Korodic Posted July 13, 2013 Share Posted July 13, 2013 Hey guys!I created a mod, Dwemer Colosseum (link below), and realized something. I have a lot of errors in the papyrus log!!!!!!I think this happened due to the improper removal of papyrus variables that were no longer used/necessary. How can I properly phase out these variables? Unfortunately, I never knew if there was a proper way to handle these things or not.Anyone know what would stop these errors+how? [07/12/2013 - 09:35:25PM] warning: Property careAboutPlayer on script DCGenericDoorStageChangeHandler attached to alias YellowArenaDoor on quest DCArenaFFAMatch (3A0316F0) cannot be initialized because the script no longer contains that property [07/12/2013 - 09:35:25PM] Error: Property DCPlayerInArenaLobbyTriggerEnablerREF on script QF__020316F0 attached to DCArenaFFAMatch (3A0316F0) cannot be bound because <NULL form> (3A02394B) is not the right type [07/12/2013 - 08:29:01PM] Cannot open store for class "DCKillBoxScript", missing file? As you can see, most of it is mine (anything that says DC...) and I'm sorry Q.QEDIT: the full papyrus log was too large to post. Grabbed few different types of common logs regarding my stuff. Link to comment Share on other sites More sharing options...
steve40 Posted August 10, 2013 Share Posted August 10, 2013 That's mainly an issue if you change scripts on existing saves. If you start a new game the errors won't happen. Once you add a property to a script it is best never to remove or rename it (the declaration of the property that is). Just add a comment that it is deprecated and remind yourself not to touch it. You can stop the errors by putting the declarations of the missing properties back in your scripts. Link to comment Share on other sites More sharing options...
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