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Basic-boy question about Mod Spell Magnitude on Ability Constant Effect


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As part of a wacky system I'm trying to cobble together, I ran into this hiccup.

 

I've got a Perk that adds an Ability, and the Ability has a Constant Value Modifier effect that modifies a custom actor value.

The Perk also contains a Mod Spell Magnitude entry, that is supposed to help govern the magnitude of the Magic Effect in the aforementioned Ability, cuz reasons. Only, I can't get it to affect the amount of the actor value that gets modified by the Magic Effect. I just get the base magnitude, even if I try to modify it with an entry from another perk.

 

Is there some really basic principle that I somehow haven't understood? Can Ability Magic Effects not be modded like I want them to, is there something wrong with the flags somewhere?

 

The Ability Spell:

  • Flags: Manual Cost Calc, Are Effect Ignores LOS (the ability also handles cloak effects)
  • Type: Ability
  • Cast Type: Constant Effect
  • Target: Self

 

The Magic Effect:

  • Flags: Recover, No Duration, No Area
  • Archetype: Value Modifier
  • Casting Type: Constant Effect
  • Delivery: Self
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