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Ever increasing CTD on savegame load / area load


emersonrp

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Put together an install of Bevilex + OR + other things that caught my eye (list attached). For the first few hours of play, everything was awesome, but as time has gone on, it's started to get crashier and crashier. I'm at my fourth spot where I can't progress the game. This time, I can't get into the area around Bruma while trying to take Martin to Cloud Ruler Temple -- it simply CTDs as I cross the line to load the next area.

 

As I said, this is like the fourth time I've had this happen, and so far I've either been able to go back a savegame or two, or go off somewhere else, shopping in IC or something, then come back and it works.

 

But it's totally sporadic and almost nondeterministic. With the savegames at or near the broken point in the playthrough, they'll CTD on load maybe half the time, then if they do load, trying to proceed crashes it as mentioned. In previous crashy situations, it was the same thing, occasionally it will load a savegame just fine, and very very very occasionally let me get past the crashy spot and proceed with the playthrough.

 

It's getting tedious, and my inclination is to start over from scratch except I'd really rather fix this one than redo hours of playthrough, then have it just end up doing the same thing after six hours or something. Haven't added or changed anything during this playthrough 'cause I know that path leads to madness. But I seem to have madness anyway.

 

Any thoughts? Steam Oblivion, xOBSE, mods as attached, MO2 for management, BOSS to sort, WB for bashed patch, cleaned mods with TES4Edit.

 

Edit: Also tried deleting oblivion.ini and letting the game remake it, which helped one time but is not helping now.

 

Mods:

 


