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OOO quests crashing


Neterkare

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I am trying to do the Skyrim Bandit Clans and Light through the darkness but it's impossible to complete them, the problem is:

 

Skyrim bandit clans: game crashes when i am "close" to the leaders, after a few seconds;

Light through the darkness: games crashes when i am close to Volmyr, after a few seconds.

 

I assume it's something to do with named NPCs. I also assume every other quest will crash in the same way, for the same reasons.

 

Active Mod Files:

00  Oblivion.esm
01  All Natural Base.esm  [Version 1.38]
02  Cobl Main.esm  [Version 1.72]
03  TamRes_LandscapeResource.esm
04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.5.10]
05  TamrielTravellers.esm  [Version 1.39c]
06  Better Cities Resources.esm  [Version 6.0.13]
07  TamRes.esm
08  CM Partners.esm
09  Oblivifall Master File.esm  [Version 1.2]
0A  Knights - Revelation.esm
0B  Cobl Glue.esp  [Version 1.72]
0C  Unofficial Oblivion Patch.esp  [Version 3.5.6]
0D  Oblivion Citadel Door Fix.esp
**  Oblivion Vwalk UOS.esp
0E  DLCShiveringIsles.esp
0F  Unofficial Shivering Isles Patch.esp  [Version 1.5.9]
**  DLCShiveringIsles Vwalk UOS.esp
**  DLCShiveringIsles Vwalk DG_DS UOS.esp
10  Better Cities .esp  [Version 6.0.10]
11  Cobl Si.esp  [Version 1.63]
12  DLCHorseArmor.esp
13  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.9]
14  DLCVileLair.esp
15  DLCVileLair - Unofficial Patch.esp  [Version 1.0.11]
16  DLCMehrunesRazor.esp
17  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.7]
**  DLCMehrunesRazor Vwalk UOP.esp
18  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
19  DLCThievesDen.esp
1A  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.15]
1B  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.14]
**  DLCThievesDen Vwalk UOP.esp
1C  DLCBattlehornCastle.esp
1D  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.12]
1E  DLCFrostcrag.esp
1F  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.10]
**  DLCFrostcrag Vwalk.esp
20  Knights.esp
21  Knights - Unofficial Patch.esp  [Version 1.1.8]
22  Kvatch Rebuilt.esp  [Version 3.0RC3]
23  Companion Neeshka.esp
24  Oblivion_Character_Overhaul.esp  [Version 2.0]
++  Companion Neeshka OCO Dark Elf.esp
25  DLCOrrery.esp
26  DLCOrrery - Unofficial Patch.esp  [Version 1.0.7]
**  DLCOrrery Vwalk.esp
**  Knights Vwalk UOP.esp
27  TamRes.esp
28  All Natural - Real Lights.esp  [Version 1.38]
29  Oscuro's_Oblivion_Overhaul.esp  [Version 1.5.10]
2A  Tamriel.esp
2B  OOOExtended.esp
++  LoadingScreens.esp
2C  OOOShiveringIsles.esp
2D  ElsweyrAnequina.esp
2E  TWMP_Valenwood_Elsweyr.esp
2F  ElsweyrPelletine.esp  [Version 1.42]
30  Unofficial Elsweyr Anequina Patch.esp
31  Legion-occupied Forts.esp
32  Tales from Elsweyr Anequina.esp
33  Oblivifall - Losing My Religion.esp  [Version 1.43]
34  Castle Almgard V25.esp
35  DLCFrostcragReborn.esp  [Version 1.4.7]
36  All Natural.esp  [Version 1.38]
37  Enhanced Daedric Invasion.esp
**  Oscuro's_Oblivion_Overhaul Vwalk.esp
38  bgMagicEV.esp  [Version 1.7EV]
39  Oblivion Content Restoration Project.esp
3A  All Natural - SI.esp  [Version 1.38]
3B  GOSH.esp
3C  Knights - Revelation.esp
3D  Vampire Hunting - Order of the Virtuous Blood.esp
3E  Oblivifall - Losing My Religion KOTN.esp  [Version 1.0]
3F  More Effective Enchantments.esp
40  Enhanced Economy.esp  [Version 5.4.3]
41  BookTrackerOBSE.esp
42  Display Stats.esp  [Version 2.0.1]
43  DropLitTorchOBSE.esp  [Version 2.4]
