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I have tried to do exactly as instructed in Gopher's tutorials, and I've done the "uninstall uhud then ohud, install relevant mods, reinstall uhud and ohud with appropriate overwrites" protocol, and STILL, no matter what I try, I CANNOT get the complex needs, weather, body condition, or geiger counter/radar to move, so I have to try and read messages through the nutrition information, which I want to see, but I also want to read the messages, all because I simply can't move these features. It is about to drive me batty!

 

Here's my load order, if it is relevant:

 

FalloutNV.esm
ClassicPack.esm
MercenaryPack.esm
CaravanPack.esm
TribalPack.esm
HonestHearts.esm
DeadMoney.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
Project Nevada - Core.esm
Project Nevada - Cyberware.esp
Project Nevada - Equipment.esm
Project Nevada - Rebalance.esp
More Perks.esm
More Perks for Honest Hearts.esm
More Perks for Dead Money.esm
More Perks for Old World Blues.esm
CINEMATECH.esm
NSkies URWLified.esm
Ambient Temperature.esm
Detect Traps.esm
Advanced Recon Tech.esm
Selective Fire.esm
JIP Companions Command & Control.esm
RHKGilbertCompanion.esm
More Perks for Companions.esm
oHUD.esm
PreorderWeaponFixesComplete.esp
GRA Overhaul.esp
Mission Mojave - Ultimate Edition.esp
MMUE Chem Fix.esp
DarNifiedUINV.esp
The Mod Configuration Menu.esp
Project Nevada - Dead Money.esp
Project Nevada - Honest Hearts.esp
Project Nevada - Old World Blues.esp
Project Nevada - Lonesome Road.esp
Project Nevada - Gun Runners' Arsenal.esp
WMXUE.esp
WMXUE-CouriersStash.esp
GRA Overhaul - WMX or WME.esp
CASM.esp
More Perks Update.esp
More Perks for Honest Hearts Update.esp
More Perks for Dead Money Update.esp
More Perks for Old World Blues Update.esp
New Vegas Trade Center.esp
Quick Trade.esp
DYNAVISION 2 - Dynamic Lens Effect.esp
ELECTRO-CITY - Imaginator.esp
Directors Chair.esp
BrightnessAdjuster.esp
Imp's Timescale Adjuster.esp
NSkies URWLifiedDM.esp
NSkies URWLifiedHH.esp
NSkies URWLifiedOWB.esp
EVE FNV.esp
EVE FNV - ALL DLC.esp
EVE FNV-[GRA Patch for EVE 1.3].esp
GRA Overhaul - EVE.esp
Improved Sound FX - EVE.esp
Imp's More Complex Needs.esp
Ambient Temperature - IMCNNV.esp
Imp's More Complex Needs - JA - SORTED.esp
Imp's More Complex Needs- Recipe Tweaks.esp
IMCNNV - Sorted.esp
Imp's More Complex Needs- All DLC and Alcohol Overhaul + Nuka Fix.esp
IMCN MCM.esp
My First Merge Patch.esp
IMCNNV - HUD and Hotkeys.esp
HUD Extended - Ambient Temperature.esp
HUD Extended.esp
Advanced Recon Range Finder.esp
Detect Traps - Traponator 4000.esp
Detect Traps - Perk.esp
Detect Traps - DLC.esp
Advanced Recon Gear.esp
Advanced Recon Tech.esp
Advanced Recon Tech - Detect Traps.esp
Advanced Recon Gear - Project Nevada.esp
FPSWeaponWheel.esp
dD-Reduced Dismember Force - EVE.esp
dD-Smaller Wounds - EVE.esp
ProneMode.esp
PassingOut.esp
Centered 3rd Person Camera.esp
Wage Garnishment.esp
NVWillow.esp
SunnyCompanion.esp
JIP CC&C - Willow.esp
JIP CC&C - Sunny Smiles.esp
MakHealOther.esp
RHKGilbertCompanion-Primm.esp
RaglessVeronica.esp
VeronicaLovesVerasOutfit.esp
More Perks for Companions Update.esp
Total active plugins: 97
Total plugins: 97
It would really be nice if I could get this fixed. I can run this game in fullscreen with good results, and I'm happy with it as it is (I would add probably 50 more mods if I let my ambition get the better of me) but I'm just trying to have some fun with what I have, and this situation is like a giant eyesore in the experience. Please help!

