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Weird glitch - Huge weapons on left hand


Alexalmo

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Not sure if this is a normal thing to happen, but in my game I noticed this odd bug that makes anything equipped in my left hand to grow larger, that is, secondary weapons, shields, bows, torches... anything that can be held in the left hand. When a bow is sheathed, for example, it has it's normal size, but when my character grabs it, it becomes larger all of sudden, until I unequip it again. Same goes to shields.

 

It's rather annoying, and can't tell what the cause is. I have Racemenu, but haven't edited my hands or anything. I don't know if the same thing happens to npc's

 

EDIT: Confirmed, it only happens to player, the weapons look their normal size when sheathed or in the back and if used with the right hand. The same thing happens both in first and third person. While it's not gamebreaking, it certainly is annoying. I might download some skeleton to try and fix the problem

 

EDIT2: Disabling Racemenu has fixed the problem. Is this a normal issue? It's not an issue to enable it, create my new character and disabling it again, but if there was a way to fix it without disabling the mod, it'd be good to know

Edited by Alexalmo
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I can think of two places to check on that in racemenu. First, under "Body Scales" and second, under "Weapons" It's possible that while in racemenu, you might have accidentally bumped a slider along the way (idk, just suggesting one "benign" method by which it could ocurr)

 

if this complaint happens to include what I call "lobster hands" (hands that are about 130% of their proper size), I have no answer. I've been struggling with that one pretty much since I began playing and routinely have to reset them using a less intrusive racemenu interface offered by the "A Change of Face" mod. (PS> if lobster hands, don't bother googling it either...almost every post and offered solution on the topic is from VR users talking about first-person hands that are too large)

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