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Looking for any opportunities as Prop/Environment Artist


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Hey there! I've never created a mod for any game, but I'm hoping to gain some experience working with a team. I'm a 3D artist that's best at hard surface, specializing in environment pieces and props. I'm open to anything, whatever kind of mod I can help out with (although preferably something with multiple people). However, I don't have the creation engine since I have a Macbook. Hopefully that wouldn't be too much of a problem.

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Do you have 3DSMAX 2013?

If not, that might be a problem ...

 

Because you need that specific version of 3DSMAX to export the 3d objects in a format that this game can handle (NIF files).

The plugins that are needed for that only work with 3DSMAX 2013.

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I don't know ...

I personally do all the "mesh stuff" in SketchUp, then import that into 3DSMAX, do the UV mapping there and then export it as a NIF.

 

I am sure you can export stuff from Maya and then import it into 3dsmax.

 

 

Yes, Fallout 4 is a bit harder to get into then something like Skyrim.

Also not having the game assets might be a problem (if you are planning to use vanilla textures and materials for your models)

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Hey Andrew, if you are 18 or older you could apply to Fallout Miami, we are always looking for new artists.

 

https://www.falloutmiami.com/recruitment

 

There you have our community discord, in case you want to ask about the process.

 

https://discord.com/invite/DzdW7ya

 

On the other hand, Mac OSX has something called bootcamp, that let you install Windows alongside Mac OSX, therefore you can run Fallout 4 and Creation Kit on your laptop.

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I thought I posted this already,...but if you are going the 3ds max route, I thought I posted this already, but check out kinggath's video tutorial Bethesda Mod School: 3ds Max 101 - Setup & Basic Collision

 

He walks you through the four pieces of software and the setup.

Edited by pepperman35
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