 

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HERE IS THE UPDATED LOAD ORDER



FalloutNV.esm

ClassicPack.esm

MercenaryPack.esm

CaravanPack.esm

TribalPack.esm

HonestHearts.esm

DeadMoney.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

Project Nevada - Core.esm

Project Nevada - Cyberware.esp

Project Nevada - Equipment.esm

Project Nevada - Rebalance.esp

Project Nevada - Extra Options.esm

NSkies URWLified.esm

Selective Fire.esm

Advanced Recon Tech.esm

Detect Traps.esm

Ambient Temperature.esm

CINEMATECH.esm

iHUD.esm

aHUD.esm

Primary Needs HUD.esm

RHKGilbertCompanion.esm

JIP Companions Command & Control.esm

More Perks.esm

More Perks for Honest Hearts.esm

More Perks for Dead Money.esm

More Perks for Old World Blues.esm

More Perks for Companions.esm

JIP Selective-Fire.esm

oHUD.esm

Mission Mojave - Ultimate Edition.esp

MMUE Chem Fix.esp

The Mod Configuration Menu.esp

DarNifiedUINV.esp

Project Nevada - Dead Money.esp

Project Nevada - Honest Hearts.esp

Project Nevada - Old World Blues.esp

Project Nevada - Lonesome Road.esp

Project Nevada - Gun Runners' Arsenal.esp

Project Nevada - Cyberware Additions.esp

Project Nevada - Rebalance Complete.esp

NSkies URWLifiedDM.esp

NSkies URWLifiedHH.esp

NSkies URWLifiedOWB.esp

BrightnessAdjuster.esp

Quick Trade.esp

Advanced Recon Range Finder.esp

Advanced Recon Gear.esp

Advanced Recon Tech.esp

Advanced Recon Gear - Project Nevada.esp

Detect Traps - Traponator 4000.esp

Detect Traps - Perk.esp

Detect Traps - DLC.esp

FPSWeaponWheel.esp

New Vegas Trade Center.esp

Imp's More Complex Needs.esp

Imp's More Complex Needs - JA - SORTED.esp

IMCN MCM.esp

Imp's More Complex Needs- Recipe Tweaks.esp

IMCNNV - Sorted.esp

Imp's More Complex Needs- All DLC and Alcohol Overhaul + Nuka Fix.esp

IMCNNV - HUD and Hotkeys.esp

Ambient Temperature - IMCNNV.esp

HUD Extended - Ambient Temperature.esp

HUD Extended.esp

DYNAVISION 2 - Dynamic Lens Effect.esp

ELECTRO-CITY - Imaginator.esp

Directors Chair.esp

CASM.esp

PassingOut.esp

GRA Overhaul.esp

PreorderWeaponFixesComplete.esp

Centered 3rd Person Camera.esp

EVE FNV.esp

EVE FNV - ALL DLC.esp

EVE FNV-[GRA Patch for EVE 1.3].esp

Improved Sound FX - EVE.esp

GRA Overhaul - EVE.esp

dD-Reduced Dismember Force - EVE.esp

dD-Smaller Wounds - EVE.esp

ProneMode.esp

RaglessVeronica.esp

VeronicaLovesVerasOutfit.esp

Wage Garnishment.esp

WMXUE.esp

WMXUE-CouriersStash.esp

GRA Overhaul - WMX or WME.esp

SunnyCompanion.esp

RHKGilbertCompanion-Primm.esp

NVWillow.esp

JIP CC&C - Sunny Smiles.esp

JIP CC&C - Willow.esp

More Perks Update.esp

More Perks for Honest Hearts Update.esp

More Perks for Dead Money Update.esp

More Perks for Old World Blues Update.esp

More Perks for Companions Update.esp

MakHealOther.esp

Main Mod Configuration.esp


Total active plugins: 102

Total plugins: 102



I have installed the uHUD, but for some reason the FOMM load order list doesn't show it, no idea why.

Edited by Metaontosis
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OKAY, I've made *progress* (pun intended, as I used the * key correctly). I managed to find out by experimentation that one must move the limb chart/weather data in the NORMAL HUD, not in the configuration screen, by holding the num* key, and then using the arrow keys. So I was wasting my time trying to use any of the configuration menu screens!

 

BUT STILL, the NUTRITION INFORMATION of the IMCN data is STILL in the top left corner, blocking MESSAGES, whereas I like to keep that data out!

 

VERY Frustrating if it can't be moved!!

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<_IMCN_VERSION>1</_IMCN_VERSION>