44  MigWolfRestore.esp  [Version 1.0]
45  MiscTracker.esp  [Version 1.1]
46  Note to Self.esp
47  Quick Wardrobe.esp
48  QZ Easy Menus.esp
49  Dynamic Map.esp  [Version 2.1.1]
++  DLCSpellTomes - OBSEfixer.esp  [Version 2.2]
++  Oscuro's_Oblivion_Overhaul - DropLitTorchOBSE.esp  [Version 2.4]
++  TamrielTravellerAdvscript.esp  [Version 1.39c]
4A  TamrielTravellersItemsCobl.esp  [Version 1.39c]
++  ShiveringIsleTravellersFriendlyFactions.esp  [Version 1.39c]
4B  Desert_AlikR.esp
4C  IlluminationWithin.esp
4D  GOSH Region Ambiance.esp
4E  DialogTweaks.esp  [Version 1.2.1]
4F  Cobl Tweaks - OOO.esp  [Version 1.72]
50  OOO 1.32-Cobl.esp  [Version 1.72]
**  Oblivion_Character_Overhaul Vwalk.esp
++  Cobl Tweaks.esp  [Version 1.44]
51  ImpeREAL Empire - Unique Forts.esp
52  mythsandlegends.esp
53  Dwemer Ruins.esp
54  The Kingdom of Shadow test1.esp  [Version 1.5]
55  TamrielTravellers4OOO.esp  [Version 1.39c]
56  CurseOfHircine.esp
**  TamrielTravellers4OOO Vwalk.esp
++  Cobl Tweaks - OOO Mergeable.esp  [Version 1.72]
++  OCO_UOP_USIP_Patch.esp
**  Oblivifall - Losing My Religion Vwalk.esp
57  Kvatch Rebuilt Weather Patch.esp
58  SRJspiderDaedra.esp
**  The Kingdom of Shadow test1 Vwalk.esp
**  Vampire Hunting - Order Of The Virtuous Blood Vwalk.esp
59  P1DKeyChainSI Merged.esp
++  bgMagicItemSigil.esp  [Version 1.68EV]
++  Unique Loot Deleveled.esp
**  OOOExtendedArcheryPatch.esp
5A  Immersive Weapons.esp
**  EVE_StockEquipmentReplacer for OOO.esp
**  EVE_StockEquipmentReplacer.esp
5B  Plate Armor Plus - OOO_FCOM_version.esp
**  HGEC_special_armor_repl.esp
5C  BrotherhoodRenewed.esp  [Version 1.1.2]
**  BrotherhoodRenewed Vwalk.esp
5D  24HrArenaAliveV2.esp
5E  24HrArenaAliveV2Towers.esp
5F  24HrArenaAliveLow.esp
**  ElsweyrAnequina Vwalk.esp
60  ElsweyrAnequinaDuneClutterRemover.esp
61  Oblivifall - Losing My Religion Kvatch Rebuilt.esp  [Version 1.0]
62  IWR-Lights.esp
63  IWR-Windows.esp
64  Moriarcis.esp
65  ElsweyrCityExtension.esp
66  ElsweyrAnequinaPatch.esp
67  Cities Alive At Night.esp
68  FrostcragRebornCobl.esp
69  Oblivion Content Restoration Project -- Knights.esp
**  Knights - Revelation Vwalk.esp
**  EVE_KnightsoftheNine.esp
6A  More Effective Enchantments Knights.esp
**  Tales from Elsweyr Anequina Vwalk.esp
6B  ImpeREAL Empire - Unique Forts - OOO FCOM patch by Xtudo.esp
**  ImpeREAL Empire - Unique Forts Vwalk.esp
6C  Better Cities - House Price Patch.esp  [Version 6.0.10]
6D  Harvest [Flora].esp  [Version 3.0.0]
++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]
**  ApparatusIcons.esp
6E  Auto Update Leveled Items And Spells.esp  [Version 1.2.5]
6F  HUD Status Bars.esp  [Version 5.3.2]
70  Kosai's Welkynd Armor.esp
71  MagicArrows.esp  [Version 2.0]
72  MinotaurHeadButt.esp  [Version 1.3]
73  Oblivifall - New Classes.esp  [Version 1.21]
++  Realistic Misc Item Value.esp
74  Skill Perk Descriptions.esp  [Version 1.1]
75  Soulgem Magic.esp  [Version 2.0]
76  Stav_ImperialDragon.esp
77  Active_Inventory_Spell_1.2.esp
78  Summon Dremora Lord Saved.esp
79  Advanced Magecraft.esp
7A  SSEE.esp
7B  Speedy Looting OBSE.esp
7C  Speedy Looting - OOO.esp
7D  Unequip Broken Armor.esp  [Version 2.8.2]
7E  AdvancedMagicLeveling.esp
7F  _Ren_BeautyPack_onlyhairs.esp
80  Nec - Extra Mystic Elf Face.esp
81  _Ren_BeautyPack_full.esp
82  Better Looking Dremora Playable.esp
**  CM Partners Vwalk.esp
83  All Natural Real Lights - Better Cities IC Patch.esp
84  CM Partners.esp
85  ValenwoodIslands.esp
86  RTT.esp
87  PersuasionOverhaul.esp  [Version 1.43]
++  PersuasionOverhaul_OOO.esp  [Version 1.2]
