Hay Guys
I was hoping someone can help me please, my mods don't seem to be loading in to the game.
Spoiler
Fallback handler could not load library C:/Users/jamie/Desktop/Subnautica/Subnautica_Data/Mono/data-000001DA1D0A0080.dll
Initialize engine version: 2019.4.9f1 (630)
[Subsystems] Discovering subsystems at path C:/Users/jamie/Desktop/Subnautica/Subnautica_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
Vendor:
VRAM: 4018 MB
Driver: 27.21.14.6663
Begin MonoManager ReloadAssembly
- Completed reload, in 0.254 seconds
OnLevelWasLoaded was found on OVRScreenFade
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 369)
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
XR: OpenVR Error! OpenVR failed initialization with error code VRInitError_Init_PathRegistryNotFound: "Installation path could not be located (110)"!
(Filename: Line: 1889)
[Message: BepInEx] BepInEx 5.4.11.0 - Subnautica
[Info : BepInEx] Running under Unity v2019.4.9.630
[Info : BepInEx] CLR runtime version: 4.0.30319.42000
[Info : BepInEx] Supports SRE: True
[Info : BepInEx] System platform: Bits64, Windows
[Message: BepInEx] Preloader started
[Info : BepInEx] Loaded 1 patcher method from [MirrorInternalLogs 1.3.0.0]
[Info : BepInEx] Loaded 1 patcher method from [QModManager.QModPluginGenerator 4.1.4.0]
[Info : BepInEx] Loaded 1 patcher method from [QModManager.UnityAudioFixer 4.1.4.0]
[Info : BepInEx] 4 patcher plugins loaded
[Info :UnityAudioFixer] Attempting to enable Unity audio...
[Info :UnityAudioFixer] Unity audio enabled.
[Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Fatal :QModPluginGenerator] An exception occurred while attempting to generate BepInEx PluginInfos: Could not resolve type with token 01000031 (from typeref, class/assembly Oculus.Newtonsoft.Json.JsonTextReader, Newtonsoft.Json, Version=7.0.0.0, Culture=neutral, PublicKeyToken=null).
[Fatal :QModPluginGenerator] Beginning stacktrace:
[Fatal :QModPluginGenerator] at QModManager.QModPluginGenerator.GetPluginCache () [0x00000] in <d3d07df07b6547a5bb81ca575407bae8>:0
at QModManager.QModPluginGenerator.Finish () [0x00000] in <d3d07df07b6547a5bb81ca575407bae8>:0
[Message: BepInEx] Preloader finished
[Message: BepInEx] Chainloader ready
[Message: BepInEx] Chainloader started
[Info : BepInEx] 1 plugins to load
[Info : BepInEx] Loading [QMMLoader 1.0.2]
[Message: BepInEx] Chainloader startup complete
UnloadTime: 0.669600 ms
AddressablesUtility.LoadSceneAsync loading scene: StartScreen in mode Single
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 4 Unused Serialized files (Serialized files now loaded: 9)
UnloadTime: 1.768300 ms
Initializing Steam services
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
(Filename: Line: 589)
AddressablesUtility.LoadSceneAsync loading scene: MenuEnvironment in mode Additive
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 3696.
Total: 24.458100 ms (FindLiveObjects: 0.481600 ms CreateObjectMapping: 0.224200 ms MarkObjects: 23.725500 ms DeleteObjects: 0.026300 ms)
Object reference not set to an instance of an object
Material doesn't have a texture property '_MainTex'
(Filename: Line: 1452)
Material doesn't have a texture property '_MainTex'
(Filename: Line: 1452)
Waiting for options to load...
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loading game settings
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
AddressablesUtility.LoadSceneAsync loading scene: XMenu in mode Additive
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Telemetry session started.
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading asset bundle 'waterdisplacement' because it is no longer referenced
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Process name: Subnautica
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
changeset 67876, QualityLevel = 2
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
OK Running Win64
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Application version: 67876
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
SystemInfo:
deviceModel = HP Compaq 8200 Elite MT PC (Hewlett-Packard)
deviceName = DESKTOP-53F4HSP
deviceType = Desktop
deviceUniqueIdentifier = 51ff1cea15a1edd48265be82a12f87249e4579d3
graphicsDeviceID = 7298
graphicsDeviceName = NVIDIA GeForce GTX 1050 Ti
graphicsDeviceType = Direct3D11
graphicsDeviceVendor = NVIDIA
graphicsDeviceVendorID = 4318
graphicsDeviceVersion = Direct3D 11.0 [level 11.1]
graphicsMemorySize = 4018
graphicsShaderLevel = 50
npotSupport = Full
maxTextureSize = 16384
operatingSystem = Windows 10 (10.0.0) 64bit
processorCount = 4
processorFrequency = 3093
processorType = Intel® Core i5-2400 CPU @ 3.10GHz
supportedRenderTargetCount = 8
supports3DTextures = True
supportsAccelerometer = False
supportsComputeShaders = True
supportsGyroscope = False
supportsImageEffects = True
supportsInstancing = True
supportsLocationService = False
supportsRawShadowDepthSampling = True
supportsRenderTextures = True
supportsRenderToCubemap = True
supportsShadows = True
supportsSparseTextures = True
supportsStencil = 1
supportsVibration = False
systemMemorySize = 16341
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
AddressablesUtility.LoadSceneAsync loading scene: Main in mode Single
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 3 Unused Serialized files (Serialized files now loaded: 258)
UnloadTime: 15.382200 ms
Kinematic body only supports Speculative Continuous collision detection
(Filename: Line: 747)
Unloading asset bundle 'logos' because it is no longer referenced
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 368 unused Assets to reduce memory usage. Loaded Objects now: 47506.
Total: 64.982700 ms (FindLiveObjects: 3.813500 ms CreateObjectMapping: 2.220100 ms MarkObjects: 58.442800 ms DeleteObjects: 0.505300 ms)
AddressablesUtility.LoadSceneAsync loading scene: Essentials in mode Additive
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Heartbeat CSV, time s,10.08578, GC.GetTotalMemory MB,57.33203, OctNodes MB,0, CompactOctrees MB,16.625, CellManager MB,0, ClipMapManager MB,-9.536743E-07, GCCount,163, PlayerPos,2.078138,3.385067,-0.686676
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
AddressablesUtility.LoadSceneAsync loading scene: Cyclops in mode Additive
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
'Loading Essentials' took 1.23 seconds
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Cyclops::Awake frame 1151
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Streamer not ready for __LIGHTMAPPED_PREFAB__
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Caching tech types for 3328 prefabs
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
'Loading Cyclops' took 2.06 seconds
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
L0: Loading lightmapped prefab scene Cyclops total ms: 2064.031 self ms: 2064.032
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded lightmapped prefab Cyclops frame 1152
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
AddressablesUtility.LoadSceneAsync loading scene: EscapePod in mode Additive
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
'Loading Escape pod' took 1.50 seconds
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
L0: Loading lightmapped prefab scene EscapePod total ms: 1500.246 self ms: 1500.246
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded lightmapped prefab EscapePod frame 1169
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
AddressablesUtility.LoadSceneAsync loading scene: Aurora in mode Additive
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Streamer not ready for RegenPowerCell(Clone)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Streamer not ready for RegenPowerCell(Clone)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Streamer not ready for RegenPowerCell(Clone)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
'Loading Aurora' took 1.17 seconds
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
L0: Loading lightmapped prefab scene Aurora total ms: 1167.417 self ms: 1167.417
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded lightmapped prefab Aurora frame 1283
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
'PreloadingBase' took 0.00 seconds
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
PAXTerrainController::Initialize called - frame = 1283
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
'Preloading base' took 2.13 seconds
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
PAXTerrainController::MountWorld frame 1541
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
builders ready, building world..
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
loading static world at 'C:/Users/jamie/Desktop/Subnautica/Subnautica_Data/StreamingAssets\SNUnmanagedData\Build18'.
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
World in C:/Users/jamie/Desktop/Subnautica/Subnautica_Data/StreamingAssets\SNUnmanagedData\Build18 is from version 39
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
LargeWorld: Loading world. Frame 1543.
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
LargeWorld land 'Voxeland (Voxeland)'
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
LargeWorldStreamer::Deinitialize called, frame 1543
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
LargeWorldStreamer::Initialize frame 1543
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Read streaming settings:
max frame ms 10, skip ents False, budget 200
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
LargeWorldStreamer allocated space for 26,20,26 octree batches
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
LargeWorldStreamer is disabling grass! Either override disable is on, or this is a standalone build
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling LoadPrefabDatabase frame 1543
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
L1: Initialize prefab database (WorldEntities) total ms: 9.5921 self ms: 9.5923
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
L1: SaveLoadManager.Initialize total ms: 4.6935 self ms: 4.6939
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
L1: Create octree compiler total ms: 2.3576 self ms: 2.3577
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
L1: Create worker thread total ms: 0.8299 self ms: 0.83
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
L0: Streamer initialize total ms: 41.4899 self ms: 23.51
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
L0: cellManager.ResetEntityDistributions total ms: 45.8903 self ms: 45.8904
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
initializing first time explosion
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
L0: LoadSceneObjects total ms: 5.3575 self ms: 5.3577
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
L0: LoadGlobalRoot total ms: 1.8049 self ms: 1.805
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
loading palette for LargeWorld at 'BlockPrefabs'.
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
L0: Loading palette total ms: 214.5089 self ms: 214.509
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
biome map downsample factor: 4
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
L0: Loading biome map total ms: 277.2024 self ms: 277.2024
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
LargeWorld: calling land.Rebuild frame 1546
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
L0: Rebuilding land total ms: 15.0017 self ms: 15.0018
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
OK world mounted: C:/Users/jamie/Desktop/Subnautica/Subnautica_Data/StreamingAssets\SNUnmanagedData\Build18
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
'Loading world' took 0.77 seconds
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loading world tiles
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
cam batch 12,18,14, loading bounds 11,17,13 -> 13,19,15, total 27
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
surface bounds 0,16,0 -> 26,20,26
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
awaiters 2677
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
'Loading low detail terrain' took 0.00 seconds
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
loading 27 batches
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Replacing cell Cell 0,4,0 (level 1, batch 13,18,15, state QueuedForAwake) with new cell.
