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Guidelines for "new worldspace" mods ?


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Good morning everybody!

 

There are some things that always need to be true for a game like FO4 to work:

 

Things that are in the vanilla game that also HAVE TO BE in "new worldspace mods", because otherwise the game experience is not consistent.

What I mean by that is concepts like "there needs to be a never-ending threat (raiders, feral ghouls, mutants, ...) that is independent of any quests and thus can't be 'resolved' ".

Or "there has to be at least one 'safe place' (like Diamond City) in the worldspace".

 

 

Does anybody know of any other essential concepts like that?

 

If so, let me know here ...

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