88  1em_Vilja.esp  [Version 4.04]
89  MidasSpells.esp
8A  IWR-Shutters.esp
8B  CoH Werewolves Mixed.esp
8C  My Voice Extender.esp
8D  TamrielTransportationNetwork.esp
8E  ShiveringIsleTravellers.esp  [Version 1.39c]
**  ShiveringIsleTravellers Vwalk.esp
**  TamrielTransportationNetwork Vwalk.esp
8F  bgMagicEVPaperChase.esp  [Version 1.68EV]
90  HentaiStore.esp
++  bgMagicEVShader.esp  [Version 1.7EV]
91  Lost Paladins of the Divines.esp
92  MoveQuestItems - OBSE.esp
93  Oblivifall - Let's Talk!.esp  [Version 1.1]
94  Map Marker Overhaul.esp  [Version 3.9.3]
95  Map Marker Overhaul - SI additions.esp  [Version 3.9.3]
96  Apachii_Goddess_Store.esp
97  Speedy Disrobe OBSE.esp  [Version 1.3]
++  1em_Vilja OCOv2 Alternative.esp
++  EVE_KhajiitFix.esp
98  Better Looking Dremora.esp
99  DAAanila.esp
9A  Imperial Furniture Renovated.esp
9B  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]
9C  moon.esp
9D  BrumaGuildReconstructed.esp  [Version 1.0.2]
9E  Enhanced Grabbing.esp  [Version 0.5]
9F  CompanionMaster.esp
A0  bgMagicAlchemy.esp  [Version 1.57]
**  Better Cities Resources Vwalk.esp
A1  bgMagicLightningbolt.esp
++  Duke Patricks - BASIC Script Effect Silencer NIF REMOVED.esp
**  UOPversionVoicesForFemaleDremora.esp
**  ElsweyrCityExtension Vwalk.esp
A2  Kvatch Rebuilt - OOO Adaptation.esp
**  Kvatch Rebuilt Vwalk.esp
++  OCO_KvatchRebuilt_Patch.esp
A3  NineDivinesFactionIcons.esp
**  Companion Neeshka Vwalk.esp
++  OCO_Eyes_Fix.esp
A4  HO_SiegeCrawlerArmor.esp
A5  Ho_SkullDemonArmor.esp
++  Elsweyr - Drinks Patch.esp
A6  ElsweyrCityExtensionPatch.esp
A7  ElsweyrAnequinaRoadRecordsPatch.esp
A8  Better Cities Full.esp  [Version 6.0.13]
A9  Abriael_Human.esp
AA  Companion_Ab_Human.esp
AB  DAGolden Saint.esp
AC  DADark Seducers.esp
++  OCO_DLCHorseArmor_Patch.esp
++  OCO_DLCOrrery_Patch.esp
++  OCO_DLCMehrunesRazor_Patch.esp
++  OCO_DLCThievesDen_Patch.esp
++  OCO_KnightsOTN_Patch.esp
**  OOOSIArcheryPatch.esp
**  bgMagicEV Vwalk.esp
++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]
++  bgMagicEVAddEnVar.esp  [Version 1.68EV]
AD  Oblivifall - Losing My Religion BC Bruma.esp  [Version 6.0.10]
AE  Better Cities Chorrol - Oblivifall Losing My Religion.esp  [Version 6.0.10]
AF  Better Cities Skingrad - Oblivifall Losing My Religion.esp  [Version 6.0.10]
B0  Better Cities - All Natural.esp  [Version 6.0.10]
B1  Better Cities Chorrol - Knights of the Nine.esp  [Version 6.0.10]
B2  Better Cities Full - OOO.esp  [Version 6.0.10]
B3  GBRsRAMpurge.esp
B4  Oblivifall - Losing My Religion BC Bravil.esp  [Version 6.0.12]
B5  Better Cities - IC Imperial Isle.esp  [Version 6.0.10]
B6  Orden des Drachen.esp  [Version 2016]
B7  Better Imperial City.esp  [Version 6.0.12]
B8  Better Cities - Ruined Tail's Tale.esp  [Version 6.0.10]
B9  Better Imperial City - OOO.esp  [Version 6.0.10]
BA  X.Dea.Obscura.esp
BB  LINK.esp  [Version 1.4]
BC  Synchronized Date and Time.esp  [Version 3.0]
BD  WindowLightingSystem.esp
**  Desert_AlikR OCO2 Patch.esp
++  Desert_AlikR HGEC Patch.esp
++  Better Cities - COBL.esp  [Version 6.0.12]
**  Better Cities Full Vwalk.esp
**  Better Imperial City Vwalk.esp
BE  Better Imperial City FPS Patch.esp  [Version 6.0.10]
++  TamrielTravellersItemsnpc.esp  [Version 1.39c]
**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.38]
BF  ODD Map Icon Markers FastTravel.esp
C0  Patch - Orden des Drachen - Frostcrag.esp
C1  Better Cities Chorrol - ODD patch.esp  [Version 6.0.10]
C2  JMC - Layer 4a.esp
C3  BICFull_OotD_Patch.esp
C4  Bashed Patch, 0.esp