<_iHUD_IMCN_SHOW>1</_iHUD_IMCN_SHOW>


<rect name="HUD_IMCN">

<locus> &true; </locus>

<x>

<copy> 0 </copy>

<add src="io()" trait="_IMCNHUDX" />

</x>

<y>

<copy src="screen()" trait="height" />

<div> 1.6 </div>

<copy src="io()" trait="_IMCNHUDY" />

</y>

<width>

<copy src="me()" trait="_containerWidth" />

</width>

<height>

<copy src="me()" trait="_containerHeight" />

<mul> 9 </mul>

</height>

<visible>

<copy src="ActionPoints" trait="visible" />

<and src="io()" trait="_iHUD_IMCN_SHOW" />

<or src="io()" trait="_IMCNForceHUD" />

<and src="io()" trait="_IMCNShowHUD" />

</visible>

<_IMCNHUDFont>

<copy src="globals()" trait="_HUDMeterFont" />

<onlyif> <copy src="globals()" trait="_HUDMeterFont" /> </onlyif>

<add>

<copy> 3 </copy>

<onlyifnot> <copy src="globals()" trait="_HUDMeterFont" /> </onlyifnot>

</add>

</_IMCNHUDFont>

<alpha> <copy src="io()" trait="_IMCNHUDAlpha" /> </alpha>

<text name="lblSpacer">

<visible> &false; </visible>

<string> OOOO:O </string>

<font> <copy src="parent()" trait="_IMCNHUDFont" /> </font>

</text>

<text name="valSpacer">

<visible> &false; </visible>

<string> -OOOO </string>

<font> <copy src="parent()" trait="_IMCNHUDFont" /> </font>

</text>

<text name="pctSpacer">

<visible> &false; </visible>

<string> cc </string>

<font> <copy src="parent()" trait="_IMCNHUDFont" /> </font>

</text>

<_lblWidth> <copy src="child(lblSpacer)" trait="width" /> </_lblWidth>

<_valWidth> <copy src="child(valSpacer)" trait="width" /> </_pctWidth>

<_pctWidth> <copy src="child(pctSpacer)" trait="width" /> </_pctWidth>

<_containerWidth>

<copy src="me()" trait="_lblWidth" />

<add src="me()" trait="_ValWidth" />

<add src="me()" trait="_pctWidth" />

</_containerWidth>

<_containerHeight>

<copy> 18 </copy>

<onlyifnot>

<copy src="me()" trait="_IMCNHUDFont" />

<eq> 3 </eq>

</onlyifnot>

<add>

<copy> 27 </copy>

<onlyif>

<copy src="me()" trait="_IMCNHUDFont" />

<eq> 3 </eq>

</onlyif>

</add>

</_containerHeight>


<rect name="IMCN_MoodContainer">

<locus> &true; </locus>

<width> <copy src="parent()" trait="_containerWidth" /> </width>

<height>

<copy src="parent()" trait="_containerHeight" />

</height>

<x> 0 </x>

<y> 0 </y>

<alpha> <copy src="parent()" trait="alpha" /> </alpha>

<visible>

<copy src="parent()" trait="visible" />

<and src="io()" trait="_IMCNShowHT" />

</visible>


<text name="MoodLbl">

<x> <copy src="grandparent()" trait="_lblWidth" /> </x>

<justify> &right; </justify>

<string> MOD: </string>

<font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font>

<alpha> <copy src="grandparent()" trait="alpha" /> </alpha>

<brightness> 255 </brightness>

<red> 100 </red>

<green> 100 </green>

<blue> 100 </blue>

</text>


<text name="MoodValue">

<x>

<copy src="grandparent()" trait="_containerWidth" />

<sub src="grandparent()" trait="_pctWidth" />

</x>

<justify> &right; </justify>

<string> <copy src="io()" trait="_IMCNMood" /> </string>

<font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font>

<alpha> <copy src="grandparent()" trait="alpha" /> </alpha>

<systemcolor>

<copy> &hudmain; </copy>

<onlyif>

<copy src="io()" trait="_IMCNAlertMod" />

<eq> 0 </eq>

</onlyif>

<add>

<copy> &hudalt; </copy>

<onlyif>

<copy src="io()" trait="_IMCNAlertMod" />

<eq> 1 </eq>

</onlyif>

</add>

</systemcolor>

<brightness> 255 </brightness>

<red> 100 </red>

<green> 100 </green>

<blue> 100 </blue>

</text>


<text name="MoodPct">

<x>

<copy src="parent()" trait="width" />

<sub src="grandparent()" trait="_pctWidth" />

</x>

<justify> &left; </justify>

<string> % </string>

<font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font>

<alpha> <copy src="grandparent()" trait="alpha" /> </alpha>

<systemcolor> <copy src="sibling(FullnessValue)" trait="systemcolor" /> </systemcolor>

