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Windhelm is broken, scenes and dialogue do not work


TheAmazingDerpMan

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On my most recent game, I have encountered several major issues with Windhelm. First and foremost, none of its citizens have any of their unique dialogue, and none of its scenes play. The opening scene with the Nords bullying the Dark Elf does not start, and talking to people only causes them to say the basic "Need something?", "Hmmm?", or "What can I do for you?" lines, and none of the ones that set them apart (i.e. "The townsfolk call me Captain, because I used to be a sailor.")

 

Because of this, I'm inclined to believe that the "DialogueWindhelm" quest, which holds all of their unique lines, had not started properly. However, attempting to start it with console commands does nothing, and I am trying solutions in the CK to get it to start and function, but to no avail so far.

 

But wait, it gets weirder. None of Windhelm's merchants (blacksmith, general store, innkeeper, etc.) will give me the option to barter. This one isn't an issue of a quest not starting properly, as all merchant bartering is handled by the "DialogueGeneric" quest, which works perfectly fine in all the other cities. The cherry on top is that the White Phial apothecary is closed and locked 24/7, for no apparent reason.

 

Why would this only occur in one city? Is it an error with factions?

 

I have not begun the Civil War. I have the Unofficial Patches, but they are only a few of over 100 mods I'm running. I'm still going through my load order to try and determine a culprit, and will probably take the opportunity to do some spring cleaning in my data folder. If anyone can help me out, it would be much appreciated.

Edited by TheAmazingDerpMan
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All right, I've just run BOSS, and this is what it churned out:

 

Summary Tab:

 

Plugin Type Count Recognised (or sorted by user rules) 113 Unrecognised 43 Inactive 14 All 156 Plugin Message Type Count Warning 0 Error 6 All 36

  • Your masterlist has been updated to revision 7209 (2013-06-17).
  • No change in recognised plugin list since last run.
  • Note: Latest BOSS thread
  • Note: The BOSS team has been overwhelmed with the popularity of submissions of unrecognised plugins from the BOSS Log and the number of outstanding unique submissions. As of 26 April 2013 we are at over 5500+ plugins to add to the Masterlist dating as far back as September 2012. If you are interested in helping to get these plugins added to BOSS's masterlist, please PM Aellis (Bethesda Softworks Forums or Nexus Mods).
  • Note: Your SKSE is up-to-date.

 

SKSE Tab:

 

  • SKSE Version: 0.1.6.15
  • CFM_extensions.dll
  • TKHitStop.dll

 

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There are a few in here which aren't actually set to load, i suppose that calls for more extensive spring cleaning

Edited by TheAmazingDerpMan
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UPDATE: I've done some digging in TES5Edit and it does seem that this quest not being present/running would also affect the bartering dialogue options not being available, as well as stores being permanently closed, so there is no problem with DialogueGeneric. I have also used the program to clean my masterfiles, and the .esp's which needed it.

 

I'm going to create a spell with a scripted effect which will test whether or not the quest is running, starting, or stopping, and display messages accordingly. I'll have results in just a bit.

 

RESULTS:

 

Some luck, I've found that a Stop quest command followed by a reset quest command restores the unique dialogue, but it still hasn't taken care of the vendors. I'll have to sort out a workaround for them.

Edited by TheAmazingDerpMan
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1) Cleaning: clean the plugins flagged by BOSS as containing 'dirty edits' using TES5Edit, including the patch and DLC plugins. You'll need to remove identical to master entries as well as undelete/disable deleted references.

 

  • savaghost's pack o tests.esp Active
    • Contains dirty edits: 39 ITM, 106 UDR records. Needs TES5Editcleaning. A cleaning guide is available here

     

  • It's been a while since I've seen a mod with this many deleted references. This is very amateurish work, if the mod author does not know that deleted references can cause CTDs if they are referenced by another mod loading later in the load order (which is why they need to be set to disabled instead).

 

2) Maintenance: go through the entire BOSS log and look for any error messages, then attend to them. For example...

 

    • Ash Pile Expiration.esp Active
      • Error: Delete. Already included in Unofficial Skyrim Patch.esp.
    • bardsfix.esp Active
      • Error: Delete. Already included in Unofficial Skyrim Patch.esp.
    • CombatMusicFix.esp Active
      • Error: Delete. Already included in Unofficial Skyrim Patch.esp.

     

Since you have USKP, these mods should be uninstalled. There were a few errors I saw when I skimmed the log, so make sure you catch them all.

Try disabling the plugins not recognized by BOSS to see if one of them is the 'culprit.' Is this only happening in Windhelm? Have you tried any other cities?

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Okay, this is slightly awkward. I've managed to fix it, even though I still can't pinpoint how it happened.

 

I've done a lot of cleaning in TES5Edit and removed several plugins which were returning errors, including the ash piles, bards fix, combat music, and savaghost's pack. Even after that, it still didn't work.

 

So, I wrote a script to stop the quest, reset it, and force several aliases to the correct actors, and now all the dialogue and merchants are working just fine. A couple of the scenes didn't fire, but I can live without them.

 

I get the feeling I may never know what caused it, but hopefully nothing like this will happen again now that I'm taking better care of my data folder

 

Still, thanks for responding

 

 

P.S. - Windhelm was the only city affected by this. It all centered around the DialogueWindhelm quest

Edited by TheAmazingDerpMan
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You can actually just use console to stop/start specific 'quests' (after getting their quest ID from the wiki). I suspect one of the mods containing 'dirty edits' probably 'overwritten' something not intended and caused the (quest) dialogue to not start. Another good reason to clean plugins.

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  • 1 month later...

hey I just got the exact same thing on my most recent file.

no scene starting and only generic Dialogue on every NPC in Windhelm.

 

I just started a new save with exactly the same mods loaded and get no problem <.<

Also none of the mods mentioned in your list is one I recently installed

 

Can you tell me the kind of console workaround you used to fix the dialog windhelm quest thing?

or send your script?

 

for now I'm just going to pretend people in Windhelm don't like me :D

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  • 3 years later...
  • 3 years later...

3 Years and no answer? I have the same issue. And in a new save I don't have it.

So, just like the last post:

Can you tell me the kind of console workaround you used to fix the dialog windhelm quest thing?

or send your script?

Three more years, and I have the same problem. It's Windhelm specific.

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