Good evening everybody!
So, I am currently working on a new set of "interior pieces" that I will be publishing as a modders resource.
I know how to get the actual meshes to line up perfectly so if you use the "snap to grid" thing in the CK there will be no seams.
But how do I get textures to also look "seamless", just like the vanilla assets?
The answer is "do the UV mapping in a perfect way", since the UV mapping is what determins how the texture will be applied to the mesh.
I could be lazy and just ask somebody to do the texturing / UV mapping for me, that would be easier, but I want to learn how to do this myself ...