<brightness> 255 </brightness>

<red> 100 </red>

<green> 100 </green>

<blue> 100 </blue>

</text>


</rect> <!-- Imp's IMCN_MoodContainer -->


<rect name="IMCN_FullnessContainer">

<locus> &true; </locus>

<width> <copy src="parent()" trait="_containerWidth" /> </width>

<height>

<copy src="parent()" trait="_containerHeight" />

</height>

<x> 0 </x>

<y>

<copy src="sibling(IMCN_MoodContainer)" trait="y" />

<add>

<copy src="parent()" trait="_containerHeight" />

<onlyif>

<copy src="sibling(IMCN_MoodContainer)" trait="visible" />

<eq> 1 </eq>

</onlyif>

</add>

</y>

<alpha> <copy src="parent()" trait="alpha" /> </alpha>

<visible>

<copy src="parent()" trait="visible" />

<and src="io()" trait="_IMCNShowFullness" />

</visible>


<text name="FullnessLbl">

<x> <copy src="grandparent()" trait="_lblWidth" /> </x>

<justify> &right; </justify>

<string> FUL: </string>

<font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font>

<alpha> <copy src="grandparent()" trait="alpha" /> </alpha>

<brightness> 255 </brightness>

<red> 100 </red>

<green> 100 </green>

<blue> 100 </blue>

</text>


<text name="FullnessValue">

<x>

<copy src="grandparent()" trait="_containerWidth" />

<sub src="grandparent()" trait="_pctWidth" />

</x>

<justify> &right; </justify>

<string> <copy src="io()" trait="_IMCNFullness" /> </string>

<font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font>

<alpha> <copy src="grandparent()" trait="alpha" /> </alpha>

<systemcolor>

<copy> &hudmain; </copy>

<onlyif>

<copy src="io()" trait="_IMCNAlertFul" />

<eq> 0 </eq>

</onlyif>

<add>

<copy> &hudalt; </copy>

<onlyif>

<copy src="io()" trait="_IMCNAlertFul" />

<eq> 1 </eq>

</onlyif>

</add>

</systemcolor>

<brightness> 255 </brightness>

<red> 100 </red>

<green> 100 </green>

<blue> 100 </blue>

</text>


<text name="FullnessPct">

<x>

<copy src="parent()" trait="width" />

<sub src="grandparent()" trait="_pctWidth" />

</x>

<justify> &left; </justify>

<string> % </string>

<font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font>

<alpha> <copy src="grandparent()" trait="alpha" /> </alpha>

<systemcolor> <copy src="sibling(FullnessValue)" trait="systemcolor" /> </systemcolor>

<brightness> 255 </brightness>

<red> 100 </red>

<green> 100 </green>

<blue> 100 </blue>

</text>


</rect> <!-- Imp's IMCN_FullnessContainer -->


<rect name="IMCN_CaloriesContainer">

<locus> &true; </locus>

<width> <copy src="parent()" trait="_containerWidth" /> </width>

<height>

<copy src="parent()" trait="_containerHeight" />

</height>

<x> 0 </x>

<y>

<copy src="sibling(IMCN_FullnessContainer)" trait="y" />

<add>

<copy src="parent()" trait="_containerHeight" />

<onlyif>

<copy src="sibling(IMCN_FullnessContainer)" trait="visible" />

<eq> 1 </eq>

</onlyif>

</add>

</y>

<alpha> <copy src="parent()" trait="alpha" /> </alpha>

<visible>

<copy src="parent()" trait="visible" />

<and src="io()" trait="_IMCNShowHT"/>

</visible>


<text name="CaloriesLbl">

<x> <copy src="grandparent()" trait="_lblWidth" /> </x>

<justify> &right; </justify>

<string> CAL: </string>

<font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font>

<alpha> <copy src="grandparent()" trait="alpha" /> </alpha>

<brightness> 255 </brightness>

<red> 100 </red>

<green> 100 </green>

<blue> 100 </blue>

</text>


<text name="CaloriesValue">

<x>

<copy src="grandparent()" trait="_containerWidth" />

<sub src="grandparent()" trait="_pctWidth" />

</x>

<justify> &right; </justify>

<string> <copy src="io()" trait="_IMCNCalories" /> </string>

<font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font>

<alpha> <copy src="grandparent()" trait="alpha" /> </alpha>

<systemcolor>

<copy> &hudmain; </copy>

<onlyif>

<copy src="io()" trait="_IMCNAlertCal" />

<eq> 0 </eq>

</onlyif>

<add>

<copy> &hudalt; </copy>

<onlyif>

<copy src="io()" trait="_IMCNAlertCal" />

<eq> 1 </eq>

</onlyif>

</add>

</systemcolor>

<brightness> 255 </brightness>

<red> 100 </red>

<green> 100 </green>

<blue> 100 </blue>

</text>


<text name="CaloriesPct">

<x>

<copy src="parent()" trait="width" />

<sub src="grandparent()" trait="_pctWidth" />

</x>

<justify> &left; </justify>

<string> % </string>

<font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font>

<alpha> <copy src="grandparent()" trait="alpha" /> </alpha>

<systemcolor> <copy src="sibling(CaloriesValue)" trait="systemcolor" /> </systemcolor>

