

Nvidia GeForce GTX 560 Ti

8GB of RAM

Asus Motherboard (P8Z77-V LX)

Windows 7 x64

 

In addition, today I noticed that the convinient horses mod does not seem to recognise SKSE. In the menu it says that SKSE is not active or an old version. Now both statements are false, since I redownloaded the latest version the same day and every other SKSE mod works just fine (not to mention launching Skyrim from the SKSE launcher).

Edited by anzeroth
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  • 1 month later...

Can someone close this thread. i found a solution to my problem, which turned out not to be the one posted in this thread.

 

Thank you in advance.

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