 

I found this using Message Logger:

[004FBC96] [WARNING] Referenced object list on Script (04006188) 'OOOSylvanArmorQS' is corrupt. Expected 38 objects, found 37.
[004FBC96] [WARNING] Referenced object list on Script (0406EA32) 'OOOLightOfDawnWeaponQuestScr' is corrupt. Expected 22 objects, found 21.
On another note, if anyone is willing to help me solve the other issues Message Logger pointed out, i would thank you whilst crying. A lot.
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If you open the mod in the CS, open the faulty scripts and click the floppy icon maybe will you get more infos about the way you can fix them.

 

What do you use to set your load order?

Edited by Oblivionaddicted
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I use BOSS first, then LOOT and finally i rearrange some mods manually to comply with their masters (If i just use BOSS, the game doesn't open).

 

Also, even if i fix them the game would continue crashing, as these scripts have nothing to do with the aforementioned problem, no?

 

 

Now the scrips:

 

OOOSylvanArmorQS

line 9: Item 'OOOSylvanArmorQuest' not found for parameter Quest.

 

Script:

 

 

scn OOOSylvanArmorQS

float fQuestDelayTime

short doJephre

Begin GameMode
	If OOOJephreAureus != 0
		StopQuest OOOSylvanArmorQuest
	EndIf

	set doJephre to 0
	If Player.GetEquipped GMithrilBootsOOO
		Player.UnEquipItem GMithrilBootsOOO
		set doJephre to 1
	EndIf
	If Player.GetEquipped GMithrilCuirassOOO
		Player.UnEquipItem GMithrilCuirassOOO
		set doJephre to 1
	EndIf
	If Player.GetEquipped GMithrilGauntletsOOO
		Player.UnEquipItem GMithrilGauntletsOOO
		set doJephre to 1
	EndIf
	If Player.GetEquipped GMithrilGreavesOOO
		Player.UnEquipItem GMithrilGreavesOOO
		set doJephre to 1
	EndIf
	If Player.GetEquipped GMithrilHelmetOOO
		Player.UnEquipItem GMithrilHelmetOOO
		set doJephre to 1
	EndIf
	If Player.GetEquipped GMithrilShieldOOO
		Player.UnEquipItem GMithrilShieldOOO
		set doJephre to 1
	EndIf
	If Player.GetEquipped CMIronBattleShield09OOO
		Player.UnEquipItem CMIronBattleShield09OOO
		set doJephre to 1
	EndIf

	If Player.GetEquipped BMithrilBootsOOOz
		Player.UnEquipItem BMithrilBootsOOOz
		set doJephre to 1
	EndIf
	If Player.GetEquipped BMithrilCuirassOOOz
		Player.UnEquipItem BMithrilCuirassOOOz
		set doJephre to 1
	EndIf
	If Player.GetEquipped BMithrilGauntletsOOOz
		Player.UnEquipItem BMithrilGauntletsOOOz
		set doJephre to 1
	EndIf
	If Player.GetEquipped BMithrilGreavesOOOz
		Player.UnEquipItem BMithrilGreavesOOOz
		set doJephre to 1
	EndIf
	If Player.GetEquipped BMithrilHelmetOOOz
		Player.UnEquipItem BMithrilHelmetOOOz
		set doJephre to 1
	EndIf
	If Player.GetEquipped BMithrilShieldOOOz
		Player.UnEquipItem BMithrilShieldOOOz
		set doJephre to 1
	EndIf
	If Player.GetEquipped CMIronBattleShield03OOOBosmerGood
		Player.UnEquipItem CMIronBattleShield03OOOBosmerGood
		set doJephre to 1
	EndIf

	If Player.GetEquipped BraidedBootsOOO
		Player.UnEquipItem BraidedBootsOOO
		set doJephre to 1
	EndIf
	If Player.GetEquipped BraidedSuitOOO
		Player.UnEquipItem BraidedSuitOOO
		set doJephre to 1
	EndIf
	If Player.GetEquipped BraidedGlovesOOO
		Player.UnEquipItem BraidedGlovesOOO
		set doJephre to 1
	EndIf
	If Player.GetEquipped BraidedHelmetOOO
		Player.UnEquipItem BraidedHelmetOOO
		set doJephre to 1
	EndIf
	If Player.GetEquipped BraidedHoodOOO
		Player.UnEquipItem BraidedHoodOOO
		set doJephre to 1
	EndIf
	If Player.GetEquipped BraidedMaskOOO
		Player.UnEquipItem BraidedMaskOOO
		set doJephre to 1
	EndIf
	If Player.GetEquipped BraidedShieldOOO
		Player.UnEquipItem BraidedShieldOOO
		set doJephre to 1
	EndIf

	If Player.GetEquipped HeavyBraidedBootsOOO
		Player.UnEquipItem HeavyBraidedBootsOOO
		set doJephre to 1
	EndIf
	If Player.GetEquipped HeavyBraidedCuirassOOO
		Player.UnEquipItem HeavyBraidedCuirassOOO
		set doJephre to 1
	EndIf
	If Player.GetEquipped HeavyBraidedGauntletsOOO
		Player.UnEquipItem HeavyBraidedGauntletsOOO
		set doJephre to 1
	EndIf
	If Player.GetEquipped HeavyBraidedGreavesOOO
		Player.UnEquipItem HeavyBraidedGreavesOOO
		set doJephre to 1
	EndIf
	If Player.GetEquipped HeavyBraidedHelmetOOO
		Player.UnEquipItem HeavyBraidedHelmetOOO
		set doJephre to 1
	EndIf
	If Player.GetEquipped HeavyBraidedShieldOOO
		Player.UnEquipItem HeavyBraidedShieldOOO
		set doJephre to 1
	EndIf
	If Player.GetEquipped BraidedBootsSturdy
		Player.UnEquipItem BraidedBootsSturdy
		set doJephre to 1
	EndIf
	If Player.GetEquipped BraidedCuirassSturdy
		Player.UnEquipItem BraidedCuirassSturdy
		set doJephre to 1
	EndIf
	If Player.GetEquipped BraidedGreavesSturdy
		Player.UnEquipItem BraidedGreavesSturdy
		set doJephre to 1
	EndIf
	If Player.GetEquipped BraidedGauntletsSturdy
		Player.UnEquipItem BraidedGauntletsSturdy
		set doJephre to 1
	EndIf
	If Player.GetEquipped BraidedHoodSturdy
		Player.UnEquipItem BraidedHoodSturdy
		set doJephre to 1
	EndIf