<brightness> 255 </brightness>

<red> 100 </red>

<green> 100 </green>

<blue> 100 </blue>

</text>


</rect> <!-- Imp's IMCN_CaloriesContainer -->


<rect name="IMCN_HydrationContainer">

<locus> &true; </locus>

<width> <copy src="parent()" trait="_containerWidth" /> </width>

<height>

<copy src="parent()" trait="_containerHeight" />

</height>

<x> 0 </x>

<y>

<copy src="sibling(IMCN_CaloriesContainer)" trait="y" />

<add>

<copy src="parent()" trait="_containerHeight" />

<onlyif>

<copy src="sibling(IMCN_CaloriesContainer)" trait="visible" />

<eq> 1 </eq>

</onlyif>

</add>

</y>

<alpha> <copy src="parent()" trait="alpha" /> </alpha>

<visible>

<copy src="parent()" trait="visible" />

<and src="io()" trait="_IMCNShowHT"/>

</visible>


<text name="HydrationLbl">

<x> <copy src="grandparent()" trait="_lblWidth" /> </x>

<justify> &right; </justify>

<string> HYD: </string>

<font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font>

<alpha> <copy src="grandparent()" trait="alpha" /> </alpha>

<brightness> 255 </brightness>

<red> 100 </red>

<green> 100 </green>

<blue> 100 </blue>

</text>


<text name="HydrationValue">

<x>

<copy src="grandparent()" trait="_containerWidth" />

<sub src="grandparent()" trait="_pctWidth" />

</x>

<justify> &right; </justify>

<string> <copy src="io()" trait="_IMCNHydration" /> </string>

<font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font>

<alpha> <copy src="grandparent()" trait="alpha" /> </alpha>

<systemcolor>

<copy> &hudmain; </copy>

<onlyif>

<copy src="io()" trait="_IMCNAlertHyd" />

<eq> 0 </eq>

</onlyif>

<add>

<copy> &hudalt; </copy>

<onlyif>

<copy src="io()" trait="_IMCNAlertHyd" />

<eq> 1 </eq>

</onlyif>

</add>

</systemcolor>

<brightness> 255 </brightness>

<red> 100 </red>

<green> 100 </green>

<blue> 100 </blue>

</text>


<text name="HydrationPct">

<x>

<copy src="parent()" trait="width" />

<sub src="grandparent()" trait="_pctWidth" />

</x>

<justify> &left; </justify>

<string> % </string>

<font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font>

<alpha> <copy src="grandparent()" trait="alpha" /> </alpha>

<systemcolor> <copy src="sibling(HydrationValue)" trait="systemcolor" /> </systemcolor>

<brightness> 255 </brightness>

<red> 100 </red>

<green> 100 </green>

<blue> 100 </blue>

</text>


</rect> <!-- Imp's IMCN_HydrationContainer -->


<rect name="IMCN_ProteinContainer">

<locus> &true; </locus>

<width> <copy src="parent()" trait="_containerWidth" /> </width>

<height>

<copy src="parent()" trait="_containerHeight" />

</height>

<x> 0 </x>

<y>

<copy src="sibling(IMCN_HydrationContainer)" trait="y" />

<add>

<copy src="parent()" trait="_containerHeight" />

<onlyif>

<copy src="sibling(IMCN_HydrationContainer)" trait="visible" />

<eq> 1 </eq>

</onlyif>

</add>

</y>

<alpha> <copy src="parent()" trait="alpha" /> </alpha>

<visible>

<copy src="parent()" trait="visible" />

<and src="io()" trait="_IMCNShowHT"/>

</visible>


<text name="ProteinLbl">

<x> <copy src="grandparent()" trait="_lblWidth" /> </x>

<justify> &right; </justify>

<string> PRO: </string>

<font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font>

<alpha> <copy src="grandparent()" trait="alpha" /> </alpha>

<brightness> 255 </brightness>

<red> 100 </red>

<green> 100 </green>

<blue> 100 </blue>

</text>


<text name="ProteinValue">

<x>

<copy src="grandparent()" trait="_containerWidth" />

<sub src="grandparent()" trait="_pctWidth" />

</x>

<justify> &right; </justify>

<string> <copy src="io()" trait="_IMCNProtein" /> </string>

<font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font>

<alpha> <copy src="grandparent()" trait="alpha" /> </alpha>

<systemcolor>

<copy> &hudmain; </copy>

<onlyif>

<copy src="io()" trait="_IMCNAlertPro" />

<eq> 0 </eq>

</onlyif>

<add>

<copy> &hudalt; </copy>

<onlyif>

<copy src="io()" trait="_IMCNAlertPro" />

<eq> 1 </eq>

</onlyif>

</add>

</systemcolor>

<brightness> 255 </brightness>

<red> 100 </red>

<green> 100 </green>

<blue> 100 </blue>

</text>


<text name="ProteinPct">

<x>

<copy src="parent()" trait="width" />

<sub src="grandparent()" trait="_pctWidth" />

</x>

<justify> &left; </justify>

<string> % </string>

<font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font>

<alpha> <copy src="grandparent()" trait="alpha" /> </alpha>

<systemcolor> <copy src="sibling(ProteinValue)" trait="systemcolor" /> </systemcolor>