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
'Loading world tiles' took 1.61 seconds
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loading cells
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
'Loading low detail terrain' took 0.00 seconds
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
'Loading terrain' took 0.46 seconds
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
'Loading clipmap' took 1.18 seconds
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
'Updating cell visibility' took 0.01 seconds
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
'Loading entity cells' took 3.44 seconds
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
LoadAsync Done
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
LOADING FINISHED
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
PerformGarbageAndAssetCollection, Time.time=10.08578, Time.frameCount=2185, DateTime.Now=08/06/2021 09:18:34
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
L0: PerformGarbageCollection -> GC.Collect total ms: 0.0892 self ms: 0.0894
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 3 Unused Serialized files (Serialized files now loaded: 993)
Unloading 2682 unused Assets to reduce memory usage. Loaded Objects now: 149733.
Total: 356.505500 ms (FindLiveObjects: 10.831600 ms CreateObjectMapping: 11.240000 ms MarkObjects: 331.352500 ms DeleteObjects: 3.081000 ms)
--- PerformGarbageAndAssetCollectionAsync: GC Time 7.0549 Asset GC Time 526.1644
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
'Loading equipment' took 0.99 seconds
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
'Loading...' took 17.01 seconds
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
LightmappedPrefabs all loaded, maybe starting intro vignette frame 2259
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Kinematic body only supports Speculative Continuous collision detection
(Filename: Line: 747)
Kinematic body only supports Speculative Continuous collision detection
(Filename: Line: 747)
Kinematic body only supports Speculative Continuous collision detection
(Filename: Line: 1728)
AddressablesUtility.LoadScene loading scene: Cleaner in mode Single
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 2 Unused Serialized files (Serialized files now loaded: 1176)
LargeWorldStreamer::Deinitialize called, frame 3133
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
MainLoop aborted
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,3,6 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,4,2 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,4,3 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,4,5 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,4,6 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,4,7 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 0,4,9 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 0,5,2 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,5,3 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,5,4 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,5,6 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,5,9 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,6,0 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 0,6,1 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,6,2 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,7,3 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,7,6 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,7,7 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,8,5 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,3,6 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,3,7 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,4,4 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,4,6 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,4,7 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,4,8 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,4,9 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,5,0 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,5,3 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,5,4 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,5,5 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,5,7 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 1,5,9 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 1,6,1 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,6,2 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,6,3 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,7,5 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,8,6 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,4,6 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,4,8 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,5,1 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 2,5,3 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,5,4 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 6 waiters Cell 2,5,5 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,5,6 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,5,8 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,5,9 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,6,0 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,6,1 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,6,2 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,6,3 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,6,7 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,7,1 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,7,7 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,5,2 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 3,5,5 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 3,5,7 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,5,8 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 3,5,9 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,6,0 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,6,1 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,6,2 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 3,6,3 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 3,6,4 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,6,6 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,6,7 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,5,6 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,5,7 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,5,8 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,5,9 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,6,0 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,6,1 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 4,6,2 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,6,3 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 8 waiters Cell 4,6,4 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,6,5 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,6,6 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,6,7 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,6,8 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 4,7,0 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,7,2 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,7,3 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,9,3 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,6,4 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,6,6 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,6,7 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 5,6,8 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,6,9 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,7,0 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 5,7,1 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 5,7,2 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,7,3 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,7,5 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 5,7,6 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,8,0 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,8,2 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,6,6 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,6,8 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,6,9 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 6 waiters Cell 6,7,0 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,7,1 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 6,7,2 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,7,3 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 6,7,4 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 6,7,5 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 6,7,6 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,7,7 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,7,8 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,7,9 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,8,0 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,8,2 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,8,3 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 6,8,6 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,9,1 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,9,2 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 8 waiters Cell 7,6,8 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 7,7,0 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 7,7,1 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 7,7,2 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 7,7,4 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 7,7,5 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,7,6 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 7,7,8 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,7,9 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 7 waiters Cell 7,8,0 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,8,2 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 7 waiters Cell 7,8,3 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 7,8,6 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 7,8,7 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 7,8,8 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 7,9,0 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 8,6,8 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 13 waiters Cell 8,7,4 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,7,5 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 8,7,6 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 8,7,8 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,8,0 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,8,1 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 8,8,2 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 8,8,3 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 8,8,4 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 8,8,5 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 8,8,7 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,8,8 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 9,7,4 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 9 waiters Cell 9,7,5 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 9,7,7 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 9,7,8 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,8,4 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,8,5 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 9,8,6 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,8,7 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,9,0 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,9,2 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 9,9,3 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,9,7 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 9,9,8 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,2,1 (level 1, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,2,2 (level 1, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,2,3 (level 1, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 0,2,4 (level 1, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,3,0 (level 1, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,3,1 (level 1, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,3,2 (level 1, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,3,4 (level 1, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,4,2 (level 1, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,2,2 (level 1, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,2,4 (level 1, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,3,2 (level 1, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,2,4 (level 1, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 2,3,0 (level 1, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,3,2 (level 1, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,3,3 (level 1, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,3,0 (level 1, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,3,1 (level 1, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,3,2 (level 1, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 3,3,4 (level 1, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,4,2 (level 1, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,4,4 (level 1, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,3,0 (level 1, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,3,3 (level 1, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,4,3 (level 1, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,4,4 (level 1, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,4,8 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,5,0 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,5,1 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,5,2 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,5,3 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,5,6 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 0,5,7 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,5,9 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,6,2 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,6,3 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 0,6,4 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,6,5 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 0,6,6 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,6,7 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,6,8 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,7,1 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,7,3 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,7,4 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,8,0 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,4,1 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,5,0 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 1,5,1 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,5,2 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,5,5 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,5,6 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,5,9 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,6,2 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,6,3 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,6,4 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,6,6 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,6,7 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,6,9 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,7,0 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,7,3 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 1,7,4 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 1,7,5 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 1,7,6 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,7,7 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,8,1 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,5,0 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 2,5,1 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,5,5 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 2,5,6 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,6,1 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,6,2 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,6,3 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,6,6 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,6,7 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,7,3 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,7,4 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 2,7,5 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 2,7,6 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,7,7 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,8,5 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,5,0 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,5,1 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 3,5,2 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,5,6 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,6,1 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,6,2 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,6,3 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,6,6 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,6,9 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,7,3 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,7,4 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 3,7,5 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,7,6 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,7,7 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,7,8 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,5,0 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 4,5,1 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,5,5 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,6,2 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,6,6 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 4,7,2 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,7,3 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,7,4 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,7,5 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,7,6 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 6 waiters Cell 5,5,6 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,6,0 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,6,1 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,6,2 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 5,6,9 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,7,3 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 5,7,4 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,7,5 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,7,8 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,7,9 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,5,6 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 6,5,7 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,5,8 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 6,5,9 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,6,0 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,6,4 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 6,6,6 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,6,7 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,6,8 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 6,6,9 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,7,0 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,7,1 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,7,2 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 6,7,3 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 6,7,4 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,7,5 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 6,7,6 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,5,7 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,5,8 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 7,6,6 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 10 waiters Cell 7,6,7 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,6,8 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 7,7,0 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 7 waiters Cell 7,7,1 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,7,2 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 7,7,3 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 7,7,4 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 7,7,5 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 7,7,7 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,8,1 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,9,6 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,9,7 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,5,7 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 8,5,8 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 8,5,9 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,6,3 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 9 waiters Cell 8,6,7 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,6,9 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,7,1 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 8,7,3 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,7,4 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,7,5 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,7,6 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 8,7,7 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,8,1 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 8,8,5 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 8,8,6 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,6,8 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,7,2 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,7,3 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,7,4 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 9,7,5 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 9,7,7 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 9,7,8 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 9,7,9 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,8,1 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 9,8,5 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 9,8,6 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,8,7 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,8,8 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,9,5 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,2,0 (level 1, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,2,1 (level 1, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,2,3 (level 1, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,3,0 (level 1, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,3,3 (level 1, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,2,1 (level 1, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,3,1 (level 1, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,3,2 (level 1, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,3,3 (level 1, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,4,1 (level 1, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,4,2 (level 1, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,3,0 (level 1, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,3,2 (level 1, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,3,3 (level 1, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,3,4 (level 1, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,2,4 (level 1, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 3,3,1 (level 1, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 3,3,2 (level 1, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 3,3,3 (level 1, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,3,4 (level 1, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 4,3,1 (level 1, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,3,2 (level 1, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 4,3,3 (level 1, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,4,0 (level 1, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,4,1 (level 1, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,3,7 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,3,9 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 0,4,0 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,4,2 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,4,4 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,4,5 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 0,4,6 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,4,7 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,4,8 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 0,4,9 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,5,0 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,5,2 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,5,6 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,5,9 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,3,7 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,3,9 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,4,4 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,4,6 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 1,4,7 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,4,8 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,4,9 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 1,5,1 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 1,5,3 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,5,7 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,6,0 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,3,7 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,3,8 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,3,9 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,4,4 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,4,5 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,4,6 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,4,7 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 2,4,8 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 2,4,9 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,5,1 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,5,2 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,5,3 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,5,4 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,5,8 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,6,0 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,6,1 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,6,8 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,4,4 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,4,5 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,4,7 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,4,8 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,4,9 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,5,1 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,5,2 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 3,5,3 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,5,4 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,5,6 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,5,8 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,5,9 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,6,0 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,6,1 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,6,2 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,6,3 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,6,4 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,9,9 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,4,4 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,4,5 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,4,6 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 4,4,7 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,4,9 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,5,1 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,5,2 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 4,5,4 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 4,5,6 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 4,6,0 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,6,1 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,4,7 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,4,8 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,5,0 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,5,1 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 5,5,2 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,5,5 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,5,7 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,5,9 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 5,6,0 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 5,6,1 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,4,6 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,5,0 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,5,2 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,5,3 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,5,5 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,5,6 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 6,5,7 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,5,8 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 6,5,9 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,6,0 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,6,2 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,4,1 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,4,2 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 7,4,3 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,4,6 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 7,5,0 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,5,5 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 6 waiters Cell 7,5,6 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 