#Mod_Priority,#Mod_Status,#Mod_Name
"0000","+","DLC: Knights"
"0001","+","DLC: DLCVileLair"
"0002","+","DLC: DLCThievesDen"
"0003","+","DLC: DLCSpellTomes"
"0004","+","DLC: DLCShiveringIsles"
"0005","+","DLC: DLCOrrery"
"0006","+","DLC: DLCMehrunesRazor"
"0007","+","DLC: DLCHorseArmor"
"0008","+","DLC: DLCFrostcrag"
"0009","+","DLC: DLCBattlehornCastle"
"0010","+","Unofficial Oblivion Patch"
"0011","+","Unofficial Oblivion DLC Patches"
"0012","+","Unofficial Shivering Isles Patch"
"0013","+","Floating weapons Fix (Enemies keep weapons in inventory)"
"0014","+","Oblivion Upscaled Textures (OUT)"
"0015","+","Shivering Isles Upscaled Textures (SIUT)"
"0016","+","DLC Upscaled Textures (DLCUT)"
"0017","+","kart_KNUT_4x"
"0018","+","Really Textured Normal Maps - Updated"
"0019","+","Improved Doors and Flora"
"0020","+","Improved Trees and Flora"
"0021","+","Improved Trees and Flora 2"
"0022","+","Far Cry inspired Grass - Expanded"
"0023","+","Let there be Flowers"
"0024","+","Autumn cover"
"0025","+","Enhanced Vegetation"
"0026","+","VilverinFlora"
"0027","+","Tree Bark HD Reduced"
"0028","+","ITFBark2012"
"0029","+","Improved Fruits Vegetables and Meats"
"0030","+","cypressknee"
"0031","+","Flora Replacer"
"0032","+","Enhanced Vegetation - Shivering Isles"
"0033","+","Blackwood Jungle"
"0034","+","New shadows for trees"
"0035","+","Oblivion 2020 Retexture Project"
"0036","+","Arena Redone HD"
"0037","+","VKVII Oblivion Imperial City"
"0038","+","Katkat's White Gold Tower"
"0039","+","Katkat's Cathedrals"
"0040","+","Katkat's Ayleid Replacer"
"0041","+","Gecko's Fort Interior Textures"
"0042","+","Gecko's Imperial Dungeon Textures - 2K Parallax"
"0043","+","Ruined Ruins"
"0044","+","Caves retexture"
"0045","+","Farm fence retexture and UV maps"
"0046","+","Bruma retexture"
"0047","+","Cheydinhal retexture"
"0048","+","Anvil Retexture"
"0049","+","Leyawiin Woodland"
"0050","+","Improved Chorrol"
"0051","+","Improved Bravil"
"0052","+","ImprovedSkingrad"
"0053","+","Bettys Sewer Textures"
"0054","+","Katkat's cloudrulertemple"
"0055","+","wayshrine"
"0056","+","Basements HD (basementsections)"
"0057","+","Ships from katkat"
"0058","+","TD_Tombstones"
"0059","+","Bliss"
"0060","+","VKVII Oblivion Sidewalk Stonewall"
"0061","+","Oblivion Realm HD"
"0062","+","Oblivion landskape"
"0063","+","Oblivion Trees"
"0064","+","Oblivion Caves retexture"
"0065","+","Falling Leaves V1_0 BAIN"
"0066","+","QQuix - Rock rock rock your ship"
"0067","+","Improved Moons"
"0068","+","Realistic Aurora in motion"
"0069","+","Lights of Oblivion - Road Lanterns"
"0070","+","Animated Window Lighting System v"
"0071","+","Smoking Candles (firecandleflame)"
"0072","+","Oblivion Character Overhaul version 2"
"0073","+","New Eyes for OCO v2"
"0074","+","OCOv2 - Bashed Patch Eyes Fix"
"0075","+","Oblivion Character Overhaul V2 - DLC Faces"
"0076","+","Seamless - OCOv2"
"0077","+","Coronerras Maximum Compatibility Skeletons"
"0078","+","New Brows for OCO v2"
"0079","+","Realistic Mouth OCOv2"
"0080","+","Lore-Friendly Replacer for Default Hair for OCO v2"
"0081","+","Local Guards Features"
"0082","+","Local Guards Features Unofficial Patch"
"0083","+","Mikes Clothes Replacer v11"
"0084","+","Weapon Improvement Project"
"0085","+","HiRes Iron Armor"
"0086","+","Aqua Silk and Tattered Robes Replacer"
"0087","+","Barbaric Orcish Armor"
"0088","+","Black Hand Robe Replacer"
"0089","+","Daedric Armor Replacer"
"0090","+","Deceiver's Finery Replacer"
"0091","+","Elven armor replacer"
"0092","+","Elven Lord"
"0093","+","Fantasy Mithril"
"0094","+","Fur Armor Replacer"
"0095","+","King of Worms Robe Replacer"
"0096","+","Madness Armor Replacer"
"0097","+","Necromancer Robes Replacer"
"0098","+","Dalls_Horse_Armor"
"0099","+","Beautiful Creatures - Spriggan"
"0100","+","Beautiful Creatures - Spider Daedra"
