abborre Posted July 4, 2021 Share Posted July 4, 2021 As part of a wacky system I'm trying to cobble together, I ran into this hiccup. I've got a Perk that adds an Ability, and the Ability has a Constant Value Modifier effect that modifies a custom actor value.The Perk also contains a Mod Spell Magnitude entry, that is supposed to help govern the magnitude of the Magic Effect in the aforementioned Ability, cuz reasons. Only, I can't get it to affect the amount of the actor value that gets modified by the Magic Effect. I just get the base magnitude, even if I try to modify it with an entry from another perk. Is there some really basic principle that I somehow haven't understood? Can Ability Magic Effects not be modded like I want them to, is there something wrong with the flags somewhere? The Ability Spell:Flags: Manual Cost Calc, Are Effect Ignores LOS (the ability also handles cloak effects)Type: AbilityCast Type: Constant EffectTarget: Self The Magic Effect:Flags: Recover, No Duration, No AreaArchetype: Value ModifierCasting Type: Constant EffectDelivery: Self Link to comment Share on other sites More sharing options...
Recommended Posts