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is there anyway to give followers from mods unique shapes with a particular body?


ironcladsoul

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pretty much as the title says i'm trying to figure out if anybody know how someone can make it so a follower from a mod can be a bit more unique and have their own shape with a certain body and i'm wanting to know if i can do it directly to the nif files them selves in the mod or if i would have to go through a whole process to override it all with another mod or make one or something i will get permission before i do any editing i'm just trying to figure out if there is a way without having to say use a unique body mod since i don't think we have any on SSE only really seen one come close on Fallout 4

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  • 2 months later...
Yes it's easy if it is a standalone follower with its own body and skin files. For example the follower Pan - I gave her a new face which is customized version of the Estrid preset that I modified and exported from Race menu, changed her body to the Double Dibella body, and changed her skin to the Vera Rose skin with head normals from Diamond Skin. The most important tool besides Bodyslide is NifSkope.
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pretty much as the title says i'm trying to figure out if anybody know how someone can make it so a follower from a mod can be a bit more unique and have their own shape with a certain body and i'm wanting to know if i can do it directly to the nif files them selves in the mod or if i would have to go through a whole process to override it all with another mod or make one or something i will get permission before i do any editing i'm just trying to figure out if there is a way without having to say use a unique body mod since i don't think we have any on SSE only really seen one come close on Fallout 4

You probably won't be fine tuning or otherwise from the follower mod directly. (ie, via some follower MCM)

 

You will be faced with ?3? scenarios

1) The follower comes with a custom body and Bodyslide & Outfit Studio definitions - things are easy

  • Use Bodyslide & Outfit Studio on the follower's custom Bodyslide.
  • Before building the custom follower's body, make sure to check the Build Morphs checkbox, to generate files needed for further refinement in racemenu
  • Once in-game, use a *suitable entry point mod for opening racemenu for NPCs and refine their body shaping

    * The Manipulator provides such an interface.

 

2) The follower comes with a custom body but no Bodyslide & Outfit Studio definitions - things aren't as easy but are doable

 

Basically, you do a 'gross' or fundamental body definition followed by fine tuning in racemenu

 

Build the body, generate tri files needed for racemenu use in-game, and create presets for future use (gross body refinements, armor/etc fitting)

  1. take a bunch of naked/never-nude reference snapshots of your custom follower in-game, so you can use them later. Front, side, back, different angles
  2. note the type of body (CBBE, UNPB, UUNP, any "named" body types like "pretty girl or whatever) the follower mod shipped with. This will come in handy momentarily
  3. exit game
  4. create a dummy working folder - ex: for follower "Sha" >> /sha/new custom meshes/
  5. open bodyslide & outfit studio
  6. open settings
  7. click advanced
  8. In "Output Path", browse to and select your dummy folder from step 4 - ex: /sha/new custom meshes/
  9. click ok (when all is said and done, clear this entry so your path falls back to the player folder for your own bodyslide work)
  10. From Outfit/Body, select the body model you intend to use for the NPC. (ex: SE 3BBB Body Amazing)
  11. If you know the body type, select it from the Preset dropdown with this one caveat. It must be compatible with the body model used.
  12. (EX: the original had a UNPB body. You want a UNPB looking preset, but it must also match to the body model it will be used with. for a CBBE-3BBB base that would mean using only the "Imitation UNPB" - afaik CBBE-3BBB compatible , and for a BHUNP base, it would mean using the "BHUNP -UNPB" preset)
  13. Now, using your reference images and the preview window from bodyslide, adjust to try a match as close as possible.

    This may take some time if you haven't done it before, just getting acquainted with which sliders produce which results. Can't be helped.

  14. When you're satisfied with your nekid body (or never nude for that matter), make sure you check that Build Morphs checkbox, and build your body, then the associated hands and feet (keep it checked) . Aside from possibly adjusting the feet for more or less feminine, no adjustments here
  15. SAVE YOUR PRESET. (ex: Sha naked body)
  16. Optionally, create "clothed" variant and save appropriately named (ex: Sha clothed heavy armor) - useful if you're working on a female and want her bodaciousness a bit more reserved when padded down by heavy armor...) DO NOT use this to build the body. it will only be used for fitting clothing when appropriate.

note: above I referenced the steps to ~duplicate a custom follower body into an new physics model, but same principles apply overall if you're creating a new shaped custom follower body, just no need for the stringency of reference photos and matching them...

 

Transfer the files and deal with textures

 

MESHES

  1. navigate to the custom follower's meshes folder
  2. create a new folder called "backup original meshes"
  3. copy all the custom meshes into this folder. If the custom follower has a custom skeleton, copy that in as well. If it has tri files copy those in too.
  4. navigate to your dummy folder (step 4 in building body)
  5. select and copy all the files in this folder (do not copy the folder, just the files). this includes all the .dds files and any tri files
  6. paste them into the custom follower's mesh folder. (not the backup folder, the main follower meshes folder... allow overwrite)
  7. IFF the custom follower has a custom skeleton, copy the most up to date skeleton (female if female, male if male) from your player folder into the custom follower's mesh folder. If not, skip this step.

TEXTURES

  1. new body is in same family as original (ie UNP family, or CBBE family) - You can modify the custom textures that came with the follower as needed if the conversion was "in family", like a CBBE to CBBE-3BBB conversion, or UNP to BHUNP.
  2. new body is not in the same family as the original - You'll need to hunt down appropriate textures for the new body type to swap into their custom textures folder. as before, create an archive folder to back up the old texture files just in case...)

 

Finally, as before, do any fine tuning using racemenu once in game, using a suitable interface to adjust NPCs using racemenu. As I noted already, I use The Manipulator, but I think there are others.

 

 

3) The follower uses the player body. No option is provided for the body other than a directive to use player assets - maybe?... but I've never attempted it

 

Sorry no clue... unless/until someone else pops in with the answer.

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