<brightness> 255 </brightness>

<red> 100 </red>

<green> 100 </green>

<blue> 100 </blue>

</text>


</rect> <!-- Imp's IMCN_ProteinContainer -->


<rect name="IMCN_NutrientsContainer">

<locus> &true; </locus>

<width> <copy src="parent()" trait="_containerWidth" /> </width>

<height>

<copy src="parent()" trait="_containerHeight" />

</height>

<x> 0 </x>

<y>

<copy src="sibling(IMCN_ProteinContainer" trait="y" />

<add>

<copy src="parent()" trait="_containerHeight" />

<onlyif>

<copy src="sibling(IMCN_ProteinContainer)" trait="visible" />

<eq> 1 </eq>

</onlyif>

</add>

</y>

<alpha> <copy src="parent()" trait="alpha" /> </alpha>

<visible>

<copy src="parent()" trait="visible" />

<and src="io()" trait="_IMCNShowHT"/>

</visible>


<text name="NutrientsLbl">

<x> <copy src="grandparent()" trait="_lblWidth" /> </x>

<justify> &right; </justify>

<string> NUT: </string>

<font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font>

<alpha> <copy src="grandparent()" trait="alpha" /> </alpha>

<brightness> 255 </brightness>

<red> 100 </red>

<green> 100 </green>

<blue> 100 </blue>

</text>


<text name="NutrientsValue">

<x>

<copy src="grandparent()" trait="_containerWidth" />

<sub src="grandparent()" trait="_pctWidth" />

</x>

<justify> &right; </justify>

<string> <copy src="io()" trait="_IMCNNutrients" /> </string>

<font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font>

<alpha> <copy src="grandparent()" trait="alpha" /> </alpha>

<systemcolor>

<copy> &hudmain; </copy>

<onlyif>

<copy src="io()" trait="_IMCNAlertNut" />

<eq> 0 </eq>

</onlyif>

<add>

<copy> &hudalt; </copy>

<onlyif>

<copy src="io()" trait="_IMCNAlertNut" />

<eq> 1 </eq>

</onlyif>

</add>

</systemcolor>

<brightness> 255 </brightness>

<red> 100 </red>

<green> 100 </green>

<blue> 100 </blue>

</text>


<text name="NutrientsPct">

<x>

<copy src="parent()" trait="width" />

<sub src="grandparent()" trait="_pctWidth" />

</x>

<justify> &left; </justify>

<string> % </string>

<font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font>

<alpha> <copy src="grandparent()" trait="alpha" /> </alpha>

<systemcolor> <copy src="sibling(NutrientsValue)" trait="systemcolor" /> </systemcolor>

<brightness> 255 </brightness>

<red> 100 </red>

<green> 100 </green>

<blue> 100 </blue>

</text>


</rect> <!-- Imp's IMCN_NutrientsContainer -->


<rect name="IMCN_AlcoholContainer">

<locus> &true; </locus>

<width> <copy src="parent()" trait="_containerWidth" /> </width>

<height>

<copy src="parent()" trait="_containerHeight" />

</height>

<x> 0 </x>

<y>

<copy src="sibling(IMCN_NutrientsContainer)" trait="y" />

<add>

<copy src="parent()" trait="_containerHeight" />

<onlyif>

<copy src="sibling(IMCN_NutrientsContainer)" trait="visible" />

<eq> 1 </eq>

</onlyif>

</add>

</y>

<alpha> <copy src="parent()" trait="alpha" /> </alpha>

<visible>

<copy src="parent()" trait="visible" />

<and src="io()" trait="_IMCNShowAlcohol"/>

</visible>


<text name="AlcoholLbl">

<x> <copy src="grandparent()" trait="_lblWidth" /> </x>

<justify> &right; </justify>

<string> BAC: </string>

<font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font>

<alpha> <copy src="grandparent()" trait="alpha" /> </alpha>

<brightness> 255 </brightness>

<red> 100 </red>

<green> 100 </green>

<blue> 100 </blue>

</text>


<text name="AlcoholDecimal">

<x>

<copy src="sibling(AlcoholTenths)" trait="x" />

<sub src="sibling(AlcoholTenths)" trait="width" />

</x>

<justify> &right; </justify>

<string> O. </string>

<font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font>

<alpha> <copy src="grandparent()" trait="alpha" /> </alpha>

<systemcolor>

<copy> &hudmain; </copy>

<onlyif>

<copy src="io()" trait="_IMCNAlertAlc" />

<eq> 0 </eq>

</onlyif>

<add>

<copy> &hudalt; </copy>

<onlyif>

<copy src="io()" trait="_IMCNAlertAlc" />

<eq> 1 </eq>

</onlyif>

</add>

</systemcolor>

<brightness> 255 </brightness>

<red> 100 </red>

<green> 100 </green>

<blue> 100 </blue>

</text>


<text name="AlcoholTenths">

<x>

<copy src="sibling(AlcoholHundredths)" trait="x" />

<sub src="sibling(AlcoholHundredths)" trait="width" />

</x>

<justify> &right; </justify>

<string> <copy src="io()" trait="_IMCNAlcohol10" /> </string>

<font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font>

<alpha> <copy src="grandparent()" trait="alpha" /> </alpha>

<systemcolor> <copy src="sibling(AlcoholDecimal)" trait="systemcolor" /> </systemcolor>

<brightness> 255 </brightness>

<red> 100 </red>

<green> 100 </green>

<blue> 100 </blue>

</text>


<text name="AlcoholHundredths">

<x>

<copy src="sibling(AlcoholThousandths)" trait="x" />

<sub src="sibling(AlcoholThousandths)" trait="width" />

</x>

<justify> &right; </justify>

<string> <copy src="io()" trait="_IMCNAlcohol100" /> </string>

<font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font>

<alpha> <copy src="grandparent()" trait="alpha" /> </alpha>

<systemcolor> <copy src="sibling(AlcoholDecimal)" trait="systemcolor" /> </systemcolor>

