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When aiming down the sights of some guns it will just make the guns go off the screen like shown in the screenshots. My guess is that it's an animation issue but I don't think any of the mods I've installed recently would affect them (or some do but those parts were disabled in MCM), I had the ezekiel project enabled for a bit before removing it so maybe I uninstalled it badly. It's also worth noting that at least one of the weapon animations have changed (the hunting shotgun reload) but it is very possible that I'm remembering wrong.

 

A list of my recently downloaded mods:

Pip boy 2000 Mark VI replacer (with the accurate clock patch)

NCRCF I fought the law quest helper-Powder Fix

Courier's Suspenders

Nightstalker Retexture

Argon Companion

Endless Warfare

Waster's Longsword

harder final battle FINAL

B42 Melee Bash

Just hold Breath

Simply Uncut V2

Sunset sarsaparilla and nuka cola give hydration

Retrievable Throwables

New Vegas Heap Replacer

Reputation Workaround

FOV Slider (I've only used it to affect the pip boy)

Solid Project (disabled a lot of it)

The True Blade of the West and East

Yukichiagai Yup base game and dlc (reinstalled)

JohnnyGuitar NVSE (reinstalled)

JIP LN NVSE Plugin (reinstalled)

 

None of these should affect weapon animations but it's still possible.

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Have you installed anything that would have changed them? if so simply removing the esp won't fix it, you'll have to go in an manually remove the animation files (.kf)

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I have a few animation replacers (the commando, the professional, and asurah reanimation pack) and one mod which might be the problem (Smooth Ironsights Camera), however none of these were installed recently and this problem only started occurring this playthrough. I'll start disabling mods until I find the problem one.

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