6 waiters Cell 7,5,7 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 7,5,8 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,5,9 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,6,5 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 7,6,7 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,4,1 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 8,4,2 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 8,5,0 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 8,5,2 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,5,3 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,5,4 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,5,5 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,5,6 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,6,0 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,6,3 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 8,6,4 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,6,5 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,6,6 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,6,7 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,6,8 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,7,4 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,7,7 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,5,0 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,6,0 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 9,6,1 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,6,3 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 9,6,4 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 9,6,6 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 9,6,7 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,6,8 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,7,0 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,7,2 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,7,4 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,7,5 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,8,0 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,9,2 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,1,4 (level 1, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,2,0 (level 1, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,2,2 (level 1, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 0,2,3 (level 1, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,2,1 (level 1, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,2,2 (level 1, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,2,4 (level 1, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,3,0 (level 1, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,2,0 (level 1, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 3,2,1 (level 1, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,2,4 (level 1, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,3,3 (level 1, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,2,1 (level 1, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,2,3 (level 1, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 4,3,0 (level 1, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,3,2 (level 1, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 4,3,4 (level 1, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 6 waiters Cell 0,7,6 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 0,7,7 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 0,7,8 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,8,0 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,8,1 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,8,3 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 6 waiters Cell 0,8,6 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 0,8,7 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,8,8 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 6 waiters Cell 0,9,0 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,9,5 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,9,6 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 0,9,7 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,9,8 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,7,7 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,8,0 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 1,8,2 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 1,8,3 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 1,8,4 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 6 waiters Cell 1,8,5 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 7 waiters Cell 1,8,7 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,8,9 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,9,0 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,9,2 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,9,4 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 7 waiters Cell 1,9,5 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,9,6 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,9,7 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 1,9,8 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,9,9 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,7,0 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 6 waiters Cell 2,8,0 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 2,8,1 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 2,8,2 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,8,3 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,8,4 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,8,5 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,8,6 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 2,8,7 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,8,8 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,8,9 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,9,2 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,9,3 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,9,4 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 2,9,5 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,9,6 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 2,9,7 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,9,8 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,9,9 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,8,1 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 3,8,6 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 3,8,7 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,8,8 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 3,8,9 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,9,2 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 3,9,3 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 3,9,4 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 3,9,5 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 3,9,6 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,9,8 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 6 waiters Cell 4,8,1 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,8,3 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,8,4 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,8,5 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 6 waiters Cell 4,8,6 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,8,7 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,9,0 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,9,3 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 4,9,4 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,9,5 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,9,6 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,9,7 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,9,8 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,7,9 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 8 waiters Cell 5,8,1 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,8,2 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,8,4 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,8,5 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,8,6 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 5,8,7 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 5,8,8 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 5,8,9 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,9,0 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,9,1 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,9,2 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,9,6 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,7,9 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 6,8,1 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 6,8,2 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,8,3 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 6,8,7 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,9,0 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,9,1 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,9,2 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,9,3 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,9,4 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,7,6 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 7,8,0 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 7,8,1 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 7,8,2 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 7,8,3 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 7,8,4 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 7,8,5 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,8,7 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 7,8,8 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,8,9 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 7,9,6 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,7,4 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 8,7,5 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 8,8,0 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 8,8,3 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 6 waiters Cell 8,8,4 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 8,8,5 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 8,8,7 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,8,8 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,9,0 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 8,9,1 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 6 waiters Cell 8,9,4 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,7,5 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,7,6 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 9,7,7 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,8,2 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,8,4 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,8,6 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,8,8 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,9,4 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,3,2 (level 1, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,3,3 (level 1, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 0,4,0 (level 1, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,4,3 (level 1, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,4,1 (level 1, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,4,4 (level 1, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,4,0 (level 1, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,4,2 (level 1, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,4,0 (level 1, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,4,1 (level 1, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,4,2 (level 1, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,4,4 (level 1, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,4,1 (level 1, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,4,3 (level 1, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,4,4 (level 1, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 0,6,4 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,7,1 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 0,7,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 0,7,3 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 0,7,5 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,8,0 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,8,1 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,8,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,8,5 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,8,7 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,8,8 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 0,8,9 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,6,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 1,6,4 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,7,1 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,7,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 1,7,3 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,7,4 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,7,5 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,7,6 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,8,0 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,8,1 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,8,5 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 1,8,6 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 1,8,8 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,8,9 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,4,3 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 6 waiters Cell 2,4,4 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,4,5 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,5,3 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,5,4 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,6,3 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,6,4 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 2,6,5 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,7,1 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 2,7,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,7,3 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,7,5 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,7,6 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,8,4 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,8,5 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,8,6 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 7 waiters Cell 2,8,8 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 2,8,9 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 2,9,7 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 2,9,8 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,9,9 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,4,3 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 3,4,4 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,4,5 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,5,3 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,5,4 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 3,6,4 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,6,5 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 3,7,0 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,7,1 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,7,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,7,3 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,7,5 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,8,4 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,8,5 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,8,6 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,8,7 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 3,8,8 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,8,9 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,9,6 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,9,7 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,9,8 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,4,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 4,4,3 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,4,4 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,5,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,6,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,7,0 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,7,1 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,3,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 5,4,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 8 waiters Cell 5,4,3 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,6,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 5,7,0 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,7,1 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 5,7,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,8,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,3,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,4,3 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,7,0 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,7,1 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 6,7,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 6 waiters Cell 7,4,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 7,4,3 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,5,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 7,5,3 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,7,0 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,7,1 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 7,8,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 8,4,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 8,4,3 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,4,4 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 8,5,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 8 waiters Cell 8,5,3 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,6,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,7,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 7 waiters Cell 8,8,0 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 6 waiters Cell 8,8,1 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 8,8,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,9,1 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,3,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,3,3 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,4,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,4,3 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 9,5,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,5,3 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,5,4 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,6,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 6 waiters Cell 9,7,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 9,8,0 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,8,1 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,6,2 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,6,5 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 0,6,6 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,6,7 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,7,0 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,7,1 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 6 waiters Cell 0,7,2 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 0,7,3 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 0,7,4 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,7,6 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,7,7 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,7,9 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,8,0 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,8,1 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 0,9,5 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,6,4 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,6,5 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 1,6,6 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 6 waiters Cell 1,7,1 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,7,2 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,7,3 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 1,7,4 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 1,7,6 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,7,7 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,7,8 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,7,9 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,8,0 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,8,6 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,5,5 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 2,5,6 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,5,7 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 2,6,3 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,6,4 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,6,6 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,6,7 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,7,0 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 2,7,1 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,7,2 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,7,3 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 2,7,4 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,7,5 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,7,6 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,7,7 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,8,0 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,8,1 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,8,3 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,8,7 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,8,9 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 3,5,6 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,5,7 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,6,2 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,7,0 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,7,1 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,7,2 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,7,3 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,7,6 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,7,7 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,8,1 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,8,4 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 3,8,8 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,8,9 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,5,6 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 4,5,7 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,7,0 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,7,1 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,7,2 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 4,7,6 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,7,9 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,8,0 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 4,8,3 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,8,4 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 4,8,5 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,8,6 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,8,7 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,8,8 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 5,4,7 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,5,6 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,5,7 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,6,7 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,7,0 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 5,7,1 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,7,2 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,7,5 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,7,7 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,7,8 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,7,9 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,8,4 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,8,6 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,8,7 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,4,6 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 6,4,7 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,5,8 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,6,1 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,6,6 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,6,8 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 6,7,0 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,7,1 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,7,4 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,7,5 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 6 waiters Cell 6,7,6 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,7,7 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 6,7,8 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,7,9 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,8,0 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 6,8,1 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,8,2 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,8,3 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,8,4 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,8,5 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,8,9 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,9,5 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,4,7 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 7,5,7 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,6,0 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,6,1 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,6,6 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,7,0 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 7,7,1 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,7,3 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,7,4 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,7,5 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,7,7 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,7,8 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 7,8,2 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,8,3 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 7,8,5 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 7,8,6 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 7,8,7 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 8,5,7 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 8,6,0 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,6,7 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 8,7,0 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 8,7,1 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,7,2 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,7,3 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,8,3 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 8,8,4 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,8,5 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 8,8,6 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,8,8 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 8,8,9 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,5,6 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,5,7 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,5,8 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,6,7 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,7,1 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,7,2 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,7,3 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,7,4 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,8,1 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,8,3 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,8,6 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,8,7 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,9,1 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,3,2 (level 1, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,3,3 (level 1, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,4,2 (level 1, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,3,3 (level 1, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,4,2 (level 1, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,4,3 (level 1, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,4,4 (level 1, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,3,4 (level 1, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,4,3 (level 1, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,3,2 (level 1, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,4,3 (level 1, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,4,4 (level 1, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,7,8 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 0,8,0 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,8,1 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,8,2 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 0,8,3 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,8,4 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,8,5 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,8,6 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,9,3 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,9,4 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,4,6 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,4,7 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 1,5,6 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 8 waiters Cell 1,5,7 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 6 waiters Cell 1,6,7 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,7,5 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 1,7,6 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,7,7 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,8,1 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 1,8,2 