BannedDPS Posted June 21, 2013 Share Posted June 21, 2013 Whenever I level up, I only gain 1 perk per level even though I've configured the ini file to gain 2 perks per level. I removed all the semi-colons in front of the values, updated SKSE, but it still doesn't work. I'll post my ini below. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; IF YOU DON'T KNOW HOW WORKS AND HOW TO MODIFY AN INI FILE PLEASE READ:; http://en.wikipedia.org/wiki/INI_file;; Anything behind a semicolon is considered a comment and has no effect;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;[General];DO NOT MODIFY THIS VALUE;INI file versioniINIFileVersion = 3;Enable(1) or Disable(0) the plugin;Default value = 0bEnabled=1;Enable(1) or Disable(0) the AutoUpdate functionality. IT MIGHT NOT WORK WITH CERTAIN SKYRIM VERSION! ENABLE AT YOUR OWN RISK!;Default value = 0bAutoUpdate=0;Enable(1) or Disable(0) the Uncapper Skill Level Caps;;Default value = 0bUseSkillCaps=1;Enable(1) or Disable(0) the Uncapper Skill caps inside formulas governed by skills.;Default value = 0bUseSkillFormulaCaps=1;Enable(1) or Disable(0) the ingame Enchanter Uncapper skill caps;Default value = 0bUseEnchanterCaps=1;Enable(1) or Disable(0) the Uncapper Skill Experience Gained Multipliers;;Default value = 0bUseSkillExpGainMults=1;Enable(1) or Disable(0) the Uncapper Skill Experience to Player's Character Experience Multipliers;;Default value = 0bUsePCLevelSkillExpMults=1Enable(1) or Disable(0) the number of perks gained, set by the Uncapper, at each level upDefault value = 1bUsePerksAtLevelUp=1;Enable(1) or Disable(0) the number of health points, set by the Uncapper, gained at each level up when Health is selected during the Level Up screen;Default value = 0bUseHealthAtLevelUp=1;Enable(1) or Disable(0) the number of magicka points, set by the Uncapper, gained at each level up when Magicka is selected during the Level Up screen;Default value = 0bUseMagickaAtLevelUp=1;Enable(1) or Disable(0) the number of stamina points, set by the Uncapper, gained at each level up when Stamina is selected during the Level Up screen;Default value = 0bUseStaminaAtLevelUp=1;Enable(1) or Disable(0) the number of "Carry Weight" points, set by the Uncapper, gained at each level up when Health is selected during the Level Up screen;Default value = 0bUseCarryWeightAtHealthLevelUp=0;Enable(1) or Disable(0) the number of "Carry Weight" points, set by the Uncapper, gained at each level up when Magicka is selected during the Level Up screen;Default value = 0bUseCarryWeightAtMagickaLevelUp=0;Enable(1) or Disable(0) the number of "Carry Weight" points, set by the Uncapper, gained at each level up when Stamina is selected during the Level Up screen;Default value = 0bUseCarryWeightAtStaminaLevelUp=1[skillCaps]; Set the Skill Level Cap to; Between 0 and 10000;; Using too low or too high values may crash the game. Handle them with caution.; Default game value = 100iAlchemy=300iAlteration=300iArchery=300iBlock=300iConjuration=300iDestruction=300iEnchanting=300iHeavyArmor=300iIllusion=300iLightArmor=300iLockpicking=300iOneHanded=300iPickpocket=300iRestoration=300iSmithing=300iSneak=300iSpeech=300iTwoHanded=300[skillFormulaCaps]; Set the Skill Formula Cap to; If your skill level is higher than the cap set below, then the skill level showing in game will be capped and displayed in red color (like if it was affected by a negative enchantment); Between 0 and 10000;; Using too low or too high values may crash the game. Handle them with caution.; Default game value = 100iAlchemy=150iAlteration=150iArchery=150iBlock=150iConjuration=150iDestruction=150iEnchanting=150iHeavyArmor=150iIllusion=150iLightArmor=150iLockpicking=150iOneHanded=150iPickpocket=150iRestoration=150iSmithing=150iSneak=150iSpeech=150iTwoHanded=150[EnchanterCaps];However high the Enchanting skill is, the following values set an Enchanting skill level cap when using the ingame Enchanter.;If bSkillFormulaCaps is enabled, then the following values are also capped by iEnchanting inside [skillFormulaCaps], if iEnchanting is lower.; Between 0 and 10000;;Max Enchanting skill level for enchantment magnitude.iMaxEnchantingLevelForMagnitude=150;Max Enchanting skill level for enchantment charges;A value higher than 199 will cause inconsistencies in vanilla Skyrim.iMaxEnchantingLevelForCharges=150[skillExpGainMults]; Set the Skill Experience Gained Multiplier to; betwen 0.0 and 10000.0; Using too low or too high values may crash the game. Handle them with caution.; Default game value = 1.0;(Setting bUsePCLevelNotBaseSkillLevel to 1, will use Character Level instead of Base Skill Level for the subsections)fAlchemy=0.80fAlteration=0.7fArchery=0.7fBlock=0.9fConjuration=0.75fDestruction=0.85fEnchanting=0.8fHeavyArmor=0.9fIllusion=0.85fLightArmor=0.9fLockpicking=0.6fOneHanded=0.75fPickpocket=0.7fRestoration=0.85fSmithing=0.75fSneak=0.7fSpeech=0.8fTwoHanded=0.8bUsePCLevelNotBaseSkillLevel=1; All the subsections of SkillExpGainMults below allow to set an additional multiplier depending on the base skill level, independantly for each skill.; The format is