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CTD on trying to load save and many game freezes!


Louizus

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Ok, before I begin I will tell you that I am rather new to modding and have mainly been experimenting with new mods etc. I use BOSS to help with load order and as of yesterday used Wrye Bash to maked bashed patches and TES5Edit to make the merged patches to help me solve my problems, and for the future of my modding experience.

 

So I have recently installed pretty much all of the main mods I would like to use whilst playing Skyrim - around 160ish plugins and possibly more mods which don't actually show up as plugins in the NMM window. I decided to start a new character as the previous one I used was mainly for experimentation, making sure mods did not cause me to CTD abruptly and to try and make sure there were no conflicts which generally just cause problems in the game. I finish the alternate start and make my way to Whiterun. Once I get within the outskirts of Whiterun or actually get lucky enough to make it in there I end up getting a game freeze - all the display is still and there is a frozen image, however the sound 9 times out of 10 is playing fine. Luckily before I get there I save multiple times. Now when I end the game with task manager and start it up again to try and load the previous save up, if that save is in Whiterun or around the outskirts then the game will load for at least 10 minutes+ eventually leading to a CTD. If I decide to load up a previous save before I arrive at Whiterun then I am able to play it until I get close or inside Whiterun, at which time I will inevitably get a game freeze.

 

Basically, I would like to know if my load order is messed up, if i have any conflicts which I may be unaware of due to me being a new member of the modding community, if there is a possible fix and generally anything along these lines would help me greatly and I would appreciate it immensely. I would simply like to get into Skyrim and start up a nice new character and play the game with minimal CTDs and/or game freezes so that I can actually enjoy the experience of a rather heavily modded game (I do not know what constitutes a heavily modded game but I assume 160+ plugins might do). I will try and paste my BOSS log in here to allow you guys to possibly diagnose the culprit(s) of these problems I am having, or at least give me an insight as to how I might go about fixing these problems.

 

 

BOSS
Version 2.1.1


======================================
Summary
======================================


Plugin Type Count
Recognised (or sorted by user rules) 159
Unrecognised 2
Inactive 0
All 161


Plugin Message Type Count
Warning 2
Error 0
All 43


* Your masterlist is already at the latest revision (r7220; 2013-06-19). No update necessary.
* No change in recognised plugin list since last run.
* Note: Latest BOSS thread ("http://forums.bethsoft.com/topic/1462361-relz-boss-for-skyrim/")
* Note: The BOSS team has been overwhelmed with the popularity of submissions of unrecognised plugins from the BOSS Log and the number of outstanding unique submissions. As of 26 April 2013 we are at over 5500+ plugins to add to the Masterlist dating as far back as September 2012. If you are interested in helping to get these plugins added to BOSS's masterlist, please PM Aellis (Bethesda Softworks Forums ("http://forums.bethsoft.com/user/364024-aellis/") or Nexus Mods ("http://forums.nexusmods.com/index.php?showuser=65745/")).
* Note: Your SKSE is up-to-date.


======================================
SKSE Plugins
======================================



SKSE Version: 0.1.6.15

CFM_extensions.dll

FPSCounter.dll Version: 2.1.0.0

showRaceMenu_preCacheKiller.dll


======================================
Recognised Plugins
======================================


These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action.

Skyrim.esm Active

Update.esm Active
* Bash Tag suggestion(s): {{BASH: Delev, Relev}}
* Contains dirty edits: 92 ITM, 3 UDR records. Needs TES5Edit ("http://skyrim.nexusmods.com/mods/25859") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit").


Dawnguard.esm Active
* Contains dirty edits: 619 ITM, 82 UDR records. Needs TES5Edit ("http://skyrim.nexusmods.com/mods/25859") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit").
* Bash Tag suggestion(s): {{BASH: Delev, Relev}}


HearthFires.esm Active
* Contains dirty edits: 184 ITM, 11 UDR records. Needs TES5Edit ("http://skyrim.nexusmods.com/mods/25859") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit").


Dragonborn.esm Active
* Contains dirty edits: 61 ITM, 8 UDR records. Needs TES5Edit ("http://skyrim.nexusmods.com/mods/25859") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit").