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,8,4 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,8,6 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,8,7 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,9,4 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,4,7 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 2,5,7 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,6,7 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,7,0 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,7,1 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,7,2 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 2,7,3 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 2,7,7 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,7,8 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,7,9 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,8,0 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,8,2 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 3,5,6 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 6 waiters Cell 3,5,7 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 3,6,0 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,6,7 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,6,8 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,6,9 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,7,0 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 3,7,1 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,7,2 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 3,7,3 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,7,4 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,7,5 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 3,7,6 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,8,1 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,9,1 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 4,5,5 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 7 waiters Cell 4,6,3 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 8 waiters Cell 4,6,4 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 7 waiters Cell 4,6,5 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,6,7 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 4,6,9 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,7,0 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 4,7,1 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,9,3 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,5,6 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,5,7 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,5,8 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 5,5,9 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,6,0 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,6,2 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,6,3 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 6 waiters Cell 5,6,5 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,6,6 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,6,9 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 5,8,2 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 6,4,4 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,4,9 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,5,4 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 6,5,9 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 6,6,0 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 6,6,1 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,6,2 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,6,3 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,6,4 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,6,5 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,6,7 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,6,9 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,9,9 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 6 waiters Cell 7,4,3 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 7,4,4 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 7,4,5 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 7,4,7 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,4,8 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 7,5,2 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 7,5,3 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 7,5,7 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,5,8 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 7,6,0 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,6,3 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 8,4,3 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 8,4,4 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,4,5 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 8,4,6 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 8,4,7 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 8,4,9 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 8,5,0 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 8,5,1 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 8,5,2 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,5,4 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,5,5 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,6,9 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,7,8 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,4,2 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,4,3 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,4,8 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,4,3 (level 1, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,4,4 (level 1, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,3,0 (level 1, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,3,4 (level 1, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,4,0 (level 1, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,3,0 (level 1, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,3,2 (level 1, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,3,3 (level 1, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,3,4 (level 1, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,2,1 (level 1, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,2,2 (level 1, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,2,4 (level 1, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,2,0 (level 1, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,2,1 (level 1, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 0,4,3 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 8 waiters Cell 0,5,2 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 0,5,3 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,6,2 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,7,1 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,7,2 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,8,0 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,4,2 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 6 waiters Cell 1,4,3 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,5,3 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,7,0 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 1,7,1 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,7,2 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 1,7,4 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,7,5 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 1,7,6 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 1,7,7 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,7,8 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 1,7,9 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,8,8 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,4,2 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 2,4,3 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,5,2 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,5,3 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,6,0 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,6,2 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,6,3 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,6,4 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,7,4 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,7,5 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 2,7,6 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,7,9 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,8,2 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,4,2 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 3,4,3 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 7 waiters Cell 3,4,4 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,4,5 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,5,1 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 3,5,3 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,5,4 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,5,5 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 3,5,6 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,6,0 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,6,1 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,6,2 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,6,4 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,6,7 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,6,9 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,7,5 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,7,6 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 3,7,7 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,8,2 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,8,3 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,4,2 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 4,4,3 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,4,4 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 4,5,0 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,5,1 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 4,5,2 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 4,5,3 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,5,4 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 4,5,6 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 4,5,7 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 4,5,8 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,6,2 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 4,6,5 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,6,6 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,6,7 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 4,6,8 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,6,9 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,7,5 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,7,8 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,4,2 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 5,5,0 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 5,5,2 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,5,3 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,5,4 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 5,5,5 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 5,5,7 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,5,8 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,6,5 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,6,7 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,6,8 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,7,5 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 6,4,0 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,4,1 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 6,4,3 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,4,4 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,4,7 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,4,8 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,5,2 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,5,4 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,5,5 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,5,6 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,5,7 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,5,8 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,5,9 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,6,6 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,8,0 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,9,0 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,4,1 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 7,4,2 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,4,3 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 7,4,4 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,4,5 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 7,4,6 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,4,7 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 7,4,8 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 7,4,9 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,5,6 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,3,2 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,4,0 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,4,1 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 8,4,2 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 8,4,4 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 8,4,5 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,4,6 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 8,4,7 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 8,4,8 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,4,9 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,3,4 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,3,6 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,3,7 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,4,0 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 9,4,1 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,4,2 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,4,3 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,4,4 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,4,5 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,4,9 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,2,1 (level 1, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,2,2 (level 1, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,3,2 (level 1, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 2,3,3 (level 1, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,2,0 (level 1, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 3,2,1 (level 1, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,1,3 (level 1, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,1,4 (level 1, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,2,1 (level 1, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,2,2 (level 1, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,2,3 (level 1, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,2,4 (level 1, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,3,0 (level 1, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 0,5,7 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 0,7,0 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,7,1 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,7,2 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,7,4 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,7,5 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,7,9 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 0,8,0 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,8,1 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,8,2 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 0,8,5 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,8,6 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 0,8,7 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 0,8,8 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 8 waiters Cell 1,5,7 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,6,6 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,6,7 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,7,0 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,7,1 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,7,2 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 1,7,4 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,7,5 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,8,2 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,8,6 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,8,8 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,8,9 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,5,7 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,5,8 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,6,1 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,6,4 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,6,6 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,6,8 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,6,9 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,7,0 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,7,1 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 2,7,2 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,7,3 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,7,4 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,7,5 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,7,6 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,7,7 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,7,9 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,8,7 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,8,8 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,9,7 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,9,8 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,5,4 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 3,5,5 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,5,6 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 3,5,7 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,5,8 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,6,1 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,6,3 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,6,5 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,6,6 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,6,7 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,6,8 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,7,0 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,7,1 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 3,7,2 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,7,3 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,7,4 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,7,5 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,7,7 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 3,7,8 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,8,1 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 4,5,4 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 4,5,6 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,6,0 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,6,3 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 4,6,4 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,6,6 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 4,6,7 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,6,8 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 4,7,1 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 4,7,4 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,7,5 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,7,6 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,7,7 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,8,6 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,8,7 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,5,0 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,5,2 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 5,5,3 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,5,6 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 5,5,7 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,6,0 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,6,1 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,6,2 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 5,6,3 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,6,4 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 5,6,5 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 5,6,8 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,7,3 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,7,5 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,7,7 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,7,8 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 5,7,9 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,8,6 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,4,0 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,4,1 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,4,4 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,4,5 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,4,6 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,4,8 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,5,0 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,5,2 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,5,4 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,5,6 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,5,7 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,6,8 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,6,9 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 7,4,0 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 7,4,1 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 6 waiters Cell 7,4,2 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 7,4,3 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 7,4,5 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 7,4,6 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,4,9 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,5,0 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 7,5,9 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,7,3 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,3,6 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 8,4,0 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 8,4,1 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,4,2 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,4,3 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,4,6 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,6,4 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,3,0 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,3,1 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,3,4 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 9,3,5 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 9,3,6 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,3,7 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,3,9 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,4,0 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,4,2 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,4,3 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,4,4 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,4,6 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 9,4,7 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,4,8 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 9,4,9 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,8,0 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,8,4 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,3,2 (level 1, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,4,4 (level 1, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,2,3 (level 1, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,3,2 (level 1, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,3,3 (level 1, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,3,4 (level 1, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,2,2 (level 1, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 2,3,0 (level 1, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,3,2 (level 1, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,3,3 (level 1, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 2,3,4 (level 1, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,4,0 (level 1, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 3,2,1 (level 1, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,2,2 (level 1, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,2,4 (level 1, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,3,2 (level 1, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,1,0 (level 1, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Time played: 14s
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Max depth: 0m
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Distance traveled: 0m
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Cannot set the parent of the GameObject 'Battery(Clone)' while it is being destroyed.
(Filename: Line: 602)
Cannot set the parent of the GameObject 'Battery(Clone)' while it is being destroyed.
(Filename: Line: 602)
Cannot set the parent of the GameObject 'Battery(Clone)' while it is being destroyed.
(Filename: Line: 602)
Cannot set the parent of the GameObject 'Battery(Clone)' while it is being destroyed.
(Filename: Line: 602)
Cannot set the parent of the GameObject 'Battery(Clone)' while it is being destroyed.
(Filename: Line: 602)
GameObjects can not be made active when they are being destroyed.
(Filename: Line: 455)
GameObjects can not be made active when they are being destroyed.
(Filename: Line: 455)
UnloadTime: 801.682500 ms
[FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds.
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 6811 unused Assets to reduce memory usage. Loaded Objects now: 21471.
Total: 84.514800 ms (FindLiveObjects: 3.457700 ms CreateObjectMapping: 3.825700 ms MarkObjects: 66.624700 ms DeleteObjects: 10.606100 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 874)
AddressablesUtility.LoadSceneAsync loading scene: StartScreen in mode Single
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 21471.
Total: 67.651800 ms (FindLiveObjects: 3.067700 ms CreateObjectMapping: 2.922600 ms MarkObjects: 61.616600 ms DeleteObjects: 0.044400 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 879)
UnloadTime: 0.900300 ms
AddressablesUtility.LoadSceneAsync loading scene: MenuEnvironment in mode Additive
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Material doesn't have a texture property '_MainTex'
(Filename: Line: 1452)
Material doesn't have a texture property '_MainTex'
(Filename: Line: 1452)
Curl error 51: Cert verify failed: UNITYTLS_X509VERIFY_FLAG_CN_MISMATCH
(Filename: Line: 813)
Unloading 55 unused Assets to reduce memory usage. Loaded Objects now: 23072.
Total: 68.737200 ms (FindLiveObjects: 2.666400 ms CreateObjectMapping: 2.112600 ms MarkObjects: 63.840400 ms DeleteObjects: 0.117300 ms)
error sending request to sentry: Unknown Error
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Waiting for options to load...
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loading game settings
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
AddressablesUtility.LoadSceneAsync loading scene: XMenu in mode Additive
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Process name: Subnautica
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
changeset 67876, QualityLevel = 2
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
OK Running Win64
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Application version: 67876
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
SystemInfo:
deviceModel = HP Compaq 8200 Elite MT PC (Hewlett-Packard)
deviceName = DESKTOP-53F4HSP
deviceType = Desktop
deviceUniqueIdentifier = 51ff1cea15a1edd48265be82a12f87249e4579d3
graphicsDeviceID = 7298
graphicsDeviceName = NVIDIA GeForce GTX 1050 Ti
graphicsDeviceType = Direct3D11
graphicsDeviceVendor = NVIDIA
graphicsDeviceVendorID = 4318
graphicsDeviceVersion = Direct3D 11.0 [level 11.1]
graphicsMemorySize = 4018
graphicsShaderLevel = 50
npotSupport = Full
maxTextureSize = 16384
operatingSystem = Windows 10 (10.0.0) 64bit
processorCount = 4
processorFrequency = 3093
processorType = Intel® Core i5-2400 CPU @ 3.10GHz
supportedRenderTargetCount = 8
supports3DTextures = True
supportsAccelerometer = False
supportsComputeShaders = True
supportsGyroscope = False
supportsImageEffects = True
supportsInstancing = True
supportsLocationService = False
supportsRawShadowDepthSampling = True
supportsRenderTextures = True
supportsRenderToCubemap = True
supportsShadows = True
supportsSparseTextures = True
supportsStencil = 1
supportsVibration = False
systemMemorySize = 16341
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Setting up 2 worker threads for Enlighten.
Thread -> id: 2268 -> priority: 1
Thread -> id: d40 -> priority: 1
Failed to deregister behaviour. GUIScaleManager instance not found.
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Failed to deregister behaviour. GUIScaleManager instance not found.
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Failed to deregister behaviour. GUIScaleManager instance not found.
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Failed to deregister behaviour. GUIScaleManager instance not found.
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Failed to deregister behaviour. GUIScaleManager instance not found.
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Failed to deregister behaviour. GUIScaleManager instance not found.
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Failed to deregister behaviour. GUIScaleManager instance not found.
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Failed to deregister behaviour. GUIScaleManager instance not found.