<brightness> 255 </brightness>

<red> 100 </red>

<green> 100 </green>

<blue> 100 </blue>

</text>


<text name="AlcoholThousandths">

<x>

<copy src="grandparent()" trait="_containerWidth" />

<sub src="grandparent()" trait="_pctWidth" />

</x>

<justify> &right; </justify>

<string> <copy src="io()" trait="_IMCNAlcohol1000" /> </string>

<font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font>

<alpha> <copy src="grandparent()" trait="alpha" /> </alpha>

<systemcolor> <copy src="sibling(AlcoholDecimal)" trait="systemcolor" /> </systemcolor>

<brightness> 255 </brightness>

<red> 100 </red>

<green> 100 </green>

<blue> 100 </blue>

</text>


<text name="AlcoholPct">

<x>

<copy src="parent()" trait="width" />

<sub src="grandparent()" trait="_pctWidth" />

</x>

<justify> &left; </justify>

<string> % </string>

<font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font>

<alpha> <copy src="grandparent()" trait="alpha" /> </alpha>

<systemcolor> <copy src="sibling(AlcoholDecimal)" trait="systemcolor" /> </systemcolor>

<brightness> 255 </brightness>

<red> 100 </red>

<green> 100 </green>

<blue> 100 </blue>

</text>


</rect> <!-- Imp's IMCN_AlcoholContainer -->


<rect name="IMCN_StimulantContainer">

<locus> &true; </locus>

<width> <copy src="parent()" trait="_containerWidth" /> </width>

<height>

<copy src="parent()" trait="_containerHeight" />

</height>

<x> 0 </x>

<y>

<copy src="sibling(IMCN_AlcoholContainer)" trait="y" />

<add>

<copy src="parent()" trait="_containerHeight" />

<onlyif>

<copy src="sibling(IMCN_AlcoholContainer)" trait="visible" />

<eq> 1 </eq>

</onlyif>

</add>

</y>

<alpha> <copy src="parent()" trait="alpha" /> </alpha>

<visible>

<copy src="parent()" trait="visible" />

<and src="io()" trait="_IMCNShowstimulant" />

</visible>


<text name="StimulantLbl">

<x> <copy src="grandparent()" trait="_lblWidth" /> </x>

<justify> &right; </justify>

<string> STM: </string>

<font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font>

<alpha> <copy src="grandparent()" trait="alpha" /> </alpha>

<brightness> 255 </brightness>

<red> 100 </red>

<green> 100 </green>

<blue> 100 </blue>

</text>


<text name="StimulantValue">

<x>

<copy src="grandparent()" trait="_containerWidth" />

<sub src="grandparent()" trait="_pctWidth" />

</x>

<justify> &right; </justify>

<string> <copy src="io()" trait="_IMCNStimulant" /> </string>

<font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font>

<alpha> <copy src="grandparent()" trait="alpha" /> </alpha>

<systemcolor>

<copy> &hudmain; </copy>

<onlyif>

<copy src="io()" trait="_IMCNAlertStm" />

<eq> 0 </eq>

</onlyif>

<add>

<copy> &hudalt; </copy>

<onlyif>

<copy src="io()" trait="_IMCNAlertStm" />

<eq> 1 </eq>

</onlyif>

</add>

</systemcolor>

<brightness> 255 </brightness>

<red> 100 </red>

<green> 100 </green>

<blue> 100 </blue>

</text>


<text name="StimulantPct">

<x>

<copy src="parent()" trait="width" />

<sub src="grandparent()" trait="_pctWidth" />

</x>

<justify> &left; </justify>

<string> cc </string>

<font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font>

<alpha> <copy src="grandparent()" trait="alpha" /> </alpha>

<systemcolor> <copy src="sibling(FullnessValue)" trait="systemcolor" /> </systemcolor>