	If doJephre
		If OOOJephreFirstQuestDia == 0
			SetStage OOOSylvanRangerQuest 40
			MessageBox "A cacophony of laughter and whispers fills my mind. The silvery voices mock my attempt to don this item. I distinguish a name, the Storyteller. Somehow, I am yet unworthy of their lord's blessing. The whispers become louder. I can sense their growing anger. Suddenly, they stop. A flash of iridescent green light blinds my sight. I can see the damp blue hues of an Ayleid ruin's hall. Upon a pedestal rests a magnificent green jewel. A single sound echoes in my mind... Narind."
;				MessageBox "The whispers become louder, incessantly repeating sounds I do not understand. I can sense the urgency in their tone, its growing anger. Suddenly, the voices fall silent. A flash of iridescent green light blinds my sight..."
;				MessageBox "... I slowly regain my vision, which reveals the damp blue hues of an Ayleid ruin's hall. In its center, upon a pedestal rests a magnificent green jewel. A single sound echoes in my mind... Narind..." 
			player.cast ValenSilence3 Player
			set OOOJephreFirstQuestDia to 1
		Else
			Message "I cannot wear this sacred armor until I have proven my allegiance to the Storyteller's cause in the depths of Narind."
		EndIf
	EndIf

End

Begin MenuMode
	If OOOJephreAureus != 0
		StopQuest OOOSylvanArmorQuest
	EndIf

	set doJephre to 0
	If Player.GetEquipped GMithrilBootsOOO
		Player.UnEquipItem GMithrilBootsOOO
		set doJephre to 1
	EndIf
	If Player.GetEquipped GMithrilCuirassOOO
		Player.UnEquipItem GMithrilCuirassOOO
		set doJephre to 1
	EndIf
	If Player.GetEquipped GMithrilGauntletsOOO
		Player.UnEquipItem GMithrilGauntletsOOO
		set doJephre to 1
	EndIf
	If Player.GetEquipped GMithrilGreavesOOO
		Player.UnEquipItem GMithrilGreavesOOO
		set doJephre to 1
	EndIf
	If Player.GetEquipped GMithrilHelmetOOO
		Player.UnEquipItem GMithrilHelmetOOO
		set doJephre to 1
	EndIf
	If Player.GetEquipped GMithrilShieldOOO
		Player.UnEquipItem GMithrilShieldOOO
		set doJephre to 1
	EndIf
	If Player.GetEquipped CMIronBattleShield09OOO
		Player.UnEquipItem CMIronBattleShield09OOO
		set doJephre to 1
	EndIf

	If Player.GetEquipped BMithrilBootsOOOz
		Player.UnEquipItem BMithrilBootsOOOz
		set doJephre to 1
	EndIf
	If Player.GetEquipped BMithrilCuirassOOOz
		Player.UnEquipItem BMithrilCuirassOOOz
		set doJephre to 1
	EndIf
	If Player.GetEquipped BMithrilGauntletsOOOz
		Player.UnEquipItem BMithrilGauntletsOOOz
		set doJephre to 1
	EndIf
	If Player.GetEquipped BMithrilGreavesOOOz
		Player.UnEquipItem BMithrilGreavesOOOz
		set doJephre to 1
	EndIf
	If Player.GetEquipped BMithrilHelmetOOOz
		Player.UnEquipItem BMithrilHelmetOOOz
		set doJephre to 1
	EndIf
	If Player.GetEquipped BMithrilShieldOOOz
		Player.UnEquipItem BMithrilShieldOOOz
		set doJephre to 1
	EndIf
	If Player.GetEquipped CMIronBattleShield03OOOBosmerGood
		Player.UnEquipItem CMIronBattleShield03OOOBosmerGood
		set doJephre to 1
	EndIf

	If Player.GetEquipped BraidedBootsOOO
		Player.UnEquipItem BraidedBootsOOO
		set doJephre to 1
	EndIf
	If Player.GetEquipped BraidedSuitOOO
		Player.UnEquipItem BraidedSuitOOO
		set doJephre to 1
	EndIf
	If Player.GetEquipped BraidedGlovesOOO
		Player.UnEquipItem BraidedGlovesOOO
		set doJephre to 1
	EndIf
	If Player.GetEquipped BraidedHelmetOOO
		Player.UnEquipItem BraidedHelmetOOO
		set doJephre to 1
	EndIf
	If Player.GetEquipped BraidedHoodOOO
		Player.UnEquipItem BraidedHoodOOO
		set doJephre to 1
	EndIf
	If Player.GetEquipped BraidedMaskOOO
		Player.UnEquipItem BraidedMaskOOO
		set doJephre to 1
	EndIf
	If Player.GetEquipped BraidedShieldOOO
		Player.UnEquipItem BraidedShieldOOO
		set doJephre to 1
	EndIf