ApachiiHair.esm Active

ApachiiHairMales.esm Active

ClimatesOfTamriel.esm Active

Deus Mons.esm Active

ETaC - RESOURCES.esm Active

JSwords.esm Active
* Warning: Original file was released before the Creation Kit (07 Feb. 2012). A fixed and cleaned version can be obtained here ("http://skyrim.nexusmods.com/mods/26230").


Lanterns Of Skyrim - All In One - Main.esm Active

moonpath.esm Active

SPIKE.esm Active

TERAArmors.esm Active

Unofficial Skyrim Patch.esp Active
* Bash Tag suggestion(s): {{BASH: Delev, Relev}}


Unofficial Dawnguard Patch.esp Active
* Bash Tag suggestion(s): {{BASH: Delev, Relev}}


Unofficial Hearthfire Patch.esp Active

Unofficial Dragonborn Patch.esp Active
* Bash Tag suggestion(s): {{BASH: Delev}}


Chesko_Frostfall.esp Active

Better Dynamic Snow.esp Active

ColorfulLightsNoShadows.esp Active

StaticMeshImprovementMod.esp Active

StaticMeshImprovementMod-DragonbornTernFix.esp Active

ApachiiHelmetWigs.esp Active

CAMP Users.esp Active

Dual Sheath Redux.esp Active
* Requires: Java Runtime Environment 7 update 17+


ExpandedJewelryCrafting.esp Active

Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-2.esp Active
* Note: Use only one Lanterns Of Skyrim - All In One esp.


Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-1.esp Active
* Note: Use only one Lanterns Of Skyrim - All In One esp.


Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-3.esp Active
* Note: Use only one Lanterns Of Skyrim - All In One esp.


Lanterns Of Skyrim - All In One - Climates of Tamriel - default.esp Active
* Note: Use only one Lanterns Of Skyrim - All In One esp.


Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-4.esp Active
* Note: Use only one Lanterns Of Skyrim - All In One esp.


Book Covers Skyrim.esp Active

Book Covers Dawnguard.esp Active

Book Covers Hearthfire.esp Active

More Craftables.esp Active
* Bash Tag suggestion(s): {{BASH: Relev}}


Convertible Azura's Star.esp Active

Radiant and Unique Potions Poisons and BOOZE.esp Active

Tytanis.esp Active
* Bash Tag suggestion(s): {{BASH: Delev, Relev}}


ValsCraftingMeltdownAlpha.esp Active

Auto Unequip Ammo.esp Active

Chesko_LoreBasedLoadingScreens.esp Active

DYNAVISION Dynamic Depth of Field.esp Active
* Note: Make sure you have not switched DoF off in your ini file. If you don't see any effect, open you Skyrimprefs.ini and look for 'bDoDepthOfField'. Make sure it is set to 1.


Footprints.esp Active

Footprints - Ash.esp Active

JSwords_Load_Screens.esp Active

RaceMenu.esp Active

RaceMenuPlugin.esp Active
* Note: RaceMenuPlugin is optional and provides support to alter Height, Breast, Glute and Biceps. If you experience issues with it, disable RaceMenuPlugin.esp and inform the author.


WetandCold.esp Active

SkyUI.esp Active

AetheriumSwordsnArmor.esp Active

BlackSacramentArmor.esp Active

BlackSacramentDBReplacer.esp Active

Cloaks.esp Active
* Contains dirty edits: 2 ITM, 0 UDR records. Needs TES5Edit ("http://skyrim.nexusmods.com/mods/25859") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit").


Cloaks - Dawnguard.esp Active

Craftable Artifacts.esp Active

Crossbows_Basic_Collection_EN_LL.esp Active
* Contains dirty edits: 1 ITM, 0 UDR records. Needs TES5Edit ("http://skyrim.nexusmods.com/mods/25859") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit").