PlayerLevel = Multiplier. You can specify many different levels.; If a specific level is not specified then the closest lower level setting is used.; Default value: 1=1.0[skillExpGainMults\Alchemy]1=1.0[skillExpGainMults\Alteration]1=1.0[skillExpGainMults\Archery]1=1.0[skillExpGainMults\Block]1=1.0[skillExpGainMults\Conjuration]1=1.0[skillExpGainMults\Destruction]1=1.0[skillExpGainMults\Enchanting]1=1.0[skillExpGainMults\HeavyArmor]1=1.0[skillExpGainMults\Illusion]1=1.0[skillExpGainMults\LightArmor]1=1.0[skillExpGainMults\Lockpicking]1=1.020=0.840=0.660=0.580=0.45100=0.4[skillExpGainMults\OneHanded]1=1.0[skillExpGainMults\Pickpocket]1=1.0[skillExpGainMults\Restoration]1=1.0[skillExpGainMults\Smithing]1=1.0[skillExpGainMults\Sneak]1=1.0[skillExpGainMults\Speech]1=1.0[skillExpGainMults\TwoHanded]1=1.0[PCLevelSkillExpMults]; Set the Skill Experience to Player's Character Experience Multipliers to; betwen 0.0 and 10000.0; Using too low or too high values may crash the game. Handle them with caution.; Default game value = 1.0; (Setting bUsePCLevelNotBaseSkillLevel to 1, will use Character Level instead of Base Skill Level for the subsections)fAlchemy=0.71fAlteration=1.0fArchery=1.0fBlock=1.0fConjuration=1.0fDestruction=1.0fEnchanting=0.75fHeavyArmor=1.0fIllusion=1.0fLightArmor=1.0fLockpicking=1.0fOneHanded=1.0fPickpocket=1.0fRestoration=1.0fSmithing=0.65fSneak=1.0fSpeech=0.65fTwoHanded=1.0bUsePCLevelNotBaseSkillLevel=0; All the subsections of PCLevelSkillExpMults below allow to set an additional multipliers depending on the base skill level, independantly for each skill.; The format is PlayerLevel = Multiplier. You can specify many different levels.; If a specific level is not specified then the closest lower level setting is used.; Default value: 1=1.0[PCLevelSkillExpMults\Alchemy]1=1.0[PCLevelSkillExpMults\Alteration]1=1.0[PCLevelSkillExpMults\Archery]1=1.0[PCLevelSkillExpMults\Block]1=1.0[PCLevelSkillExpMults\Conjuration]1=1.0[PCLevelSkillExpMults\Destruction]1=1.0[PCLevelSkillExpMults\Enchanting]1=1.0[PCLevelSkillExpMults\HeavyArmor]1=1.0[PCLevelSkillExpMults\Illusion]1=1.0[PCLevelSkillExpMults\LightArmor]1=1.0[PCLevelSkillExpMults\Lockpicking]1=1.0[PCLevelSkillExpMults\OneHanded]1=1.0[PCLevelSkillExpMults\Pickpocket]1=1.0[PCLevelSkillExpMults\Restoration]1=1.0[PCLevelSkillExpMults\Smithing]1=1.0[PCLevelSkillExpMults\Sneak]1=1.0[PCLevelSkillExpMults\Speech]1=1.0[PCLevelSkillExpMults\TwoHanded]1=1.0[PerksAtLevelUp];Set the number of perks gained at each level up. If a specific level is not specified then the closest lower level setting is used.;Default game value is one perk per level (you can also use float as value, for example 1.25 per points per level); Level (2..10000) = Perks (0..255);;In the following inactive commented example the player will gain 1 perk per level at and from level 2 to 9, then 2 perks per level at and from level 10 to 29,;then 4 perks per level at and from level 30 to 94, then no perk at all per level for level 95 and above2=110=230=495=32=1.43=1.220=1.2540=1.34[HealthAtLevelUp];Set the number of health points gained at each level up when Health is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.;Default game value is 10 points per level; Level (2..10000) = Points (0..10000);;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above;;2=10;10=20;30=40;95=02=155=1210=1015=825=740=660=5[MagickaAtLevelUp];Set the number of magicka points gained at each level up when Magicka is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.;Default game value is 10 points per level; Level (2..10000) = Points (0..10000);;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above;;2=10;10=20;30=40;95=02=155=1210=1015=825=740=660=5[staminaAtLevelUp];Set the number of stamina points gained at each level up when Stamina is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.;Default game value is 10 points per level; Level (2..10000) = Points (0..10000);;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above;;2=10;10=20;30=40;95=02=155=1210=1015=825=740=660=5[CarryWeightAtHealthLevelUp];Set the number of "Carry Weight" points gained at each level up when Health is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.;Default game value is 0 points per level; Level (2..10000) = Points (0..10000);;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above;;2=10;10=20;30=40;95=02=0[CarryWeightAtMagickaLevelUp];Set the number of "Carry Weight" points gained at each level up when Magicka is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.;Default game value is 0 points per level; Level (2..10000) = Points (0..10000);;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above;;2=10;10=20;30=40;95=02=0[CarryWeightAtStaminaLevelUp];Set the number of "Carry Weight" points gained at each level up when Stamina is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.;Default game value is 5 points per level; Level (2..10000) = Points (0..10000);;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above;;2=10;10=20;30=40;95=02=155=1210=1015=825=740=660=5 Link to comment Share on other sites More sharing options...