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Cannot find PlatformUtils prefab
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Cannot find PlatformUtils prefab
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
(Filename: Line: -1)
Initialize engine version: 2019.4.9f1 (630)
[Subsystems] Discovering subsystems at path C:/Users/jamie/Desktop/Subnautica/Subnautica_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
Vendor:
VRAM: 4018 MB
Driver: 27.21.14.6663
Begin MonoManager ReloadAssembly
- Completed reload, in 0.254 seconds
OnLevelWasLoaded was found on OVRScreenFade
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 369)
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
XR: OpenVR Error! OpenVR failed initialization with error code VRInitError_Init_PathRegistryNotFound: "Installation path could not be located (110)"!
(Filename: Line: 1889)
[Message: BepInEx] BepInEx 5.4.11.0 - Subnautica
[Info : BepInEx] Running under Unity v2019.4.9.630
[Info : BepInEx] CLR runtime version: 4.0.30319.42000
[Info : BepInEx] Supports SRE: True
[Info : BepInEx] System platform: Bits64, Windows
[Message: BepInEx] Preloader started
[Info : BepInEx] Loaded 1 patcher method from [MirrorInternalLogs 1.3.0.0]
[Info : BepInEx] Loaded 1 patcher method from [QModManager.QModPluginGenerator 4.1.4.0]
[Info : BepInEx] Loaded 1 patcher method from [QModManager.UnityAudioFixer 4.1.4.0]
[Info : BepInEx] 4 patcher plugins loaded
[Info :UnityAudioFixer] Attempting to enable Unity audio...
[Info :UnityAudioFixer] Unity audio enabled.
[Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Fatal :QModPluginGenerator] An exception occurred while attempting to generate BepInEx PluginInfos: Could not resolve type with token 01000031 (from typeref, class/assembly Oculus.Newtonsoft.Json.JsonTextReader, Newtonsoft.Json, Version=7.0.0.0, Culture=neutral, PublicKeyToken=null).
[Fatal :QModPluginGenerator] Beginning stacktrace:
[Fatal :QModPluginGenerator] at QModManager.QModPluginGenerator.GetPluginCache () [0x00000] in <d3d07df07b6547a5bb81ca575407bae8>:0
at QModManager.QModPluginGenerator.Finish () [0x00000] in <d3d07df07b6547a5bb81ca575407bae8>:0
[Message: BepInEx] Preloader finished
[Message: BepInEx] Chainloader ready
[Message: BepInEx] Chainloader started
[Info : BepInEx] 1 plugins to load
[Info : BepInEx] Loading [QMMLoader 1.0.2]
[Message: BepInEx] Chainloader startup complete
UnloadTime: 0.669600 ms
AddressablesUtility.LoadSceneAsync loading scene: StartScreen in mode Single
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 4 Unused Serialized files (Serialized files now loaded: 9)
UnloadTime: 1.768300 ms
Initializing Steam services
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
(Filename: Line: 589)
AddressablesUtility.LoadSceneAsync loading scene: MenuEnvironment in mode Additive
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 3696.
Total: 24.458100 ms (FindLiveObjects: 0.481600 ms CreateObjectMapping: 0.224200 ms MarkObjects: 23.725500 ms DeleteObjects: 0.026300 ms)
Object reference not set to an instance of an object
Material doesn't have a texture property '_MainTex'
(Filename: Line: 1452)
Material doesn't have a texture property '_MainTex'
(Filename: Line: 1452)
Waiting for options to load...
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loading game settings
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
AddressablesUtility.LoadSceneAsync loading scene: XMenu in mode Additive
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Telemetry session started.
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading asset bundle 'waterdisplacement' because it is no longer referenced
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Process name: Subnautica
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
changeset 67876, QualityLevel = 2
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
OK Running Win64
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Application version: 67876
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
SystemInfo:
deviceModel = HP Compaq 8200 Elite MT PC (Hewlett-Packard)
deviceName = DESKTOP-53F4HSP
deviceType = Desktop
deviceUniqueIdentifier = 51ff1cea15a1edd48265be82a12f87249e4579d3
graphicsDeviceID = 7298
graphicsDeviceName = NVIDIA GeForce GTX 1050 Ti
graphicsDeviceType = Direct3D11
graphicsDeviceVendor = NVIDIA
graphicsDeviceVendorID = 4318
graphicsDeviceVersion = Direct3D 11.0 [level 11.1]
graphicsMemorySize = 4018
graphicsShaderLevel = 50
npotSupport = Full
maxTextureSize = 16384
operatingSystem = Windows 10 (10.0.0) 64bit
processorCount = 4
processorFrequency = 3093
processorType = Intel® Core i5-2400 CPU @ 3.10GHz
supportedRenderTargetCount = 8
supports3DTextures = True
supportsAccelerometer = False
supportsComputeShaders = True
supportsGyroscope = False
supportsImageEffects = True
supportsInstancing = True
supportsLocationService = False
supportsRawShadowDepthSampling = True
supportsRenderTextures = True
supportsRenderToCubemap = True
supportsShadows = True
supportsSparseTextures = True
supportsStencil = 1
supportsVibration = False
systemMemorySize = 16341
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
AddressablesUtility.LoadSceneAsync loading scene: Main in mode Single
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 3 Unused Serialized files (Serialized files now loaded: 258)
UnloadTime: 15.382200 ms
Kinematic body only supports Speculative Continuous collision detection
(Filename: Line: 747)
Unloading asset bundle 'logos' because it is no longer referenced
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 368 unused Assets to reduce memory usage. Loaded Objects now: 47506.
Total: 64.982700 ms (FindLiveObjects: 3.813500 ms CreateObjectMapping: 2.220100 ms MarkObjects: 58.442800 ms DeleteObjects: 0.505300 ms)
AddressablesUtility.LoadSceneAsync loading scene: Essentials in mode Additive
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Heartbeat CSV, time s,10.08578, GC.GetTotalMemory MB,57.33203, OctNodes MB,0, CompactOctrees MB,16.625, CellManager MB,0, ClipMapManager MB,-9.536743E-07, GCCount,163, PlayerPos,2.078138,3.385067,-0.686676
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
AddressablesUtility.LoadSceneAsync loading scene: Cyclops in mode Additive
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
'Loading Essentials' took 1.23 seconds
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Cyclops::Awake frame 1151
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Streamer not ready for __LIGHTMAPPED_PREFAB__
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Caching tech types for 3328 prefabs
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
'Loading Cyclops' took 2.06 seconds
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
L0: Loading lightmapped prefab scene Cyclops total ms: 2064.031 self ms: 2064.032
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded lightmapped prefab Cyclops frame 1152
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
AddressablesUtility.LoadSceneAsync loading scene: EscapePod in mode Additive
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
'Loading Escape pod' took 1.50 seconds
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
L0: Loading lightmapped prefab scene EscapePod total ms: 1500.246 self ms: 1500.246
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded lightmapped prefab EscapePod frame 1169
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
AddressablesUtility.LoadSceneAsync loading scene: Aurora in mode Additive
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Streamer not ready for RegenPowerCell(Clone)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Streamer not ready for RegenPowerCell(Clone)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Streamer not ready for RegenPowerCell(Clone)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
'Loading Aurora' took 1.17 seconds
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
L0: Loading lightmapped prefab scene Aurora total ms: 1167.417 self ms: 1167.417
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded lightmapped prefab Aurora frame 1283
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
'PreloadingBase' took 0.00 seconds
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
PAXTerrainController::Initialize called - frame = 1283
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
'Preloading base' took 2.13 seconds
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
PAXTerrainController::MountWorld frame 1541
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
builders ready, building world..
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
loading static world at 'C:/Users/jamie/Desktop/Subnautica/Subnautica_Data/StreamingAssets\SNUnmanagedData\Build18'.
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
World in C:/Users/jamie/Desktop/Subnautica/Subnautica_Data/StreamingAssets\SNUnmanagedData\Build18 is from version 39
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
LargeWorld: Loading world. Frame 1543.
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
LargeWorld land 'Voxeland (Voxeland)'
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
LargeWorldStreamer::Deinitialize called, frame 1543
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
LargeWorldStreamer::Initialize frame 1543
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Read streaming settings:
max frame ms 10, skip ents False, budget 200
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
LargeWorldStreamer allocated space for 26,20,26 octree batches
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
LargeWorldStreamer is disabling grass! Either override disable is on, or this is a standalone build
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling LoadPrefabDatabase frame 1543
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
L1: Initialize prefab database (WorldEntities) total ms: 9.5921 self ms: 9.5923
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
L1: SaveLoadManager.Initialize total ms: 4.6935 self ms: 4.6939
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
L1: Create octree compiler total ms: 2.3576 self ms: 2.3577
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
L1: Create worker thread total ms: 0.8299 self ms: 0.83
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
L0: Streamer initialize total ms: 41.4899 self ms: 23.51
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
L0: cellManager.ResetEntityDistributions total ms: 45.8903 self ms: 45.8904
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
initializing first time explosion
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
L0: LoadSceneObjects total ms: 5.3575 self ms: 5.3577
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
L0: LoadGlobalRoot total ms: 1.8049 self ms: 1.805
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
loading palette for LargeWorld at 'BlockPrefabs'.
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
L0: Loading palette total ms: 214.5089 self ms: 214.509
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
biome map downsample factor: 4
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
L0: Loading biome map total ms: 277.2024 self ms: 277.2024
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
LargeWorld: calling land.Rebuild frame 1546
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
L0: Rebuilding land total ms: 15.0017 self ms: 15.0018
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
OK world mounted: C:/Users/jamie/Desktop/Subnautica/Subnautica_Data/StreamingAssets\SNUnmanagedData\Build18
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
'Loading world' took 0.77 seconds
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loading world tiles
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
cam batch 12,18,14, loading bounds 11,17,13 -> 13,19,15, total 27
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
surface bounds 0,16,0 -> 26,20,26
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
awaiters 2677
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
'Loading low detail terrain' took 0.00 seconds
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
loading 27 batches
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Replacing cell Cell 0,4,0 (level 1, batch 13,18,15, state QueuedForAwake) with new cell.
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
'Loading world tiles' took 1.61 seconds
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loading cells
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
'Loading low detail terrain' took 0.00 seconds
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
'Loading terrain' took 0.46 seconds
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
'Loading clipmap' took 1.18 seconds
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
'Updating cell visibility' took 0.01 seconds
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
'Loading entity cells' took 3.44 seconds
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
LoadAsync Done
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
LOADING FINISHED
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
PerformGarbageAndAssetCollection, Time.time=10.08578, Time.frameCount=2185, DateTime.Now=08/06/2021 09:18:34
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
L0: PerformGarbageCollection -> GC.Collect total ms: 0.0892 self ms: 0.0894
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 3 Unused Serialized files (Serialized files now loaded: 993)
Unloading 2682 unused Assets to reduce memory usage. Loaded Objects now: 149733.