<brightness> 255 </brightness>

<red> 100 </red>

<green> 100 </green>

<blue> 100 </blue>

</text>


</rect> <!-- Imp's IMCN_StimulantContainer -->



<rect name="IMCN_StimGelContainer">

<locus> &true; </locus>

<width> <copy src="parent()" trait="_containerWidth" /> </width>

<height>

<copy src="parent()" trait="_containerHeight" />

</height>

<x> 0 </x>

<y>

<copy src="sibling(IMCN_StimulantContainer)" trait="y" />

<add>

<copy src="parent()" trait="_containerHeight" />

<onlyif>

<copy src="sibling(IMCN_StimulantContainer)" trait="visible" />

<eq> 1 </eq>

</onlyif>

</add>

</y>

<alpha> <copy src="parent()" trait="alpha" /> </alpha>

<visible>

<copy src="parent()" trait="visible" />

<and src="io()" trait="_IMCNShowStimGel" />

</visible>


<text name="StimGelLbl">

<x> <copy src="grandparent()" trait="_lblWidth" /> </x>

<justify> &right; </justify>

<string> STP: </string>

<font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font>

<alpha> <copy src="grandparent()" trait="alpha" /> </alpha>

<brightness> 255 </brightness>

<red> 100 </red>

<green> 100 </green>

<blue> 100 </blue>

</text>


<text name="StimGelValue">

<x>

<copy src="grandparent()" trait="_containerWidth" />

<sub src="grandparent()" trait="_pctWidth" />

</x>

<justify> &right; </justify>

<string> <copy src="io()" trait="_IMCNStimGel" /> </string>

<font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font>

<alpha> <copy src="grandparent()" trait="alpha" /> </alpha>

<systemcolor>

<copy> &hudmain; </copy>

<onlyif>

<copy src="io()" trait="_IMCNAlertStg" />

<eq> 0 </eq>

</onlyif>

<add>

<copy> &hudalt; </copy>

<onlyif>

<copy src="io()" trait="_IMCNAlertStg" />

<eq> 1 </eq>

</onlyif>

</add>

</systemcolor>

<brightness> 255 </brightness>

<red> 100 </red>

<green> 100 </green>

<blue> 100 </blue>

</text>


<text name="StimGelPct">

<x>

<copy src="parent()" trait="width" />

<sub src="grandparent()" trait="_pctWidth" />

</x>

<justify> &left; </justify>

<string> cc </string>

<font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font>

<alpha> <copy src="grandparent()" trait="alpha" /> </alpha>

<systemcolor> <copy src="sibling(FullnessValue)" trait="systemcolor" /> </systemcolor>

<brightness> 255 </brightness>

<red> 100 </red>

<green> 100 </green>

<blue> 100 </blue>

</text>


</rect> <!-- Imp's IMCN_StimGelContainer -->


<rect name="IMCN_SleepDebtContainer">

<locus> &true; </locus>

<width> <copy src="parent()" trait="_containerWidth" /> </width>

<height> <copy src="parent()" trait="_containerHeight" /> </height>

<x> 0 </x>

<y>

<copy src="sibling(IMCN_StimGelContainer)" trait="y" />

<add>

<copy src="parent()" trait="_containerHeight" />

<onlyif>

<copy src="sibling(IMCN_StimGelContainer)" trait="visible" />

<eq> 1 </eq>

</onlyif>

</add>

</y>

<alpha> <copy src="parent()" trait="alpha" /> </alpha>

<visible>

<copy src="parent()" trait="visible" />

<and src="io()" trait="_IMCNShowSleep"/>

</visible>


<text name="SleepDebtLbl">

<x> <copy src="grandparent()" trait="_lblWidth" /> </x>

<justify> &right; </justify>

<string> SLP: </string>

<font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font>

<alpha> <copy src="grandparent()" trait="alpha" /> </alpha>

<brightness> 255 </brightness>

<red> 100 </red>

<green> 100 </green>

<blue> 100 </blue>

</text>


<text name="SleepDebtValue">

<x>

<copy src="grandparent()" trait="_containerWidth" />

<sub src="grandparent()" trait="_pctWidth" />

</x>

<justify> &right; </justify>

<string> <copy src="io()" trait="_IMCNSleepDebt" /> </string>

<font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font>

<alpha> <copy src="grandparent()" trait="alpha" /> </alpha>

<systemcolor>

<copy> &hudmain; </copy>

<onlyif>

<copy src="io()" trait="_IMCNAlertSlp" />

<eq> 0 </eq>

</onlyif>

<add>

<copy> &hudalt; </copy>

<onlyif>

<copy src="io()" trait="_IMCNAlertSlp" />

<eq> 1 </eq>

</onlyif>

</add>

</systemcolor>

<brightness> 255 </brightness>

<red> 100 </red>

<green> 100 </green>

<blue> 100 </blue>

</text>


<text name="SleepDebtPct">

<x>

<copy src="parent()" trait="width" />

<sub src="grandparent()" trait="_pctWidth" />

</x>

<justify> &left; </justify>

<string> h </string>

<font> <copy src="grandparent()" trait="_IMCNHUDFont" /> </font>

<alpha> <copy src="grandparent()" trait="alpha" /> </alpha>

<systemcolor> <copy src="sibling(SleepDebtValue)" trait="systemcolor" /> </systemcolor>

<brightness> 255 </brightness>

<red> 100 </red>

<green> 100 </green>

<blue> 100 </blue>

</text>


</rect> <!-- Imp's IMCN_SleepDebtContainer -->

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Hold h to move Imcn hud.

 

Uhud only updates the .xml, and doesn't need an ESP or anything.

Thank you, senterpat! It is funny, because I just found that out by looking at another forum! It was just a shot of luck that on nexusmods, in the comments section, I found this:

 

Can anyone tell me how to move this around on screen?

posted @ 17:44, 27 Mar 2013

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http://newvegas.nexusmods.com/contents/images/noavatar.gif

UZ90 kudos16 posts

hold H.

 

 

 

I'm trying to find a way to let it automatically hide itself.

That is one of the reasons why I use iHud, but this mod (and his others) don't auto hide.

 

I can get the thing to hide completely, but nothing about it showing back up.

 

Then I show up back here and YOU ALSO had this great information! WOW! Thanks to the both of you!! I could find this NOWHERE but by word of mouth, apparently!

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