	If Player.GetEquipped HeavyBraidedBootsOOO
		Player.UnEquipItem HeavyBraidedBootsOOO
		set doJephre to 1
	EndIf
	If Player.GetEquipped HeavyBraidedCuirassOOO
		Player.UnEquipItem HeavyBraidedCuirassOOO
		set doJephre to 1
	EndIf
	If Player.GetEquipped HeavyBraidedGauntletsOOO
		Player.UnEquipItem HeavyBraidedGauntletsOOO
		set doJephre to 1
	EndIf
	If Player.GetEquipped HeavyBraidedGreavesOOO
		Player.UnEquipItem HeavyBraidedGreavesOOO
		set doJephre to 1
	EndIf
	If Player.GetEquipped HeavyBraidedHelmetOOO
		Player.UnEquipItem HeavyBraidedHelmetOOO
		set doJephre to 1
	EndIf
	If Player.GetEquipped HeavyBraidedShieldOOO
		Player.UnEquipItem HeavyBraidedShieldOOO
		set doJephre to 1
	EndIf
		If Player.GetEquipped BraidedBootsSturdy
		Player.UnEquipItem BraidedBootsSturdy
		set doJephre to 1
	EndIf
	If Player.GetEquipped BraidedCuirassSturdy
		Player.UnEquipItem BraidedCuirassSturdy
		set doJephre to 1
	EndIf
	If Player.GetEquipped BraidedGreavesSturdy
		Player.UnEquipItem BraidedGreavesSturdy
		set doJephre to 1
	EndIf
	If Player.GetEquipped BraidedGauntletsSturdy
		Player.UnEquipItem BraidedGauntletsSturdy
		set doJephre to 1
	EndIf
	If Player.GetEquipped BraidedHoodSturdy
		Player.UnEquipItem BraidedHoodSturdy
		set doJephre to 1
	EndIf
	
	If doJephre
		If OOOJephreFirstQuestDia == 0
			SetStage OOOSylvanRangerQuest 40
			MessageBox "A cacophony of laughter and whispers fills my mind. The silvery voices mock my attempt to don this item. I distinguish a name, the Storyteller. Somehow, I am yet unworthy of their lord's blessing. The whispers become louder. I can sense their growing anger. Suddenly, they stop. A flash of iridescent green light blinds my sight. I can see the damp blue hues of an Ayleid ruin's hall. Upon a pedestal rests a magnificent green jewel. A single sound echoes in my mind... Narind."
;				MessageBox "The whispers become louder, incessantly repeating sounds I do not understand. I can sense the urgency in their tone, its growing anger. Suddenly, the voices fall silent. A flash of iridescent green light blinds my sight..."
;				MessageBox "... I slowly regain my vision, which reveals the damp blue hues of an Ayleid ruin's hall. In its center, upon a pedestal rests a magnificent green jewel. A single sound echoes in my mind... Narind..." 
			player.cast ValenSilence3 Player
			set OOOJephreFirstQuestDia to 1
		Else
			Message "I cannot wear this sacred armor until I have proven my allegiance to the Storyteller's cause in the depths of Narind."
		EndIf
	EndIf

End
;<CSEBlock>
;<CSECaretPos> 8628 </CSECaretPos>
;</CSEBlock>

 

OOOLightOfDawnWeaponQuestScr

line 25: Mismatched begin/end block starting on line 25.

line 54: Syntax Error -Player.EquipItemNS rWeapon- Could not parse this line.

line 54: Unknown variable or function 'EquipItemNS'.

 

Script:

 

 

scn OOOLightOfDawnWeaponQuestScr

float fQuestDelayTime

short sInit
short sExtraDamage
short sWeaponStage
short sUpgradeStage2
short sUpgradeStage3
short sUpgradeStage4

short sProcess
short sUpgradeOld
short sEquipNew
short sChanging
short sUpgrading
short sWeaponEquipped
short sPlayerVampire
short sVampireDamage

float fVersion
ref rWeapon
ref rWeaponOld

begin GameMode

	; Force initialisation
	if sInit == 0 || fVersion != 2.11
		; Set parameters for first stage
		set sExtraDamage to 5
		set sWeaponStage to 1

		; Set number of kills required for each upgrade
		set sUpgradeStage2 to 100
		set sUpgradeStage3 to 200
		set sUpgradeStage4 to 300

		set fQuestDelayTime to 0.01
		set sUpgradeOld to 0
		set sUpgrading to -1
		set sEquipNew to 0
		set fVersion to 2.11
		set sInit to 1
		return
	endif