DaggerCraft.esp Active

Dread Knight Weapon Set.esp Active

EagleSword.esp Active

Frostmourne.esp Active

hothtrooper44_ArmorCompilation.esp Active
* Contains dirty edits: 7 ITM, 0 UDR records. Needs TES5Edit ("http://skyrim.nexusmods.com/mods/25859") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit").
* Bash Tag suggestion(s): {{BASH: Delev, Relev}}


Jojjos Warglaives.esp Active

JSwordsDistributionBalancePlugin.esp Active

Lich King's Armor.esp Active

Magicka Sabers.esp Active

Medusa and Drakul Armors.esp Active

royal_daedric.esp Active

TERAArmors.esp Active
* Requires: DIMONIZED UNP female body ("http://skyrim.nexusmods.com/mods/6709")


Tribunal Maskes by Zairaam.esp Active

Tribunal Robes by Zairaam.esp Active

Unique Uniques.esp Active

Warglaive of Azzinoth.esp Active

Dr_Bandolier.esp Active

buildablehouse.esp Active

CAMP.esp Active

CornerofTheSkyrim.esp Active

Deus Mons_WithNPCs.esp Active

Elvenwood.esp Active

ElysiumEstate.esp Active

Hunting in Skyrim.esp Active

Liberation Beacon.esp Active
* Contains dirty edits: 10 ITM, 0 UDR records. Needs TES5Edit ("http://skyrim.nexusmods.com/mods/25859") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit").


moonpath_questdata.esp Active

Neiheleim.esp Active

Run For Your Lives.esp Active

When Vampires Attack.esp Active

The Asteria - Dwemer Airship.esp Active

The Paarthurnax Dilemma.esp Active

Acquisitive Soul Gems.esp Active

AchieveThat.esp Active

Babette.esp Active
* Contains dirty edits: 8 ITM, 0 UDR records. Needs TES5Edit ("http://skyrim.nexusmods.com/mods/25859") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit").


Guard Dialogue Overhaul.esp Active

Immersive Weapons.esp Active
* Bash Tag suggestion(s): {{BASH: Delev}}


Proper Aiming.esp Active

RichMerchants.esp Active
* Bash Tag suggestion(s): {{BASH: Relev}}
* Warning: Possible conflict with Vendor-version of Midas Magic in Skyrim, use Reactor-version.


dD - Enhanced Blood Main.esp Active

dD-Dragonborn-Dawnguard-EBT Patch.esp Active

aMidianborn_Skyforge_Weapons.esp Active

ETaC - Villages Complete.esp Active

ETaC - Morthal.esp Active
* Contains dirty edits: 31 ITM, 0 UDR records. Needs TES5Edit ("http://skyrim.nexusmods.com/mods/25859") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit").


Helgen Reborn.esp Active

Solitude A City Of Trade.esp Active

BFT Ships and Carriages - HF.esp Active
* Contains dirty edits: 64 ITM, 0 UDR records. Needs TES5Edit ("http://skyrim.nexusmods.com/mods/25859") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit").


Unique Region Names.esp Active

Open Cities Skyrim.esp Active

OCS + Hearthfire Patch.esp Active

OCS + Dragonborn.esp Active

SoS - The Dungeons.esp Active
* Note: Do not use the Crash Fix ESP for this mod. It is flagged as a master and is only meant as a last resort for fixing crashes.


SoS - The Wilds.esp Active
* Note: Do not use the Crash Fix ESP for this mod. It is flagged as a master and is only meant as a last resort for fixing crashes.


SoS - Civilization.esp Active
* Note: Do not use the Crash Fix ESP for this mod. It is flagged as a master and is only meant as a last resort for fixing crashes.


ClimatesOfTamriel-Sound.esp Active

EnhancedLightsandFX.esp Active

ELFX - Exteriors.esp Active

ELFX - Moonpath.esp Active

ELFX - Dawnguard.esp Active

ClimatesOfTamriel-Dawnguard-Patch.esp Active

ClimatesOfTamriel-Dragonborn-Patch.esp Active

ClimatesOfTamriel-Interiors-Warm.esp Active
* Incompatible with: Realistic Lighting Overhaul


ClimatesOfTamriel-Nights-Level-2.esp Active

ELFXEnhancer.esp Active

SoS - The Wilds-PatchCoTSounds.esp Active
* Note: Use only one Sounds of Skyrim - The Wilds and CoT patch.


SoS - The Wilds-PatchCoT.esp Active
* Note: Use only one Sounds of Skyrim - The Wilds and CoT patch.


SoS - Civilization -PatchCoTSounds.esp Active
* Note: Use only one Sounds of Skyrim - Civilization and CoT patch.


SoS - Civilization-PatchCoT.esp Active
* Note: Use only one Sounds of Skyrim - Civilization and CoT patch.


