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Trying to get a different settlement to work with the RRR04 quest (mercer safehouse)


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Good evening everybody!

 

I am currently trying to edit the "Mercer Safehouse" - quest.

Usually you get sent to secure a random (depending on player level) settlement as a new base for the railroad.

(Something like Starlight, Spectacle Island, Croup Manor, ...)

 

I want to make a mod that changes the location to be Vault 88.

 

Why?

Because Vault 88 is kind of concealed (no big vault door on the surface), it is underground, it has lots of exits, it is HUUUGE, and I love vaults ...

 

So I edited the formlist that contains all the possible locations for the quest.

I removed all the entries and added the Vault 88 - location.

 

Then I removed all the checks (except the "formlist" - check) from the quest alias for the workshop location.

 

I tested that and it works.

I get the quest to go and secure vault 88 from PAM after completing "Tradecraft" and "Boston after dark".

I tested it by COC'ing into the old north church, solving the secret door puzzle, talking with Desdemona, going through the entire Tradecraft quest, going through the entire Boston After Dark quest and then talking to PAM.

So one "testing run" takes about an hour ...

 

I didn't just COC into the railroad HQ and start the Mercer Safehouse quest with the console because sometimes things don't work that way (because the player isn't in a certain faction, or whatever)

 

 

So the first part works!

 

But when I actually go and clear out Vault 88, it keeps telling me to "secure vault 88 and use the workshop" in the quest objective window in the pipboy.

I have cleared all the enemies in Vault 88 and unlocked all the different areas.

 

It's like the quest does not "see" that I have taken Vault 88.

 

Normally it should advance to stage 200 ("Set up some defences") when you activate the workshop.

But it doesn't do that.

 

Maybe it is because it is an interior cell?

 

 

Any help would be appreciated ...

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Maybe because 88 has 4 different workshops?

No they are all one workshop.

Because the "power", "defense", ... values are all the same.

And you don't get "kicked out" of one workshop when going from one area to another.

(Once you unlocked all the areas)

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The workshop itself is slightly different from the others. Maybe that matters, so it isn't recognized?

Wrong 'type' of workshop?

 

Maybe you need to complete the V88 quest further? up to building the desk?

Edited by RoNin1971
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The workshop itself is slightly different from the others. Maybe that matters, so it isn't recognized?

Wrong 'type' of workshop?

 

Maybe you need to complete the V88 quest further? up to building the desk?

I already tried that.

I even tried to kill the overseer (so the settlement has 0 people in it, even though I deleted that condition check, so it shouldn't matter).

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As RoNin1971 said 88 has a different workshop from the others, due to it being the only interior settlement.

 

Standard settlement workbench uses workshopscript. Vault 88 uses DLC06:VaultWorkshopScript. Not sure if that would cause the problem.

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No, I won't duplicate the cell and remake everything.

 

I WILL GET THIS TO WORK!!!1

 

So I had a look at that DLC06VaultWorkshop script that is attached to the first workbench in V88.

 

That script just does two things:

Make the workshop player-owned if the player has the required control-circuit misc item.

And make the maximum population of the vault 0 unless the player has completed a quest and/or unless the player is the overseer of that vault.

 

And then there is a quest called DLC06WorkshopParent.

That seems to handle everything.

It has a script called "DLC06workshopparent" that has lots of stuff in that that I don't completley understand yet.

(There is the usual "build limit checking" stuff but also lots of other things ...)

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