EnigmaWolf Posted July 13, 2013 Share Posted July 13, 2013 (edited) Done!~ Edited December 19, 2013 by EnigmaWolf Link to comment Share on other sites More sharing options...
EnigmaWolf Posted July 14, 2013 Author Share Posted July 14, 2013 (edited) I realized something, after calculating the numbers: If you have the Werewolf Perk: Full Moon Rising, between the hours of 4am-8pm you will always gain: EXACTLY 75 Extra Health EVERY TIME in BOTH WEREWOLF BEAST FORM AND OUTSIDE BEAST FORM No matter if you edit the values in the Full Moon Rising effect itself to 50, 1, or 0, IT WILL ALWAYS BE 75 EXTRA HEALTH REGARDLESS!!~ I have no idea why this is, my only good guess would be that it is hard-coded into the game or something. but that still doesn't explain why none of the extra effects I tried adding to WerewolfImmunity or 'Beast Blood' as it is known in-game have taken effect. Edited July 14, 2013 by EnigmaWolf Link to comment Share on other sites More sharing options...
EnigmaWolf Posted July 14, 2013 Author Share Posted July 14, 2013 (edited) Am I the only modder on these forums or did I post in the wrong section? o.O Edited July 14, 2013 by EnigmaWolf Link to comment Share on other sites More sharing options...
EnigmaWolf Posted July 26, 2013 Author Share Posted July 26, 2013 Can anyone help me with this problem? Link to comment Share on other sites More sharing options...
EnigmaWolf Posted December 2, 2013 Author Share Posted December 2, 2013 (edited) Update: still working on this myself and testing things out, seems to be working out pretty well but I don't think it works on current Werewolves, you may have to make a new Werewolf from a New Game for the affects to take hold: I'm not sure I'm still testing: I basically modified and even added new perks to Werewolf Perks Expanded, it's almost double the features it started out with.~ Yet Another Werewolf mod I have barely modified at all: just the regeneration rate.~ Werewolf Revert Form and its' additional file of Transform At Will and Unlimited Transformation Duration I have modified by adding a 10000000.00 magnitude health regeneration to all triggered Werewolf transformations basically almost making you almost invincible for the duration of the transformations.~ Edited December 2, 2013 by EnigmaWolf Link to comment Share on other sites More sharing options...
EnigmaWolf Posted December 4, 2013 Author Share Posted December 4, 2013 (edited) Done!~ Edited December 19, 2013 by EnigmaWolf Link to comment Share on other sites More sharing options...
Recommended Posts