Jump to content

Some loadscreen questions ...


Recommended Posts

Good evening everybody!

 

There doesn't seem to be any "GetIsInWorldspace" or "GetWorldspace" condition for displaying a loadscreen.

So how can I display a certain loadscreen only if the player is in a certain worldspace (or one of the "interiors" that have doors to that worldspace)?

 

My inital idea was to make a global that gets set to 1 when the player enters that worldspace and gets set to 0 when the player enters another worldspace.

Then make the loadscreen display condition check that global.

 

 

Is there a better solution than that?

 

And how could you detect if the player COC'ed into that worldspace?

(To set the "player is in worldspace XXX" to 1)

 

-------------------------------------------------

 

Is there a way to make some loadscreens appear more often then others?

If I remember correctly, in Skyrim there was a "chance percentage" value that determined how frequently a certain LS would display.

But (like many other nice things) we don't have that any more ...

 

-------------------------------------------------

 

If you have longer loadscreens, the text of the LS might "switch" to a new loadscreen, while the 3d model from the initial loadscreen is still displayed.

Is there a way to make a new model load when a new loadscreen loads?

Or a way to only display one loadscreen and to not have the text change to that of another loadscreen?

Link to comment
Share on other sites

 

You can use "GetInWorkspace", "GetInCurrentLocation" and "GetRandomPercent".

 

Those functions don't exist.

Or at least there is not article for them in the CK wiki ...

 

 

These are Conditions that can be used for Load Screens. See CityGoodneighbor01 [LSCR:001E685D].

Link to comment
Share on other sites

 

 

You can use "GetInWorkspace", "GetInCurrentLocation" and "GetRandomPercent".

 

Those functions don't exist.

Or at least there is not article for them in the CK wiki ...

 

 

These are Conditions that can be used for Load Screens. See CityGoodneighbor01 [LSCR:001E685D].

 

Oh ...

I thought only "functions" (functions that can be used in regular scripts as well) could be used as conditions for LSs and other stuff ...

Good to know!

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...