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AMD FSR source code is now public, is it possible to implement into SSE/FO4?


MythDinoex

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the good news: it supports dx11 - skyim se and fo4 theoretically can be covered.

i hope it is somehow gamebryo/creation engine compatible.

 

maybe the shader specialists, enb and reshade authors, can use this information

 

 

AMD FidelityFX Super Resolution (FSR) is our open source, high-quality solution for producing high resolution frames from lower resolution inputs.

It uses a collection of cutting-edge algorithms with a particular emphasis on creating high-quality edges, giving large performance improvements compared to rendering at native resolution directly. FSR enables “practical performance” for costly render operations, such as hardware ray tracing.

Supports:

  • DirectX®12.
  • DirectX®11.
  • Vulkan®.
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