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Need help with custom textures.

textures

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#1
scottmorrison69

scottmorrison69

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Hello i really have a simple question for an easy problem i can't solve. I added some custom textures to a few tapestries in the game and they work fin, but they are to dark, what am i doing wrong in adobe photo shop, or do i need some other program.



#2
glowplug

glowplug

    clumsy catbird

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You are doing nothing wrong.

 There are 2 reasons they look darker in game.

 

 1. Material:

  • Ambient - influences affect of Weather, Cell and Object Light on the object - darkening can be observed in NifSkope.
  • Diffuse - masked over the Nifs Diffuse Map (texture.dds) - darkening can be observed in NifSkope.
  • Specular - surface reflection influenced by Glossiness and Normal Map (texture_n.dds) opacity - not observed using NifSkope.
  • Emissive - the object's light emission based on darker/lighter areas of the Glow Map (texture_g.dds) - not observed using NifSkope.

 2. Vertex Color:

  This is where the actual Vertices of the mesh have color values that affect their adjacent Normals.

 

A number of the Oblivion tapestries have both Ambient and Vertex coloring that make the textures darker.

 

You could adjust your textures in Photoshop, change Ambient using NifSkope or us a 3D modelling tool to work on both Material and Vertex coloring.







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