Jump to content

Adding "Shine" to Metal Textures/Meshes?


Deleted3765355User

Recommended Posts

From my own very limited experiments with creating/texturing assets for Skyrim, the shine/specular look seems to come from the alpha channel stored in the normal map. At least that worked for me when I remodelled the oven from the Hearthfire DLC. Added an alpha channel to the normal map, white area's got full specular, black area's got no specular. might be work a look.

Link to comment
Share on other sites

It actually does have an alpha channel added to the normal map. The thing with this particular texture is that it didn't have a normal map included when I downloaded it. The rest of the armor texture had one, but the piece in question didn't. I created one myself, but am not sure if I was supposed to somehow apply it to the related mesh somehow.

Link to comment
Share on other sites

I see. In that case you will most likely have to assign the normal map to that mesh using something like Nifskope.

Where did you download the armour from? I could take a look at it if you like.

Edited by mrpdean
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...