Total: 356.505500 ms (FindLiveObjects: 10.831600 ms CreateObjectMapping: 11.240000 ms MarkObjects: 331.352500 ms DeleteObjects: 3.081000 ms)
--- PerformGarbageAndAssetCollectionAsync: GC Time 7.0549 Asset GC Time 526.1644
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
'Loading equipment' took 0.99 seconds
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
'Loading...' took 17.01 seconds
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
LightmappedPrefabs all loaded, maybe starting intro vignette frame 2259
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Kinematic body only supports Speculative Continuous collision detection
(Filename: Line: 747)
Kinematic body only supports Speculative Continuous collision detection
(Filename: Line: 747)
Kinematic body only supports Speculative Continuous collision detection
(Filename: Line: 1728)
AddressablesUtility.LoadScene loading scene: Cleaner in mode Single
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 2 Unused Serialized files (Serialized files now loaded: 1176)
LargeWorldStreamer::Deinitialize called, frame 3133
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
MainLoop aborted
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,3,6 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,4,2 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,4,3 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,4,5 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,4,6 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,4,7 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 0,4,9 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 0,5,2 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,5,3 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,5,4 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,5,6 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,5,9 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,6,0 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 0,6,1 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,6,2 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,7,3 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,7,6 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,7,7 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,8,5 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,3,6 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,3,7 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,4,4 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,4,6 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,4,7 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,4,8 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,4,9 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,5,0 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,5,3 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,5,4 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,5,5 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,5,7 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 1,5,9 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 1,6,1 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,6,2 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,6,3 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,7,5 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,8,6 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,4,6 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,4,8 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,5,1 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 2,5,3 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,5,4 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 6 waiters Cell 2,5,5 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,5,6 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,5,8 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,5,9 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,6,0 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,6,1 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,6,2 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,6,3 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,6,7 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,7,1 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,7,7 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,5,2 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 3,5,5 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 3,5,7 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,5,8 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 3,5,9 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,6,0 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,6,1 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,6,2 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 3,6,3 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 3,6,4 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,6,6 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,6,7 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,5,6 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,5,7 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,5,8 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,5,9 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,6,0 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,6,1 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 4,6,2 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,6,3 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 8 waiters Cell 4,6,4 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,6,5 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,6,6 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,6,7 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,6,8 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 4,7,0 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,7,2 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,7,3 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,9,3 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,6,4 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,6,6 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,6,7 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 5,6,8 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,6,9 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,7,0 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 5,7,1 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 5,7,2 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,7,3 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,7,5 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 5,7,6 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,8,0 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,8,2 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,6,6 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,6,8 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,6,9 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 6 waiters Cell 6,7,0 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,7,1 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 6,7,2 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,7,3 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 6,7,4 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 6,7,5 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 6,7,6 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,7,7 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,7,8 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,7,9 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,8,0 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,8,2 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,8,3 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 6,8,6 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,9,1 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,9,2 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 8 waiters Cell 7,6,8 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 7,7,0 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 7,7,1 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 7,7,2 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 7,7,4 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 7,7,5 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,7,6 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 7,7,8 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,7,9 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 7 waiters Cell 7,8,0 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,8,2 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 7 waiters Cell 7,8,3 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 7,8,6 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 7,8,7 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 7,8,8 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 7,9,0 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 8,6,8 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 13 waiters Cell 8,7,4 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,7,5 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 8,7,6 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 8,7,8 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,8,0 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,8,1 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 8,8,2 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 8,8,3 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 8,8,4 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 8,8,5 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 8,8,7 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,8,8 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 9,7,4 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 9 waiters Cell 9,7,5 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 9,7,7 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 9,7,8 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,8,4 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,8,5 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 9,8,6 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,8,7 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,9,0 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,9,2 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 9,9,3 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,9,7 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 9,9,8 (level 0, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,2,1 (level 1, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,2,2 (level 1, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,2,3 (level 1, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 0,2,4 (level 1, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,3,0 (level 1, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,3,1 (level 1, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,3,2 (level 1, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,3,4 (level 1, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,4,2 (level 1, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,2,2 (level 1, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,2,4 (level 1, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,3,2 (level 1, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,2,4 (level 1, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 2,3,0 (level 1, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,3,2 (level 1, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,3,3 (level 1, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,3,0 (level 1, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,3,1 (level 1, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,3,2 (level 1, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 3,3,4 (level 1, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,4,2 (level 1, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,4,4 (level 1, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,3,0 (level 1, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,3,3 (level 1, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,4,3 (level 1, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,4,4 (level 1, batch 11,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,4,8 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,5,0 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,5,1 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,5,2 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,5,3 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,5,6 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 0,5,7 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,5,9 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,6,2 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,6,3 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 0,6,4 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,6,5 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 0,6,6 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,6,7 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,6,8 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,7,1 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,7,3 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,7,4 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,8,0 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,4,1 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,5,0 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 1,5,1 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,5,2 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,5,5 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,5,6 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,5,9 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,6,2 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,6,3 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,6,4 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,6,6 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,6,7 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,6,9 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,7,0 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,7,3 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 1,7,4 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 1,7,5 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 1,7,6 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,7,7 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,8,1 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,5,0 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 2,5,1 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,5,5 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 2,5,6 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,6,1 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,6,2 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,6,3 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,6,6 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,6,7 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,7,3 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,7,4 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 2,7,5 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 2,7,6 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,7,7 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,8,5 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,5,0 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,5,1 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 3,5,2 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,5,6 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,6,1 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,6,2 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,6,3 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,6,6 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,6,9 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,7,3 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,7,4 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 3,7,5 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,7,6 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,7,7 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,7,8 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,5,0 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 4,5,1 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,5,5 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,6,2 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,6,6 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 4,7,2 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,7,3 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,7,4 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,7,5 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,7,6 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 6 waiters Cell 5,5,6 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,6,0 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,6,1 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,6,2 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 5,6,9 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,7,3 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 5,7,4 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,7,5 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,7,8 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,7,9 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,5,6 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 6,5,7 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,5,8 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 6,5,9 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,6,0 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,6,4 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 6,6,6 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,6,7 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,6,8 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 6,6,9 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,7,0 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,7,1 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,7,2 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 6,7,3 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 6,7,4 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,7,5 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 6,7,6 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,5,7 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,5,8 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 7,6,6 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 10 waiters Cell 7,6,7 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,6,8 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 7,7,0 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 7 waiters Cell 7,7,1 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,7,2 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 7,7,3 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 7,7,4 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 7,7,5 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 7,7,7 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,8,1 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,9,6 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,9,7 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,5,7 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 8,5,8 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 8,5,9 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,6,3 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 9 waiters Cell 8,6,7 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,6,9 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,7,1 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 8,7,3 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,7,4 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,7,5 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,7,6 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 8,7,7 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,8,1 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 8,8,5 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 8,8,6 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,6,8 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,7,2 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,7,3 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,7,4 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 9,7,5 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 9,7,7 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 9,7,8 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 9,7,9 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,8,1 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 9,8,5 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 9,8,6 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,8,7 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,8,8 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,9,5 (level 0, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,2,0 (level 1, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,2,1 (level 1, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,2,3 (level 1, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,3,0 (level 1, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,3,3 (level 1, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,2,1 (level 1, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,3,1 (level 1, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,3,2 (level 1, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,3,3 (level 1, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,4,1 (level 1, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,4,2 (level 1, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,3,0 (level 1, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,3,2 (level 1, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,3,3 (level 1, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,3,4 (level 1, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,2,4 (level 1, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 3,3,1 (level 1, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 3,3,2 (level 1, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 3,3,3 (level 1, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,3,4 (level 1, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 4,3,1 (level 1, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,3,2 (level 1, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 4,3,3 (level 1, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,4,0 (level 1, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,4,1 (level 1, batch 11,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,3,7 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,3,9 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 0,4,0 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,4,2 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,4,4 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,4,5 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 0,4,6 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,4,7 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,4,8 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 0,4,9 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,5,0 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,5,2 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,5,6 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,5,9 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,3,7 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,3,9 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,4,4 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,4,6 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 1,4,7 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,4,8 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,4,9 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 1,5,1 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 1,5,3 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,5,7 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,6,0 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,3,7 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,3,8 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,3,9 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,4,4 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,4,5 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,4,6 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,4,7 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 2,4,8 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 2,4,9 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,5,1 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,5,2 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,5,3 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,5,4 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,5,8 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,6,0 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,6,1 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,6,8 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,4,4 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,4,5 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,4,7 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,4,8 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,4,9 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,5,1 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,5,2 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 3,5,3 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,5,4 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,5,6 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,5,8 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,5,9 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,6,0 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,6,1 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,6,2 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,6,3 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,6,4 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,9,9 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,4,4 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,4,5 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,4,6 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 4,4,7 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,4,9 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,5,1 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,5,2 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 4,5,4 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 4,5,6 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 4,6,0 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,6,1 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,4,7 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,4,8 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,5,0 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,5,1 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 5,5,2 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,5,5 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,5,7 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,5,9 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 5,6,0 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 5,6,1 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,4,6 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,5,0 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,5,2 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,5,3 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,5,5 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,5,6 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 6,5,7 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,5,8 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 6,5,9 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,6,0 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,6,2 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,4,1 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,4,2 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 7,4,3 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,4,6 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 7,5,0 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,5,5 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 6 waiters Cell 7,5,6 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 6 waiters Cell 7,5,7 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 7,5,8 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,5,9 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,6,5 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 7,6,7 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,4,1 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 8,4,2 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 8,5,0 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 8,5,2 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,5,3 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,5,4 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,5,5 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,5,6 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,6,0 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,6,3 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 8,6,4 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,6,5 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,6,6 