"0101","+","boar"
"0102","+","SHEEP"
"0103","+","Big Cats (mountainlion)"
"0104","+","wolf"
"0105","+","Crab (mudcrab)"
"0106","+","slaughterfish"
"0107","+","bear"
"0108","+","deer"
"0109","+","dog"
"0110","+","Mesh Improvement Project"
"0111","+","Hi-res Soul Gems"
"0112","+","HiRes Silver and Gold Clutter"
"0113","+","better ropes"
"0114","+","Arena Poster"
"0115","+","Improved Skulls and Bones and Ironwork"
"0116","+","Bones Decorations (skelmisk)"
"0117","+","Necro and Bandit Clutter (dungeonsFurn)"
"0118","+","barrels"
"0119","+","Shiny Septims - Oblivion"
"0120","+","Skeleton Key retexture"
"0121","+","Kaizits Animated Ingredients"
"0122","+","Kaizits Animated Daedric Ingredients"
"0123","+","magic crystalball"
"0124","+","vinyard"
"0125","+","metalsmith"
"0126","+","Blacksmith (FarmClutters_)"
"0127","+","Strada Citta Imperiale"
"0128","+","Improved Fires and Flames"
"0129","+","Improved LightBeam"
"0130","+","Nirnroot retexture"
"0131","+","HD Cobwebs"
"0132","+","TD_Lower_Clutter_v"
"0133","+","TD_Middleclass_Replacer v"
"0134","+","TD_Middleclass v (Update)"
"0135","+","TD_Upperclass v"
"0136","+","Darooz Upperclass clutter"
"0137","+","Katkat's rug"
"0138","+","Retextured Amulets"
"0139","+","Retextured Rings"
"0140","+","Retextured Inn Signs"
"0141","+","Retextured Road Signs"
"0142","+","TD_Alternative_Books_Covers"
"0143","+","Alluring Wine Bottles with Real Glass"
"0144","+","Retextured Potions"
"0145","+","Painters Touch"
"0146","+","Paintings Variation"
"0147","+","VKVII Oblivion Mages Guild Clutter"
"0148","+","Retextured Caves and Mines Doors"
"0149","+","DarNified UI"
"0150","+","Quest Log Manager"
"0151","+","Dynamic Map"
"0152","+","Elven Map For Shivering Isles"
"0153","+","Women Class Portraits"
"0154","+","Pick Me - lockpicking interface retexture"
"0155","+","Arrow Effects"
"0156","+","Detect Life X-Ray Vision"
"0157","+","FormID Finder"
"0158","+","Knights of the Nine - Improved Infamy System"
"0159","+","Quest Award Leveller"
"0160","+","Skip Tutorial v3"
"0161","+","Time Enough At Last - A Main Quest Enhancement Mod"
"0162","+","Fighters Guild Quests"
"0163","+","Mages Guild Quests"
"0164","+","Guild Advancement"
"0165","+","Companion Neeshka"
"0166","+","Companion Vilja"
"0167","+","GOSH - Gecko's Oblivion Sound overHaul"
"0168","+","Armamentarium Complete 1-35"
"0169","+","Clocks of Cyrodiil"
"0170","+","Mighty Umbra"
"0171","+","Myths and Legends Weapons 2"
"0172","+","Ruined Tails Tale"
"0173","+","RuneSkulls"
"0174","+","Thieves Arsenal"
"0175","+","Daggerfall Memories - Cybiades"
"0176","+","Damarask"
"0177","+","Enhanced Cyrodiil - Wayshrines"
"0178","+","ImpeREAL Empire - Unique Castles"
"0179","+","Knights of the Nine Revelation"
"0180","+","Knights of the White Stallion"
"0181","+","Lost Paladins of the Divines v2"
"0182","+","Mage_Guild_Teleport 3_1"
"0183","+","Natural History Museum"
"0184","+","Realistic Player Dialogue Overhaul"
"0185","+","Reclaiming Sancre Tor"
"0186","+","Roads of Cyrodiil"
"0187","+","SM DLC Plugin Refurbish"
"0188","+","The Heart of the Dead"
"0189","+","The Lost Spires"
"0190","+","The Lost Spires - Tweaks and Enhancements"
"0191","+","Unique Landscapes Compilation"
"0192","+","Unique Landscapes Compatibility Patches"
"0194","+","Blockhead"
"0195","+","Custom Enhanced Camera"
"0196","+","Custom Spell Icons"
"0197","+","EngineBugFixes"
"0198","+","Loot Menu"
"0199","+","MenuQue - OBSE Plugin"
"0200","+","NVAC - New Vegas Anti Crash"
"0201","+","OBL Mod Limit Fix"
"0202","+","Pluggy"
"0203","+","Oblivion Display Tweaks"
"0204","+","Oblivion Reloaded"
"0205","+","OBSE -Elys- Universal Silent Voice"
"0206","+","SkyBSA"
"0207","+","WalkBlessed OBSE Plugin (diagonal move)"
"0211","+","Bashed Patch 10"
"0212","+","OBSE Logs etc"
"0213","+","Distant LOD files"