Predator Vision.esp Active

Apocalypse - The Spell Package.esp Active
* Contains dirty edits: 11 ITM, 0 UDR records. Needs TES5Edit ("http://skyrim.nexusmods.com/mods/25859") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit").


MidasSkyrim.esp Active

DeadlySpellImpacts.esp Active

Teleport.esp Active

Enchanting Freedom.esp Active
* Contains dirty edits: 2 ITM, 0 UDR records. Needs TES5Edit ("http://skyrim.nexusmods.com/mods/25859") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit").


The Dance of Death - Ultimate Edition.esp Active
* Contains dirty edits: 1 ITM, 0 UDR records. Needs TES5Edit ("http://skyrim.nexusmods.com/mods/25859") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit").


ABT - Loot Arrows +50%.esp Active

ABT - Faster Bolts Improved +50%.esp Active

ABT - Faster Arrows Improved +50%.esp Active

ABT - Merchants Arrows +50%.esp Active

ABT - Increased Bolts Damage (Vanilla) +100%.esp Active

ABT - Increased Progressive Damage (Vanilla) +100%.esp Active

ABT - Recover +25% Arrows and Bolts.esp Active

Sneak Tools.esp Active

Sneak Tools Vanilla Hoods.esp Active

Sneak Tools Vanilla Masks.esp Active

Vampirelordroyal.esp Active

TheEyesOfBeauty.esp Active

Blaze Of Eventide.esp Active

EMCompViljaSkyrim.esp Active

EMViljaInSolstheimAddOn.esp Active

moveit.esp Active

Alternate Start - Live Another Life.esp Active

Basvanbeu MuscleTextureChanger with Navetsea set.esp Active

WATER.esp Active

WATER Plants.esp Active

WATER DB Waves.esp Active

Blacksmithforge water fix Vanilla.esp Active

Blacksmithforge water fix DG.esp Active

Blacksmithforge water fix DB.esp Active

GreenWaterFix_v2withDawnguard.esp Active

Bashed Patch, 0.esp Active

Dual Sheath Redux Patch.esp Active


======================================
Unrecognised Plugins
======================================


The following plugins were not found in the masterlist, and must be positioned manually, using your favourite mod manager or by using BOSS's user rules functionality. You can submit unrecognised plugins for addition to the masterlist directly from this log by clicking on a plugin and supplying a link and/or description of its contents in the panel that is displayed.

Apex Werewolf.esp Active

TES5MergedPatch.esp Active

 

 

As a quick footnote before finishing this post off, I have not cleaned any dirty edits with TES5Edit as of yet, the only thing I have done with that tool is create the merged patches. I read somewhere that its best to leave mod cleaning to mod authors, regardless I would still be willing to learn how to clean these dirty edits if this turns out to be the problem. I have also only used Wrye Bash to make bashed patches, all of my mods are downloaded and installed with NMM as I only just got Wrye Bash yesterday to try and see if bashed patches would fix my problem and it seems a rather tedious and arduous task to move all my mods into folders which are compatible with it in order to reinstall them all again. Sorry to be going on but there is one last thing, I have the warning about the JSwords.esm and it tells me to download a Sharlikran's Compatibility Patch. I have done so and yet I still get this warning, however it doesn't seem to affect the mod or my gameplay as this was one of the first mods installed.

 

I have tried to give you guys as much information as possible in order to help me out but if there is any further things you need to know then just ask. Thank you for any replies and anyone who can offer me any help in advance! =D

Edited by Louizus
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Just one thing. READ the report. You have various mods that are telling you to use only one and you have multiple copies active. For instance, when it says "Note: Use only one Lanterns Of Skyrim - All In One esp." that's what it means. Only one, not five.

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Oh shoot, thanks for the heads up. Yeah, normally I just scan through it and don't take the time out to read it thoroughly enough. I will do this and try and load a save in or around Whiterun and also try a new game and see if, when I get to Whiterun, it crashes or not. I'll get back as soon as I get to it!

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1. Yes, only use 1 plugin for lanterns of skyrim.

