#31
Posted 18 June 2021 - 03:36 PM

https://disk.yandex..../TtOV4U5WQNIBwQ
#32
Posted 18 June 2021 - 08:28 PM

Both files work perfectly in-game for me ...
#33
Posted 18 June 2021 - 11:16 PM

#34
Posted 19 June 2021 - 10:42 AM

I like the book by V. Vinge "Depth in the Sky".
HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
Also, it's "deepness".
There was the concept that software evolving and overgrown with code, centuries later, required such a profession as a programmer-archaeologist. This is exactly the kind of profession that is necessary to understand this engine.
It's maybe not that complicated. You know it's not nifscope, and it's not the nif files. So what other variables are there? How are you using the two files in-game? There's either a difference in the in-game objects that two meshes are attached to, or else there's a difference in how you're triggering the animation.
Or possibly, they're both the same, but it's not set up quite right so it doesn't work in all cases.
#35
Posted 19 June 2021 - 12:18 PM

there are no simple factors. It's just that physically one nif is replaced by another. And I donât want to try to figure it out, to waste time.
I don't use nifscope, after max and elrich everything works without nifscope. So it will do and so. At my level, in general, everything needs step-by-step instructions, and not blindly poking around in glitchy, semi-working tools for which there are no descriptions.
#36
Posted 19 June 2021 - 11:38 PM

From that yandex folder, I've downloaded DOOR_MAX.nif and DOOR_NIFSCOPE.nif.
The files are literally identical.
You can compare them with a hex editor if you don't believe me. Or run SHA256 on them.
Also tagged with one or more of these keywords: 3ds max, nifskope;
