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Unique Armor and Texture Sets in 11 easy steps


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Article link: Unique Armor and Texture Sets in 11 easy steps

 

Hey.

 

This is me 'payin' it forward'.

 

For information to get you started in Modding Check out Modding Basics One

 

DDS Converter is a handy utility for custom textures.

 

If you'd like to create a non-replacer Re-tex armor it's really easy in the G.E.C.K. I've found people appreciate to have both, a replacer and a non-replacer posted on the same page. There are (at least) two ways to do this, but I'll explain the best and easiest way as it was explained to me.

 

Using this technique you won't need to upload the meshes associated with your texture.

 

1) Create a copy of your texture and associated normal map (_n) in a new folder. Title the folder appropriately and place it in Fallout3/data/textures/armor.

 

2) Launch the GECK and load the Fallout3.esm data file.

 

3) In the OBJECT window navigate to Miscellaneous/Texture Sets. Right-click, create new. Name your texture set whatever is clever I suggest it begins with a number so it's easy to find later. Highlight 'Diffuse' and click edit at the bottom. Navigate to the new folder you created before and choose your custom texture. Highlight Normal/Gloss and repeat the above step except choose your (_n) normal map file. Click OK and you'll see that your Texture Set has been added to the list.

 

4) In the OBJECT window navigate to the base armor associated with your texture under items/armor and create a copy. Change the Editor ID to something Unique, I suggest it begins with a number so it's easy to find later.

 

5) Edit the rest of the fields the way you'd like the armor set-up. Most of it will be filled in already because you copied the default Armor, so just edit the fields you'd like to be different with your Unique armor.

 

6) This is the important part for your custom texture: Choose 'edit' next to Male Biped Model. The names in the next part change slightly depending on what armor you're editing. You need to change all the fields which don't say MEAT in them. So likely, arms, upper-body, ect. Double-click on any of those pieces to edit. If you titled your Texture set with a number it should appear near the top. Double-click to choose your Texture set in each of the fields which don't say MEAT. Click OK when you're done.

 

7)Repeat that process for the WORLD MODEL, there should only be one field to change. And the Female Biped model if applicable.

 

8)Click OK on your armor and SAVE.

 

9)In the CELL VIEW window, find a cell, or two, or four where you'd like to place the armor. I like to test by adding them to the Women's Bathroom in Megaton (Interiors). Once you have the CELL loaded in the 3D view, drag your armor from the OBJECT menu into the 3D view. Place it where you'd like (you can ctrl+F to drop it on the floor).

 

10) At this point you should be able to see your armor laying on the floor/wherever and the texture should be yours.

 

11)Save and exit. You're done!

 

If you have any questions gimme a shout.

 

 

Hope that helps :)

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  • 1 month later...
Thanks for the tutorial! I'm completely new to modding, so I don't know anything about the Geck yet, so forgive me if this is a stupid question. Is there an easy way to make new items show up randomly in the game like new armor sometimes showing up on raiders you meet, in addition to their standard armors? I've tried to find a tutorial about this, but so far I have no luck. It will be much appreciated if you could give me some info on how to learn this. I have big plans:)
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thanks i just got done editing the Chinese Stealth armor because i didn't like the orange on the face so i made it black thanks for the help i tried this a long time ago with oblivion but i was like WTH am i doing... so i gave up within 30min :)
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  • 1 month later...
  • 8 months later...
I dont know why, but im getting this glitch with my armor... if done it step by step with this tutorial, but when i go in game to test the armor out with the custom texture, the armor's texture randomly changes when i look around, and sometimes the armors texture is the same as whatever im looking at... can anyone help me with this problem?
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@OblivionMan

Ah, there are two possible solutions to your problem it's just two different means to the same end. Firstly absolutely nothing is wrong with your game so don't panic (I did this when it first happened to me and uninstalled a bunch of things). What's up is that you need to invalidate the archives, that is to say, the game considers the original BSA's as the only place to look for textures and as such won't read custom textures. So either download archive invalidation invalidated (it works and it's simple just read its instructions) OR, do yourself a favor and get FOMM (Fallout Mod Manager) you'll definitely want it later when you have more mods, and use its archive invalidation tool. (the reason I say you'll want it later is because you can arrange load orders with it which is invaluable in mod conflict resolution and performance. it'll save many hours of opening the GECK just to change load orders- and many headachs.) Hope I was of help.

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