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,6,7 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,6,8 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,7,4 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,7,7 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,5,0 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,6,0 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 9,6,1 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,6,3 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 9,6,4 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 9,6,6 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 9,6,7 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,6,8 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,7,0 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,7,2 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,7,4 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,7,5 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,8,0 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,9,2 (level 0, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,1,4 (level 1, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,2,0 (level 1, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,2,2 (level 1, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 0,2,3 (level 1, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,2,1 (level 1, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,2,2 (level 1, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,2,4 (level 1, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,3,0 (level 1, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,2,0 (level 1, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 3,2,1 (level 1, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,2,4 (level 1, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,3,3 (level 1, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,2,1 (level 1, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,2,3 (level 1, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 4,3,0 (level 1, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,3,2 (level 1, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 4,3,4 (level 1, batch 11,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 6 waiters Cell 0,7,6 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 0,7,7 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 0,7,8 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,8,0 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,8,1 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,8,3 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 6 waiters Cell 0,8,6 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 0,8,7 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,8,8 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 6 waiters Cell 0,9,0 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,9,5 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,9,6 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 0,9,7 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,9,8 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,7,7 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,8,0 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 1,8,2 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 1,8,3 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 1,8,4 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 6 waiters Cell 1,8,5 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 7 waiters Cell 1,8,7 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,8,9 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,9,0 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,9,2 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,9,4 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 7 waiters Cell 1,9,5 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,9,6 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,9,7 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 1,9,8 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,9,9 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,7,0 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 6 waiters Cell 2,8,0 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 2,8,1 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 2,8,2 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,8,3 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,8,4 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,8,5 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,8,6 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 2,8,7 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,8,8 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,8,9 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,9,2 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,9,3 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,9,4 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 2,9,5 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,9,6 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 2,9,7 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,9,8 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,9,9 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,8,1 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 3,8,6 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 3,8,7 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,8,8 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 3,8,9 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,9,2 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 3,9,3 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 3,9,4 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 3,9,5 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 3,9,6 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,9,8 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 6 waiters Cell 4,8,1 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,8,3 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,8,4 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,8,5 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 6 waiters Cell 4,8,6 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,8,7 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,9,0 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,9,3 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 4,9,4 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,9,5 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,9,6 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,9,7 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,9,8 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,7,9 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 8 waiters Cell 5,8,1 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,8,2 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,8,4 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,8,5 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,8,6 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 5,8,7 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 5,8,8 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 5,8,9 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,9,0 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,9,1 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,9,2 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,9,6 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,7,9 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 6,8,1 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 6,8,2 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,8,3 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 6,8,7 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,9,0 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,9,1 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,9,2 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,9,3 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,9,4 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,7,6 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 7,8,0 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 7,8,1 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 7,8,2 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 7,8,3 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 7,8,4 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 7,8,5 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,8,7 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 7,8,8 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,8,9 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 7,9,6 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,7,4 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 8,7,5 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 8,8,0 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 8,8,3 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 6 waiters Cell 8,8,4 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 8,8,5 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 8,8,7 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,8,8 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,9,0 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 8,9,1 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 6 waiters Cell 8,9,4 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,7,5 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,7,6 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 9,7,7 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,8,2 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,8,4 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,8,6 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,8,8 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,9,4 (level 0, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,3,2 (level 1, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,3,3 (level 1, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 0,4,0 (level 1, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,4,3 (level 1, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,4,1 (level 1, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,4,4 (level 1, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,4,0 (level 1, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,4,2 (level 1, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,4,0 (level 1, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,4,1 (level 1, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,4,2 (level 1, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,4,4 (level 1, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,4,1 (level 1, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,4,3 (level 1, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,4,4 (level 1, batch 12,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 0,6,4 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,7,1 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 0,7,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 0,7,3 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 0,7,5 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,8,0 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,8,1 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,8,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,8,5 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,8,7 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,8,8 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 0,8,9 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,6,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 1,6,4 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,7,1 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,7,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 1,7,3 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,7,4 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,7,5 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,7,6 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,8,0 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,8,1 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,8,5 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 1,8,6 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 1,8,8 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,8,9 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,4,3 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 6 waiters Cell 2,4,4 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,4,5 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,5,3 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,5,4 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,6,3 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,6,4 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 2,6,5 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,7,1 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 2,7,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,7,3 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,7,5 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,7,6 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,8,4 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,8,5 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,8,6 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 7 waiters Cell 2,8,8 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 2,8,9 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 2,9,7 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 2,9,8 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,9,9 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,4,3 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 3,4,4 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,4,5 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,5,3 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,5,4 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 3,6,4 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,6,5 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 3,7,0 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,7,1 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,7,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,7,3 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,7,5 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,8,4 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,8,5 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,8,6 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,8,7 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 3,8,8 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,8,9 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,9,6 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,9,7 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,9,8 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,4,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 4,4,3 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,4,4 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,5,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,6,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,7,0 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,7,1 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,3,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 5,4,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 8 waiters Cell 5,4,3 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,6,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 5,7,0 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,7,1 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 5,7,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,8,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,3,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,4,3 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,7,0 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,7,1 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 6,7,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 6 waiters Cell 7,4,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 7,4,3 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,5,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 7,5,3 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,7,0 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,7,1 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 7,8,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 8,4,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 8,4,3 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,4,4 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 8,5,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 8 waiters Cell 8,5,3 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,6,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,7,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 7 waiters Cell 8,8,0 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 6 waiters Cell 8,8,1 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 8,8,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,9,1 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,3,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,3,3 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,4,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,4,3 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 9,5,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,5,3 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,5,4 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,6,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 6 waiters Cell 9,7,2 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 9,8,0 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,8,1 (level 0, batch 12,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,6,2 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,6,5 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 0,6,6 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,6,7 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,7,0 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,7,1 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 6 waiters Cell 0,7,2 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 0,7,3 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 0,7,4 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,7,6 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,7,7 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,7,9 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,8,0 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,8,1 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 0,9,5 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,6,4 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,6,5 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 1,6,6 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 6 waiters Cell 1,7,1 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,7,2 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,7,3 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 1,7,4 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 1,7,6 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,7,7 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,7,8 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,7,9 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,8,0 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,8,6 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,5,5 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 2,5,6 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,5,7 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 2,6,3 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,6,4 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,6,6 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,6,7 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,7,0 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 2,7,1 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,7,2 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,7,3 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 2,7,4 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,7,5 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,7,6 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,7,7 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,8,0 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,8,1 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,8,3 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,8,7 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,8,9 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 3,5,6 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,5,7 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,6,2 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,7,0 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,7,1 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,7,2 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,7,3 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,7,6 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,7,7 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,8,1 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,8,4 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 3,8,8 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,8,9 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,5,6 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 4,5,7 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,7,0 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,7,1 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,7,2 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 4,7,6 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,7,9 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,8,0 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 4,8,3 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,8,4 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 4,8,5 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,8,6 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,8,7 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,8,8 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 5,4,7 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,5,6 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,5,7 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,6,7 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,7,0 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 5,7,1 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,7,2 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,7,5 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,7,7 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,7,8 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,7,9 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,8,4 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,8,6 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,8,7 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,4,6 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 6,4,7 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,5,8 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,6,1 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,6,6 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,6,8 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 6,7,0 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,7,1 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,7,4 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,7,5 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 6 waiters Cell 6,7,6 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,7,7 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 6,7,8 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,7,9 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,8,0 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 6,8,1 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,8,2 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,8,3 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,8,4 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,8,5 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,8,9 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,9,5 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,4,7 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 7,5,7 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,6,0 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,6,1 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,6,6 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,7,0 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 7,7,1 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,7,3 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,7,4 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,7,5 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,7,7 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,7,8 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 7,8,2 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,8,3 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 7,8,5 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 7,8,6 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 7,8,7 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 8,5,7 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 8,6,0 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,6,7 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 8,7,0 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 8,7,1 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,7,2 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,7,3 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,8,3 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 8,8,4 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,8,5 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 8,8,6 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,8,8 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 8,8,9 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,5,6 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,5,7 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,5,8 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,6,7 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,7,1 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,7,2 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,7,3 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,7,4 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,8,1 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,8,3 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,8,6 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,8,7 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,9,1 (level 0, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,3,2 (level 1, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,3,3 (level 1, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,4,2 (level 1, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,3,3 (level 1, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,4,2 (level 1, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,4,3 (level 1, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,4,4 (level 1, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,3,4 (level 1, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,4,3 (level 1, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,3,2 (level 1, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,4,3 (level 1, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,4,4 (level 1, batch 12,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,7,8 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 0,8,0 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,8,1 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,8,2 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 0,8,3 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,8,4 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,8,5 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,8,6 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,9,3 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,9,4 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,4,6 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,4,7 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 1,5,6 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 8 waiters Cell 1,5,7 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 6 waiters Cell 1,6,7 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,7,5 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 1,7,6 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,7,7 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,8,1 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 1,8,2 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,8,4 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,8,6 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,8,7 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,9,4 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,4,7 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 2,5,7 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,6,7 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,7,0 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,7,1 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,7,2 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 2,7,3 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 2,7,7 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,7,8 