	; Processing when upgrading old version of sword. Does the following:
	; Determine correct sword stage
	; Remove old sword after 3 frames
	; Add new sword after 3 frames
	; Equip new sword if required after 3 frames
	if sUpgradeOld == 0
		if sUpgrading == 10
			if sEquipNew
				Player.EquipItemNS rWeapon
			endif
			; All done, so switch off upgrade flag
			set sUpgrading to 0
			set sUpgradeOld to 1
			return
		elseif sUpgrading == 7
			Player.AddItemNS rWeapon 1
		elseif sUpgrading == 4
			Player.RemoveItemNS WeapLightOfDawnFlame 1
			Player.RemoveItemNS WeapLightOfDawnFlameA 1
			Player.RemoveItemNS WeapLightOfDawnFlameB 1
			Player.RemoveItemNS WeapLightOfDawnFlameC 1
			Player.RemoveItemNS WeapLightOfDawnNoFlame 1
			Player.RemoveItemNS WeapLightOfDawnNoFlameA 1
			Player.RemoveItemNS WeapLightOfDawnNoFlameB 1
			Player.RemoveItemNS WeapLightOfDawnNoFlameC 1
			Player.RemoveItemNS WeapAkaviriZDaiKatanaOOO 1
		elseif sUpgrading == 0
			; Let the player know what is happening, and cover subsequent messages
			Message "OOO: Upgrading Light of Dawn to v2.11"
			Message "OOO: Upgrading Light of Dawn to v2.11"
			PlaySound AMBObGateMini01Equip
			; Determine correct version
			if OOOVampDeadCount < sUpgradeStage2
				set rWeapon to WeapLightOfDawnFlame
				set sWeaponStage to 1
				set sExtraDamage to 5
			elseif OOOVampDeadCount < sUpgradeStage3
				set rWeapon to WeapLightOfDawnFlameA
				set sWeaponStage to 2
				set sExtraDamage to 10
			elseif OOOVampDeadCount < sUpgradeStage4
				set rWeapon to WeapLightOfDawnFlameB
				set sWeaponStage to 3
				set sExtraDamage to 20
			else
				set rWeapon to WeapLightOfDawnFlameC
				set sWeaponStage to 4
				set sExtraDamage to 40
			endif
		elseif sUpgrading < 0
			if Player.GetItemCount WeapLightOfDawnNoFlame || Player.GetItemCount WeapLightOfDawnNoFlameA || Player.GetItemCount WeapLightOfDawnNoFlameB || Player.GetItemCount WeapLightOfDawnNoFlameC
				if Player.GetEquipped WeapLightOfDawnNoFlame || Player.GetEquipped WeapLightOfDawnNoFlameA || Player.GetEquipped WeapLightOfDawnNoFlameB || Player.GetEquipped WeapLightOfDawnNoFlameC
					set sEquipNew to 1
				endif
			elseif Player.GetItemCount WeapLightOfDawnFlame || Player.GetItemCount WeapLightOfDawnFlameA || Player.GetItemCount WeapLightOfDawnFlameB || Player.GetItemCount WeapLightOfDawnFlameC
				if Player.GetEquipped WeapLightOfDawnFlame || Player.GetEquipped WeapLightOfDawnFlameA || Player.GetEquipped WeapLightOfDawnFlameB || Player.GetEquipped WeapLightOfDawnFlameC
					set sEquipNew to 1
				endif
			else
				set sUpgradeOld to 1
			endif
		endif
		set sUpgrading to sUpgrading + 1
		return
	endif

	; Processing when upgrading sword. Does the following:
	; Determine new sword stage and update journal
	; Add new sword after 3 frames
	; Equip new sword after 3 frames
	; Remove old sword after 3 frames
	if sChanging
		if sUpgrading == 10
			Player.RemoveItemNS rWeaponOld 1
			; All done, so switch off upgrade flags
			set sUpgrading to 0
			set sChanging to 0
			return
		elseif sUpgrading == 7
			Player.EquipItemNS rWeapon
		elseif sUpgrading == 4
			PlaySound AMBObGateMini01Equip
			Player.AddItemNS rWeapon 1
		elseif sUpgrading == 0
			; Wait until player is not in combat
			if Player.IsInCombat
				return
			endif
			; Determine new version
			; If player hasn't killed enough vampires, something has gone wrong, so abort upgrade
			if OOOVampDeadCount < sUpgradeStage2
				set sChanging to 0
				return
			elseif OOOVampDeadCount < sUpgradeStage3
				set rWeapon to WeapLightOfDawnFlameA
				set rWeaponOld to WeapLightOfDawnFlame
				set sWeaponStage to 2
				set sExtraDamage to 10
			elseif OOOVampDeadCount < sUpgradeStage4
				set rWeapon to WeapLightOfDawnFlameB
				set rWeaponOld to WeapLightOfDawnFlameA
				set sWeaponStage to 3
				set sExtraDamage to 20
			else
				set rWeapon to WeapLightOfDawnFlameC
				set rWeaponOld to WeapLightOfDawnFlameB
				set sWeaponStage to 4
				set sExtraDamage to 40
			endif
			; Update journal ahead of upgrade
			if sWeaponStage == 2
				SetStage OOOLightOfDawnQuest 60
				MessageBox "A rush of energy surges through me. My hands shake violently as I try to keep my grasp on Light of Dawn. The sword, its blade drenched in vampire blood, absorbs the vile creature's life. I can sense that the sword's power has awakened slightly."
			elseif sWeaponStage == 3
				SetStage OOOLightOfDawnQuest 70
				MessageBox "Another surge of energy rushes through me. Once again, my hands shake violently as I try to keep my grip on Light of Dawn. Drenched in vampire blood, the sword absorbs the vile creature's life. I can sense that the sword's power has awakened even more."
			elseif sWeaponStage == 4
				SetStage OOOLightOfDawnQuest 80
				MessageBox "An incredible surge of pure energy jolts through me. My hands shake violently as I try to keep my grasp on Light of Dawn. Its blade drenched in vampire blood, the sword absorbs another vile creature's life. I feel certain that the sword's power has finally awakened to its full potential."
			endif
		endif
		set sUpgrading to sUpgrading + 1
	endif