2. You have TONS of mods that need cleaning in TESVEdit. Watch this to learn how to clean ITM's and UDR's with TESVEdit http://www.youtube.com/watch?v=fw3g_N1jcZQ

3. I would bet you my pay check, your random CTD's are being caused by Open Cities if you're running the 0.99 or 0.99b from the nexus. I had the same exact issues, particularly whiterun, but pretty much anywhere I would get random CTD's, more so around cities. Open Cities in theory is a fantastic idea, but in practice, there was a reason Bethesda put gates and loading screens at the cities. If you "have to have" Open Cities, get it from Dark Creations, there is a 1.0 release that is much more stable, which will eventually make it to the nexus when it's no longer being beta tested.

 

Try disabling Open Cities and rechecking if you get CTD's around whiterun... I bet you won't. Either way, good luck.

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Before I reply to you markus I have to ask something which might seem nooby, how do I delete the merged patches from TES5Edit from my plugin load order in NMM? There doesn't seem to be an option and I would like to keep renaming the merged patches the same just so I know what's going on. Now then, I have unchecked all the Lanterns for Skyrim plugins which I do not need and I shall watch that video and clean the rest of the plugins which need doing so, quick question about this though, I don't need to clean the official DLCs or the Update.esm do I? Thank you for the idea with Open Cities, I thought it was a great idea but if that is what you believe is causing these game freezes and CTDs upon loading the saves in these areas then I can deal without it. Thanks for the help! I will be sure to let you know how it goes when I finally clean all the dirty edits :).

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Yes, clean all the official DLC's and Update.esm, those are actually the files Gopher uses to teach you how to clean mods in the video, you clean all your nexus mods the same way you clean Update, and all the DLC's. I'm not terribly familiar with NMM, as I had some major issues when I started modding, and after I had to do a clean install of Skyrim and all my mods, I went strictly manual install, so I could better understand what I was doing, and how it was affecting things. I do know NMM has a disable mod, and a delete mod button, but I'm unsure if that works on merged or bashed patches. Please don't take this as condescending, or rude, but if you don't understand what's going on "under the hood" of a merged patch, you really shouldn't be using them. Merged patches are the type of thing that can go haywire real quick. Wrye Bash for "noob" mod users, the only things you should be doing is building and rebuilding a bashed patch, not making merged patches based off youtube videos (except Gopher, he's the ONLY exception to the rule in my book). I've been using the Open Cities 1.0 Beta from Dark Creations, and have yet to experience a CTD. But when I had Open Cities 0.99b, I was CTD'ing like crazy, as soon as I disabled it... it was like night and day, not a single CTD for hours on end. Also, you'll need to ditch your saves, as they are likely bad, and you'll continue getting CTD's, or extended loading, or non-loading even with things disabled or deleted.

 

Good Luck.

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Alright, thanks for all the help man! I've just cleaned the masters from the official stuff, I'm gonna go through and clean all of the other mods that need it and then I'll start up a new game and see if the problem persists. If it does then I'll go and get the Dark Creations Open Cities instead :D. I shall reply when I've finished everything and checked whether its all working :P.

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Also, just a note to forum/thread etiquette: Enclose something large (like your BOSS list) in spoiler tags. Basically you type whatever your problem is and then {spoiler} BOSS List {/spoiler} except you use normal brackets like these [ ] instead of the squiggly { } brackets, and it will look like this:

 

 

BOSS List

 

 

Just a heads up... surprised someone didn't "yell" at you for that, it takes up tons of screen real estate :biggrin:

 

EDIT: In fact, if you want, you can edit your original post and put the spoilers in :D

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Alright, thanks for all the help man! I've just cleaned the masters from the official stuff, I'm gonna go through and clean all of the other mods that need it and then I'll start up a new game and see if the problem persists. If it does then I'll go and get the Dark Creations Open Cities instead :biggrin:. I shall reply when I've finished everything and checked whether its all working :P.

Make sure you disable, and delete the 0.99b Open Cities before installing the 1.0 Open Cities.

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Oh, thanks man! You can probably tell I'm new to all this sorta stuff then haha. Thanks for all of your help anyway :smile:, Still going through the dirty edits and cleaning them too! I'll keep you updated.

 

Edit: Ok, I've managed to clean all of the dirty edits. I have disabled and deleted Open Cities from NMM which should have done the trick. I have tried to download it from Dark Creations but once it is downloaded it comes up with an error saying it can't be opened. I think I'll be able to deal without it until a more stable version comes out anyway. I'm going to start a new game on Skyrim now and just make sure its running fine around and inside Whiterun.

Edited by Louizus
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