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Creation Kit Dialogue "Hellos" not working


lyosea

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I've been working on dialogue for my fallout 4 mod and have been trying to get the npcs in my game world to say generic lines of dialogue when you talk to them. The ways to do that is the greeting, hello or idle topic text. I made 20 lines of dialogue and set each dialogue with a condition to only be said by npcs in said faction. That didn't seem to work. I then went in the "quest data" section and put the condition there and deleted the original conditions in the dialogues. That didn't work either. I have no idea why it's not working because I set it up very similar to the main bethesda quest generic dialogues. Here's a picture showing my attempts.

https://imgur.com/2WwvDEH

https://imgur.com/IM2gndy

https://imgur.com/VeEOnU5

And here's the faction that I made for the dialogue

https://imgur.com/zIwwkyy

I'm pretty much almost finished the mod, just this little thing getting in the way. I should also mention I haven't really made a "location zone" for the townsquare where the npcs roam.

I don't know if thaat's important.

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If they are saying base game lines (you have not specified) then compare the priority of your dialog quest to the priority of the dialog quest whos lines they are using.

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If they are saying base game lines (you have not specified) then compare the priority of your dialog quest to the priority of the dialog quest whos lines they are using.

No the lines that I made are completely from scratch, they're not reused lines. I put about 20 npcs(also custom made) in a faction and conditioned the hello topic lines to only be said by npcs in the certain faction.

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That is not what I am suggesting.

 

Are thay saying any base game lines ? if yes then that would be a dialog quest priority issue.

 

If they aint saing nuffing and your dialog quest is running and you have subtitles turned on so its not a audio issue then you probably have a voice/condition issue on your dialog.

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That is not what I am suggesting. What lines are they saying if anything ?

No, there's no base game lines. Just generic stuff I wrote up like. "My why don't you look sexy today." And then I recorded dialogue lines in audacity for each line for each default voice type folder. Such as MaleOld FemaleOld etc

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That is not what I am suggesting.

 

Are thay saying any base game lines ? if yes then that would be a dialog quest priority issue.

 

If they aint saing nuffing and your dialog quest is running and you have subtitles turned on so its not a audio issue then you probably have a voice/condition issue on your dialog.

I figured it out. It was the famous bug where quests don't work at all. Unchecking and rechecking mod fixed it. Sorry for wasting your time. :D

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