 

 

Load order:


00 Oblivion.esm
01 Cybiades.esm [Version 2.0]
02 Armamentarium.esm [Version 1.35]
03 CM Partners.esm
04 CustomSpellIcons.esm
05 Knights - Revelation.esm
06 Unofficial Oblivion Patch.esp [Version 3.5.6b]
07 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
++ Oblivion Citadel Door Fix.esp
08 DLCShiveringIsles.esp
09 Unofficial Shivering Isles Patch.esp [Version 1.5.9a]
0A BrumasNorthernLights.esp
0B GOSH.esp
0C WindowLightingSystem.esp
++ 00 Realistic Player Speech.esp
0D ClocksOfCyrodiil.esp
0E QQuix - Rock, rock, rock your ship - V3.esp
0F FormID Finder4.esp
10 LootMenu.esp
11 Quest Log Manager.esp [Version 1.3.2]
12 Dynamic Map.esp [Version 2.1.1]
13 DLCHorseArmor.esp
14 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.9]
15 DLCOrrery.esp
16 DLCOrrery - Unofficial Patch.esp [Version 1.0.7]
17 DLCVileLair.esp
18 DLCVileLair - Unofficial Patch.esp [Version 1.0.11]
19 DLCMehrunesRazor.esp
1A DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7]
1B DLCSpellTomes.esp
++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
1C EVE_StockEquipmentReplacer.esp
1D NN_ElvenLordEN.esp
1E NN_ElvenLordRU.esp
++ Weapon Improvement Project.esp [Version 1.9]
1F Thieves Arsenal.esp
20 DLCThievesDen.esp
21 DLCThievesDen - Unofficial Patch.esp [Version 1.0.15]
22 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.14]
23 ExnemRuneskulls.esp
24 Alluring Wine Bottles.esp
25 ArmamentariumArtifacts.esp [Version 1.35]
++ Artifacts - ArmaCompleteAddon.esp [Version 1.0]
26 Enhanced Wayshrines.esp
27 Fighters Guild Quests.esp
28 ImpeREAL Empire - Unique Castles - All The Castles - Merged.esp
29 300_White Stallion 4.esp
2A RoadLights.esp
2B Mages Guild Quests.esp
2C Museum.esp
2D mythsandlegends.esp
2E DLCBattlehornCastle.esp
2F DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12]
30 DLCFrostcrag.esp
31 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10]
32 Knights.esp
33 Knights - Unofficial Patch.esp [Version 1.1.8]
34 Knights - Revelation.esp
35 EVE_KnightsoftheNine.esp
36 Cybiades.esp [Version 2.1]
37 CybiadesDungeon.esp [Version 2.1]
38 RTT.esp
39 Mighty Umbra.esp
3A Mighty Umbra - Vanilla OB.esp
3B The Lost Spires.esp
3C Lost Paladins of the Divines.esp
3D ReclaimSancreTor.esp [Version 1.0.5]
3E Roads of Cyrodiil.esp [Version 1.0]
3F HeartOftheDead.esp [Version 6.5]
40 BlackwoodJungle.esp
41 Damarask.esp [Version 1.02]
42 xulStendarrValley.esp [Version 2]
43 xulTheHeath.esp [Version 2]
44 xulFallenleafEverglade.esp [Version 2]
45 xulBeachesOfCyrodiilLostCoast.esp [Version 2]
46 xulLushWoodlands.esp [Version 2.0.1]
47 xulAncientYews.esp [Version 2]
48 xulAncientRedwoods.esp [Version 2.0.1]
49 xulArriusCreek.esp [Version 2.0.0]
4A xulPatch_AY_AC.esp [Version 2]
4B xulPantherRiver.esp [Version 2]
4C xulRiverEthe.esp [Version 2.0.1]
4D xulBrenaRiverRavine.esp [Version 2]
4E xulImperialIsle.esp [Version 2.0.1]
4F xulBlackwoodForest.esp [Version 2]
50 xulAspenWood.esp [Version 2.0.1]
51 xulSnowdale.esp [Version 2]
52 xulTheEasternPeaks.esp [Version 2.0.1]
53 Unique Landscapes.esp [Version Dummy]
++ ULS ROC+Ancient Redwoods.esp [Version 2]
++ ULS ROC+UL-II Patch.esp [Version 2]
++ ULE FightersGuildQuests-Snowdale patch.esp [Version 2]
54 ULE MythsAndLegends2-EasternPeaks patch.esp [Version 1.0]
++ Enemy Weapons dont drop.esp
55 EVE_ShiveringIslesEasterEggs.esp
56 GuildAdvancement.esp
++ Improved Fires and Flames - Increased Sound.esp
57 Mage_Guild_Teleport.esp
++ NN_DeceiversFineryReplacer.esp
++ ShinySeptims_Septimus.esp
58 Enhanced Vegetation [125%].esp
++ Enhanced Vegetation SI.esp
59 tbskGuardsFeatures.esp
5A Quest Award Leveller.esp [Version 2.0.1]
++ Quest Award Leveller - Vile Lair.esp [Version 2.1.0]
++ Quest Award Leveller - Mehrunes Razor.esp [Version 2.1.0]
++ Quest Award Leveller - Knights of the Nine.esp [Version 2.1.0]
5B SkipTutorialv3.esp
5C TimeEnough.esp
++ CM Partners.esp
5D 1em_Vilja.esp [Version 4.04]
5E Companion Neeshka.esp
5F Oblivion_Character_Overhaul.esp [Version 2.0]
++ Kart Hair Replace v01.esp
++ OCO DLC Faces.esp
++ X-Ray Detect.esp
60 SnArrowEffects.esp
61 Falling Leaves.esp [Version 1.0]
++ ROC Standard Road Record.esp
++ ROC - OCReborn Road Record.esp
62 Bashed Patch, 0.esp
63 PotionReplacer.esp
64 Knights Infamy.esp
65 SM Plugin Refurbish Lite.esp
66 SM Plugin Refurbish Lite OBSE.esp
67 The Lost Spires - Assorted Fixes.esp
68 The Lost Spires - Rodon Dakkon Dialogue Tweak.esp