Nudedragon Posted June 21, 2013 Share Posted June 21, 2013 [PerksAtLevelUp] ;Set the number of perks gained at each level up. If a specific level is not specified then the closest lower level setting is used. ;Default game value is one perk per level (you can also use float as value, for example 1.25 per points per level) ; Level (2..10000) = Perks (0..255) ; ;In the following inactive commented example the player will gain 1 perk per level at and from level 2 to 9, then 2 perks per level at and from level 10 to 29, ; then 4 perks per level at and from level 30 to 94, then no perk at all per level for level 95 and above ; ;2=1 ;10=2 ;30=4 ;95=0 2=1.4 3=1.2 The above is the skyre ini preset for the elys uncapper, only including the perks section. Take that, replace yours with this. Then, replace the 1.4 with a 2, and delete the second line. Don't fiddle with the inactive example this time. If that doesn't work, I can't help ya. Link to comment Share on other sites More sharing options...
hoojahmoolah Posted June 22, 2013 Share Posted June 22, 2013 (edited) Are you using Mod Organiser or a similar mod installer that does *not* load the mods directly into the game folders? This was my problem and the reason why SKSE was not reading the Uncapper .ini file. Move both the uncapper's .dll and the .ini file you wish to use into the SKSE plugin directory of your game and it should work. Edited June 22, 2013 by hoojahmoolah Link to comment Share on other sites More sharing options...
DhaMeme Posted November 3, 2014 Share Posted November 3, 2014 If the problem still isn't fixed after you've tried what has been said above,then this might help:At the beginning,if you scroll down,you'll find something like this:;Enable(1) or Disable(0) the number of perks gained, set by the Uncapper, at each level up;Default value = 0bUsePerksAtLevelUp=0IF the value of "Perks at lvl up" is 0...then that's your problem.The other values like Hp/lvl and others are also turned off and you just need to turn them onIf this doesn't help...Idk what will. Link to comment Share on other sites More sharing options...
replica102 Posted December 31, 2014 Share Posted December 31, 2014 Don't know if anyone is still looking for an answer, but here's what worked for me. If you're using Mod Organizer and used it to install the plugin, you either have to edit the plugin inside of Mod Organizer's Mods folder, or remove it from there and install it under Skyrim/Data/SKSE/Plugins. I moved mine, and it worked. You will still need to edit bUsePerksAtLevelUp=0 to =1, but if you've already done that and you used Mod Organizer, this should do it. Hope this helps someone. Link to comment Share on other sites More sharing options...
CihanSan Posted May 15, 2015 Share Posted May 15, 2015 Thank you guys! Link to comment Share on other sites More sharing options...
tardbard Posted January 4, 2016 Share Posted January 4, 2016 [PerksAtLevelUp];Set the number of perks gained at each level up. If a specific level is not specified then the closest lower level setting is used.;Default game value is one perk per level (you can also use float as value, for example 1.25 per points per level); Level (2..10000) = Perks (0..255);;In the following inactive commented example the player will gain 1 perk per level at and from level 2 to 9, then 2 perks per level at and from level 10 to 29,; then 4 perks per level at and from level 30 to 94, then no perk at all per level for level 95 and above;;2=1;10=2;30=4;95=02=1.43=1.2 The above is the skyre ini preset for the elys uncapper, only including the perks section. Take that, replace yours with this. Then, replace the 1.4 with a 2, and delete the second line. Don't fiddle with the inactive example this time. If that doesn't work, I can't help ya. I am using NMM and my game is not showing any signs of the UnCapper in-game, no extra perks, no extra magica-stamina-health, and worst of all, NO LEVELING PAST 100! I need to find a solution to this problem or i will loose all hope in SkyRe... Link to comment Share on other sites More sharing options...
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