	; Check for change in weapon status
	if sWeaponEquipped
		if PCVampire > 0
			set sVampireDamage to 1
		elseif sPlayerVampire
			set sVampireDamage to 2
		endif
	elseif sPlayerVampire
		set sVampireDamage to 2
	endif

	; Apply or remove vampire damage when holding Light of Dawn
	if sVampireDamage == 1
		Message "The sword burns your hands. It will not tolerate being held by a vampire."
		if sWeaponStage == 1
			Player.AddSpellNS OOOVampireSwordHurtsA
		elseif sWeaponStage == 2
			Player.AddSpellNS OOOVampireSwordHurtsB
		elseif sWeaponStage == 3
			Player.AddSpellNS OOOVampireSwordHurtsC
		elseif sWeaponStage == 4
			Player.AddSpellNS OOOVampireSwordHurtsD
		endif
		set sVampireDamage to 0
	elseif sVampireDamage == 2
		Player.RemoveSpellNS OOOVampireSwordHurtsA
		Player.RemoveSpellNS OOOVampireSwordHurtsB
		Player.RemoveSpellNS OOOVampireSwordHurtsC
		Player.RemoveSpellNS OOOVampireSwordHurtsD
		set sVampireDamage to 0
	endif

	; Stop quest unless Light of Dawn is being upgraded or actions are queued
	if sProcess
		set sProcess to sProcess - 1
	endif
	if sChanging || sProcess
	else
		StopQuest OOOLightOfDawnWeaponQuest
	endif

end 

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Fixed the scripts that were crashing the game, don't know about the other ones that MessageLogger complained about.

 

Also found this on MessageLogger:

 

 

[004FBC96] [WARNING]   Referenced object list on Script (04006188) 'OOOSylvanArmorQS' is corrupt.  Expected 38 objects, found 37.
[004FBC96] [WARNING]   Referenced object list on Script (0406EA32) 'OOOLightOfDawnWeaponQuestScr' is corrupt.  Expected 22 objects, found 21.
[004FBC96] [WARNING]   Referenced object list on Script (040471EF) 'AureusJephreJewelProp' is corrupt.  Expected 23 objects, found 20.
[004FBC96] [WARNING]   Referenced object list on Script (04030F3F) '9BossBuffScriptVolmyr' is corrupt.  Expected 28 objects, found 27.
[004FBC96] [WARNING]   Referenced object list on Script (0402CCF8) '9BossBuffScriptFaran' is corrupt.  Expected 23 objects, found 10.
[004FBC96] [WARNING]   Referenced object list on Script (0402B937) '9BossBuffScriptHrun' is corrupt.  Expected 11 objects, found 9.
[004FBC96] [WARNING]   Referenced object list on Script (0401B7AB) '9BossBuffScriptVoiceNature' is corrupt.  Expected 11 objects, found 10.
[004FBC96] [WARNING]   Referenced object list on Script (0401B7A9) '9BossBuffScriptLienValeth' is corrupt.  Expected 14 objects, found 13.
[004FBC96] [WARNING]   Referenced object list on Script (0401B7A5) '9BossBuffScriptLadyEmber' is corrupt.  Expected 15 objects, found 14.
[004FBC96] [WARNING]   Referenced object list on Script (04019EC4) '9BossBuffScriptLareil' is corrupt.  Expected 25 objects, found 24.
[004FBC96] [WARNING]   Referenced object list on Script (040199C5) '9BossBuffScriptSheil' is corrupt.  Expected 31 objects, found 26.
[004FBC96] [WARNING]   Referenced object list on Script (04019384) '9BossBuffScriptVyka' is corrupt.  Expected 6 objects, found 5.
[004FBC96] [WARNING]   Referenced object list on Script (0401937E) '9BossBuffScriptMarlek' is corrupt.  Expected 13 objects, found 12.

 

 

 

Anyway, now to the fix:

Open TES CS, go to File > Data

Load Oscuro's_Oblivion_Overhaul.esm and .esp (and OOOExtended.esp if you're using it), and activate the later one.

Remove the following code from every "BossBuffScript"

 

 

short CheckOnce
Begin OnLoad
if CheckOnce != 1
Set Boss to GetSelf
Set Health to GetBaseAV Health
Set CheckOnce to 1
endif
End
Begin OnReset
if CheckOnce != 1
Set Boss to GetSelf
Set Health to GetBaseAV Health
Set CheckOnce to 1
endif
End

 

 

 

Thanks for your time and help homie

Edited by Neterkare
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