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Update: I unexpectedly was able to get past the line of death, and got all the way to Bruma. Saved in there, wandered around, CTD coming out of the Mage's Guild, and of course now my Bruma save won't even think about loading without crashing. This is frustrating and weird.

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I assume you installed a bunch of mods before the problem appeared, you should avoid that.

 

What happens if you sort your mods with LOOT?

MessageLogger?

I mean, yeah the mods were added before the problem (I didn't add them after the error started... :laugh: ) but it was long long before it -- they were all in place when I started a new game.

 

LOOT doesn't work for me, it logs a git error trying to get the latest masterlist. I do use BOSS to sort -- I'd thought the accepted wisdom was that BOSS was more up-to-date than LOOT? Or did I get that backwards and you're telling me to do it with LOOT instead of BOSS?

 

MessageLogger is really unhelpful; it doesn't log anything past initialization. This was from a several-minute roam around Bruma Mage's Guild, upstairs and basement, followed by a crash when leaving to Bruma:

 

 

 

Loading ini file...

 

 

Loading ignored addresses...

Maximum number of ignored addresses is 30.

 

Logger will ignore messages from address 004B5C84.

Logger will ignore messages from address 0051BDF7.

Logger will ignore messages from address 00510A66.

Logger will ignore messages from address 00510A38.

Logger will ignore messages from address 0055BF54.

Logger will ignore messages from address 0051284B.

Logger will ignore messages from address 004722F3.

Logger will ignore messages from address 004C70EB.

Logger will ignore messages from address 004E752A.

Logger will ignore messages from address 00479264.

Logger will ignore messages from address 0047493F.

Logger will ignore messages from address 006AA11C.

Logger will ignore messages from address 0050A1B8.

Logger will ignore messages from address 007B78EC.

Logger will ignore messages from address 007B790B.

Logger will ignore messages from address 008A0B87.

 

Installing main hooks...

Error messages will be logged.

Warning messages will be logged.

Debug messages will be logged.

Channel 4 messages will be logged.

 

Installing optional hooks...

TESForm::GetDescription() hook installed.

ExtraDataList::InitItem() warning message hook installed.

Animation::LoadSpecialAnims() warning message hook installed.

 

Installing EditorID hooks...

TESClass vtable hook installed.

TESFaction vtable hook installed.

TESHair vtable hook installed.

TESEyes vtable hook installed.

TESRace vtable hook installed.

TESSkill vtable hook installed.

EffectSetting vtable hook installed.

Script vtable hook installed.

TESLandTexture vtable hook installed.

EnchantmentItem vtable hook installed.

SpellItem vtable hook installed.

BirthSign vtable hook installed.

TESObjectACTI vtable hook installed.

TESObjectAPPA vtable hook installed.

TESObjectARMO vtable hook installed.

TESObjectBOOK vtable hook installed.

TESObjectCLOT vtable hook installed.

