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How to convert clothing from Sims games to Oblivion?


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Recently, I've been wanting to make armour but I realised that I have no experience in 3d modelling or making mods in general. However, I am thinking of converting armour from The Sims Medieval. But I only have the Sims 3 converted versions of them. And seeing as to how some Sims 3 hair has already been converted to this game, is it possible to do this with armour too? If so, what software should I use?

 

(Also, if you are more experienced, you can definitely pick up this idea)

Edited by bravekraken
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All stuff added to the game must be made from scratch or with help of modded stuff made for this specific game. It is not possible to take something from another game and put into another, not legally.

 

There are a lot of tutorials out there for the tools I will show you now and we can debate them and hopefully I can guide you through this mess... :wink: First: When I started with 3D, I did put a lot of time doing tutorials and I cannot find the tutorials I used 15 years ago but there are more of them now in the other hand and to learn to use the tools, you need to do it the hard and long way, doing tutorials. I think I put aside the game for a couple of weeks, and only focused at learning 3D a couple of months before Oblivion was released and my first stuff where made for Morrowind. Qarl did motivate and inspire me a lot doing this ... :wink:

 

The 3D tools you need to use is:

  • Blender
  • Nifskope
  • Blender scripts, both 2.6 and 0.06 as 0.06 cannot import the Oblivion meshes as far as I know, which I reported to them, well the report was made for 0.03 but I do not think they fixed it. I use 2.6 and fix the mesh in Nifskope before I try it in game as if you do not resave the mesh in Nifskope, Oblivion will crash.

For texturing, I use:

There is only one way to learn using all this stuff... :wink: The hard way... Take one step in a time and you will get there and will be able to make whatever you like. It is only your imagination that will stop you and also copyrights if you wanna release something. Do not use something directly from another game, peeking at it is fine but not porting it.

 

I have never made armor, well I retextured some but never 3D. I made weapons and static stuff, which is easier I guess. The easiest way to make an armor is to find a suitable mesh and retexture it.

Edited by Pellape
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I guess I did forget about the legality of porting assets from other games. It's quite common in the Sims community so I thought it could do that here too...

 

Thanks for the reply btw! 3d is pretty intimidating for me but I have to start somewhere. I'll try making smaller stuff like weapons so I can learn the basics.

 

Also, where can I get suitable meshes? From the game itself?

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Yes, both from the game but also among the resources I guess so peek there to see if you can get anything usefull as you also have to decide if you wanna make the armor for the original body or for any other available body and we have a couple available bodies to choose from, made by some talented modders for sure. The original armor is bsa packed so you need to use OBMM or the stand alone bsa Unpacker to get it, which doesn't matter as Timeslip made them both and they are the same.

 

Well try to make a nice weapon to start with. :smile: I did, but for Morrowind... :wink: Well I did made some axes lately too when I think about it that I am using. I do like the look of this sword. To make a weapon to be exported to Oblivion, the only surface you can use is a texture, nothing else. Blender than be used in so many ways but lets see how to make it portable to the game after you made it. :wink:

Edited by Pellape
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Cool weapon. As soon as you start to master the extruding of the vertices, you can shape it into anything really. When I do it, I use the numeric keyboard, so I can control all views and when I move the new vertices that is extruded, I hold X, Y or Z down so I only move them in 1 axis at a time as shaping by free hand is very difficult. I do have an advantage, as I used to be a metal worker, a miller and the Principe is the same, going for one axis in a time. CNC machines are able to go all axis, but not a human been when doing it manually and this is manual work for sure... ;)

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