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,7,9 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,8,0 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,8,2 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 3,5,6 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 6 waiters Cell 3,5,7 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 3,6,0 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,6,7 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,6,8 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,6,9 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,7,0 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 3,7,1 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,7,2 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 3,7,3 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,7,4 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,7,5 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 3,7,6 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,8,1 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,9,1 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 4,5,5 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 7 waiters Cell 4,6,3 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 8 waiters Cell 4,6,4 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 7 waiters Cell 4,6,5 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,6,7 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 4,6,9 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,7,0 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 4,7,1 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,9,3 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,5,6 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,5,7 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,5,8 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 5,5,9 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,6,0 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,6,2 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,6,3 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 6 waiters Cell 5,6,5 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,6,6 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,6,9 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 5,8,2 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 6,4,4 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,4,9 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,5,4 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 6,5,9 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 6,6,0 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 6,6,1 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,6,2 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,6,3 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,6,4 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,6,5 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,6,7 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,6,9 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,9,9 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 6 waiters Cell 7,4,3 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 7,4,4 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 7,4,5 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 7,4,7 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,4,8 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 7,5,2 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 7,5,3 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 7,5,7 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,5,8 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 7,6,0 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,6,3 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 8,4,3 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 8,4,4 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,4,5 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 8,4,6 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 8,4,7 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 8,4,9 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 8,5,0 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 8,5,1 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 8,5,2 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,5,4 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,5,5 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,6,9 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,7,8 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,4,2 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,4,3 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,4,8 (level 0, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,4,3 (level 1, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,4,4 (level 1, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,3,0 (level 1, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,3,4 (level 1, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,4,0 (level 1, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,3,0 (level 1, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,3,2 (level 1, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,3,3 (level 1, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,3,4 (level 1, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,2,1 (level 1, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,2,2 (level 1, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,2,4 (level 1, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,2,0 (level 1, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,2,1 (level 1, batch 13,18,13, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 0,4,3 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 8 waiters Cell 0,5,2 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 0,5,3 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,6,2 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,7,1 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,7,2 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,8,0 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,4,2 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 6 waiters Cell 1,4,3 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,5,3 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,7,0 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 1,7,1 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,7,2 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 1,7,4 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,7,5 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 1,7,6 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 1,7,7 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,7,8 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 1,7,9 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,8,8 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,4,2 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 2,4,3 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,5,2 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,5,3 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,6,0 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,6,2 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,6,3 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,6,4 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,7,4 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,7,5 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 2,7,6 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,7,9 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,8,2 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,4,2 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 3,4,3 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 7 waiters Cell 3,4,4 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,4,5 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,5,1 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 3,5,3 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,5,4 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,5,5 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 3,5,6 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,6,0 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,6,1 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,6,2 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,6,4 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,6,7 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,6,9 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,7,5 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,7,6 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 3,7,7 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,8,2 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,8,3 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,4,2 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 4,4,3 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,4,4 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 4,5,0 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,5,1 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 4,5,2 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 4,5,3 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,5,4 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 4,5,6 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 4,5,7 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 4,5,8 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,6,2 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 4,6,5 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,6,6 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,6,7 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 4,6,8 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,6,9 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,7,5 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,7,8 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,4,2 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 5,5,0 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 5,5,2 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,5,3 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,5,4 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 5,5,5 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 5,5,7 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,5,8 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,6,5 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,6,7 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,6,8 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,7,5 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 6,4,0 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,4,1 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 6,4,3 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,4,4 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,4,7 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,4,8 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,5,2 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,5,4 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,5,5 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,5,6 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,5,7 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,5,8 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,5,9 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,6,6 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,8,0 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,9,0 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,4,1 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 7,4,2 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,4,3 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 7,4,4 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,4,5 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 7,4,6 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,4,7 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 7,4,8 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 7,4,9 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,5,6 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,3,2 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,4,0 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,4,1 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 8,4,2 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 8,4,4 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 8,4,5 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,4,6 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 8,4,7 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 8,4,8 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,4,9 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,3,4 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,3,6 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,3,7 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,4,0 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 9,4,1 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,4,2 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,4,3 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,4,4 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,4,5 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,4,9 (level 0, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,2,1 (level 1, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,2,2 (level 1, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,3,2 (level 1, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 2,3,3 (level 1, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,2,0 (level 1, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 3,2,1 (level 1, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,1,3 (level 1, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,1,4 (level 1, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,2,1 (level 1, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,2,2 (level 1, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,2,3 (level 1, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,2,4 (level 1, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,3,0 (level 1, batch 13,18,14, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 0,5,7 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 0,7,0 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,7,1 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,7,2 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,7,4 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,7,5 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,7,9 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 0,8,0 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,8,1 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,8,2 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 0,8,5 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 0,8,6 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 0,8,7 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 0,8,8 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 8 waiters Cell 1,5,7 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,6,6 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,6,7 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,7,0 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,7,1 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,7,2 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 1,7,4 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,7,5 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,8,2 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,8,6 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,8,8 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,8,9 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,5,7 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,5,8 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,6,1 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,6,4 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,6,6 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,6,8 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,6,9 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,7,0 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,7,1 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 2,7,2 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,7,3 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,7,4 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,7,5 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,7,6 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,7,7 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,7,9 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,8,7 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,8,8 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,9,7 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,9,8 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,5,4 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 3,5,5 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,5,6 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 3,5,7 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,5,8 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,6,1 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,6,3 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,6,5 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,6,6 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,6,7 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,6,8 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,7,0 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,7,1 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 3,7,2 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,7,3 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,7,4 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,7,5 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,7,7 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 3,7,8 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 3,8,1 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 4,5,4 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 4,5,6 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,6,0 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,6,3 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 4,6,4 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,6,6 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 4,6,7 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,6,8 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 4,7,1 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 4,7,4 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,7,5 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,7,6 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 4,7,7 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,8,6 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,8,7 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,5,0 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,5,2 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 5,5,3 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,5,6 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 5,5,7 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,6,0 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,6,1 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,6,2 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 5,6,3 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,6,4 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 5,6,5 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 5,6,8 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,7,3 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,7,5 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,7,7 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 5,7,8 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 5,7,9 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 5,8,6 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,4,0 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,4,1 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,4,4 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,4,5 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,4,6 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,4,8 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,5,0 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,5,2 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,5,4 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 6,5,6 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,5,7 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,6,8 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 6,6,9 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 7,4,0 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 7,4,1 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 6 waiters Cell 7,4,2 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 7,4,3 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 7,4,5 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 7,4,6 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,4,9 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,5,0 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 7,5,9 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 7,7,3 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,3,6 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 8,4,0 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 8,4,1 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,4,2 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,4,3 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,4,6 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 8,6,4 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,3,0 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,3,1 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,3,4 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 5 waiters Cell 9,3,5 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 9,3,6 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,3,7 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,3,9 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,4,0 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,4,2 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 9,4,3 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,4,4 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,4,6 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 9,4,7 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,4,8 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 9,4,9 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,8,0 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 9,8,4 (level 0, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,3,2 (level 1, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 0,4,4 (level 1, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,2,3 (level 1, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,3,2 (level 1, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 1,3,3 (level 1, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 1,3,4 (level 1, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,2,2 (level 1, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 4 waiters Cell 2,3,0 (level 1, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,3,2 (level 1, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 2 waiters Cell 2,3,3 (level 1, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 2,3,4 (level 1, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 2,4,0 (level 1, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 3 waiters Cell 3,2,1 (level 1, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,2,2 (level 1, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,2,4 (level 1, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 3,3,2 (level 1, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resetting cell with 1 waiters Cell 4,1,0 (level 1, batch 13,18,15, state IsAsleep)
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Time played: 14s
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Max depth: 0m
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Distance traveled: 0m
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Cannot set the parent of the GameObject 'Battery(Clone)' while it is being destroyed.
(Filename: Line: 602)
Cannot set the parent of the GameObject 'Battery(Clone)' while it is being destroyed.
(Filename: Line: 602)
Cannot set the parent of the GameObject 'Battery(Clone)' while it is being destroyed.
(Filename: Line: 602)
Cannot set the parent of the GameObject 'Battery(Clone)' while it is being destroyed.
(Filename: Line: 602)
Cannot set the parent of the GameObject 'Battery(Clone)' while it is being destroyed.
(Filename: Line: 602)
GameObjects can not be made active when they are being destroyed.
(Filename: Line: 455)
GameObjects can not be made active when they are being destroyed.
(Filename: Line: 455)
UnloadTime: 801.682500 ms
[FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds.
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 6811 unused Assets to reduce memory usage. Loaded Objects now: 21471.
Total: 84.514800 ms (FindLiveObjects: 3.457700 ms CreateObjectMapping: 3.825700 ms MarkObjects: 66.624700 ms DeleteObjects: 10.606100 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 874)
AddressablesUtility.LoadSceneAsync loading scene: StartScreen in mode Single
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 21471.
Total: 67.651800 ms (FindLiveObjects: 3.067700 ms CreateObjectMapping: 2.922600 ms MarkObjects: 61.616600 ms DeleteObjects: 0.044400 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 879)
UnloadTime: 0.900300 ms
AddressablesUtility.LoadSceneAsync loading scene: MenuEnvironment in mode Additive
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Material doesn't have a texture property '_MainTex'
(Filename: Line: 1452)
Material doesn't have a texture property '_MainTex'
(Filename: Line: 1452)
Curl error 51: Cert verify failed: UNITYTLS_X509VERIFY_FLAG_CN_MISMATCH
(Filename: Line: 813)
Unloading 55 unused Assets to reduce memory usage. Loaded Objects now: 23072.
Total: 68.737200 ms (FindLiveObjects: 2.666400 ms CreateObjectMapping: 2.112600 ms MarkObjects: 63.840400 ms DeleteObjects: 0.117300 ms)
error sending request to sentry: Unknown Error
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Waiting for options to load...
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loading game settings
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
AddressablesUtility.LoadSceneAsync loading scene: XMenu in mode Additive
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Process name: Subnautica
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
changeset 67876, QualityLevel = 2
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
OK Running Win64
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Application version: 67876
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
SystemInfo:
deviceModel = HP Compaq 8200 Elite MT PC (Hewlett-Packard)
deviceName = DESKTOP-53F4HSP
deviceType = Desktop
deviceUniqueIdentifier = 51ff1cea15a1edd48265be82a12f87249e4579d3
graphicsDeviceID = 7298
graphicsDeviceName = NVIDIA GeForce GTX 1050 Ti
graphicsDeviceType = Direct3D11
graphicsDeviceVendor = NVIDIA
graphicsDeviceVendorID = 4318
graphicsDeviceVersion = Direct3D 11.0 [level 11.1]
graphicsMemorySize = 4018
graphicsShaderLevel = 50
npotSupport = Full
maxTextureSize = 16384
operatingSystem = Windows 10 (10.0.0) 64bit
processorCount = 4
processorFrequency = 3093
processorType = Intel® Core i5-2400 CPU @ 3.10GHz
supportedRenderTargetCount = 8
supports3DTextures = True
supportsAccelerometer = False
supportsComputeShaders = True
supportsGyroscope = False
supportsImageEffects = True
supportsInstancing = True
supportsLocationService = False
supportsRawShadowDepthSampling = True
supportsRenderTextures = True
supportsRenderToCubemap = True
supportsShadows = True
supportsSparseTextures = True
supportsStencil = 1
supportsVibration = False
systemMemorySize = 16341
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Setting up 2 worker threads for Enlighten.
Thread -> id: 2268 -> priority: 1
Thread -> id: d40 -> priority: 1
Failed to deregister behaviour. GUIScaleManager instance not found.
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Failed to deregister behaviour. GUIScaleManager instance not found.
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Failed to deregister behaviour. GUIScaleManager instance not found.
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Failed to deregister behaviour. GUIScaleManager instance not found.
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Failed to deregister behaviour. GUIScaleManager instance not found.
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Failed to deregister behaviour. GUIScaleManager instance not found.
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Failed to deregister behaviour. GUIScaleManager instance not found.
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Failed to deregister behaviour. GUIScaleManager instance not found.
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Cannot find PlatformUtils prefab
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Cannot find PlatformUtils prefab
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
(Filename: Line: -1)
Edited by Gilbert882, 08 June 2021 - 01:28 PM.