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Another 3ds max question


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Which one is specific? You have nif - door that you have made. Make a backup, open this nif in nifskop. Save it to nifskop and check it in the game. If the problem is local, your nif will work after nifskop. If the animation does not start, then nifskop is incompatible with official plugins in principle.
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You do not understand me. I'm not interested vanilla fallout door. I need your door, which is made in 3d max 2013 with ck plugins. I need you to overwrite her nif in nifskop, go into the game and check if the animation is working, or the animation is dead. Edited by South8028
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I opened my custom door in nifskope, saved the file and exited nifskoe. Reopened the newly saved file, checked the animation, the animation works as it did previously. I see no issues. In case its relevant, I am using NifSkope 2.0 Dev 7.

Edited by pepperman35
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