TESObjectCONT vtable hook installed.

TESObjectDOOR vtable hook installed.

IngredientItem vtable hook installed.

TESObjectLIGH vtable hook installed.

TESObjectMISC vtable hook installed.

TESObjectSTAT vtable hook installed.

TESGrass vtable hook installed.

TESObjectTREE vtable hook installed.

TESFlora vtable hook installed.

TESFurniture vtable hook installed.

TESObjectWEAP vtable hook installed.

TESAmmo vtable hook installed.

TESNPC vtable hook installed.

TESCreature vtable hook installed.

TESLevCreature vtable hook installed.

TESSoulGem vtable hook installed.

TESKey vtable hook installed.

AlchemyItem vtable hook installed.

TESSubSpace vtable hook installed.

TESSigilStone vtable hook installed.

TESLevItem vtable hook installed.

TESWeather vtable hook installed.

TESClimate vtable hook installed.

TESRegion vtable hook installed.

TESObjectREFR vtable hook installed.

Character vtable hook installed.

Creature vtable hook installed.

TESPathGrid vtable hook installed.

TESObjectLAND vtable hook installed.

TESRoad vtable hook installed.

TESTopicInfo vtable hook installed.

TESIdleForm vtable hook installed.

TESPackage vtable hook installed.

TESCombatStyle vtable hook installed.

TESLoadScreen vtable hook installed.

TESLevSpell vtable hook installed.

TESObjectANIO vtable hook installed.

TESWaterForm vtable hook installed.

TESEffectShader vtable hook installed.

 

Initialization finished.

 

 

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That's the esps but what OBMM plugins do you use? I never heard of xul and do not know what it is?

 

Do you run EngineBugFixes and ENBoost + enb v0.259?

 

What size is your save game?

The xul mods are the various sub-parts of the Unique Landscapes Collection.

 

I'm guessing you mean OBSE plugins, and they're listed near the bottom of my install order:

 

 

 

"0194","+","Blockhead"

"0195","+","Custom Enhanced Camera"

"0196","+","Custom Spell Icons"

"0197","+","EngineBugFixes"

"0198","+","Loot Menu"

"0199","+","MenuQue - OBSE Plugin"

"0200","+","NVAC - New Vegas Anti Crash"

"0201","+","OBL Mod Limit Fix"

"0202","+","Pluggy"

"0203","+","Oblivion Display Tweaks"

"0204","+","Oblivion Reloaded"

"0205","+","OBSE -Elys- Universal Silent Voice"

"0206","+","SkyBSA"

"0207","+","WalkBlessed OBSE Plugin (diagonal move)"

 

 

 

So, yeah I run EngineBugFixes but not ENBoost. I was under the impression ENBoost was doing the same thing as the memory mgmt stuff in OR, but the various layers of plugins, out there in the world, doing various memory-fixing things is a little bit tangly in my head. I'd love to hear that I have something totally wrong with my selection / install of those that fixes everything.

 

My savegames are ~2.8MB at this point, not the super bloaty ones.

 

Thanks!

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Hm disabling Oblivion Reloaded makes the whole thing an order of magnitude more stable. I haven't seen a lot of talk about OR being particularly crashy, so I suspect my specific combination of OBSE plugins is bad. More tinkering to come. Any input on the optimal OBSE loadout is welcome.

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Autosaves are enabled. I typically Quicksave as I go, doing full saves by hand every time I do something noteworthy, so like every half hour or so. If it's save corruption, there's really no remedy except start over and do better with manual saves only? Is 2.8MB an unreasonable size for a save file?

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Save size/bloat does not mean or correlate to corruption

 

In Oblivion, autosaves are completely broken leading to save corruption. Adding plugins will make this happen faster. There is no fixing a corrupted save. You must disable all autosaves (travel, wait, interior -> exterior, and scripted)

 

Also in Oblivion, loading a save while in game will lead to save corruption, making quicksaves functionally useless. You should always, at a minimum, return to main menu before loading a save. This again will get worse with more plugins

 

If you load from a corruptable save type, the corrupting data will still be around for a new clean save to get infected. This means the only option is manual/hard saves. There are a couple save mods that replicate autosaves/timed saves

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