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Okay so let me explain. If you've seen the Skyrim "Moving Cape" Mod, that's what I mean with the Veteran armor physics. The bottom of the trenchcoat would sway or bob or something when moving, instead of being lazily attached to the legs.

 

Having the armor attached to the legs is a serious turn-off and makes me look more like a fool when running than a skilled badass. Of course NVSE Would be needed for this, but I can assume it's not possible if It hasn't already been done.

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I wonder if someone can do this with the current tools and plugins for New Vegas

Yeah, and invalidfate did one with the animated rogue outfit, it's essentially a rigged animated nif (not using and independent of character animation, ie NiTransformController). It was originally by theRoadstroker, and there are tutorials for oblivion and fallout for working with animated nifs but they are above my pay grade.

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We've got some animation tutorials in the "Getting started creating mods using GECK" wiki article, including one titled "Material and Texture animations in NifSkope" in PDF format.

 

-Dubious-

Yeah and there are a few ovlivion ones too on animated nifs, but this is actually more along the lines of shapekeys/morphs, which I don't think the tutorial you linked too or the ones I'v read touch upon. I have a rough idea of how to do it, but it's more labor intensive since you would manipulate the actual vertices instead of bones like in a character animation. Then blender interpolates them and then export geometry and animation. But alas I'm not an animator. Maybe MindBoggles could chime in (do you do only character animations mindboggles, oh and if you read this any luck on your guide?).

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Terminology is so key. Found this 3 minute video on "Shape Key" in Blender 2.49b. There was a one minute video covering the basics using a later version. Both make "shape key" animation seem relatively easy. Also a 5 minute silent video on doing the same with "cloth" in Blender 2.5 that draws back a curtain.

 

Hope they help.

 

-Dubious-

Edited by dubiousintent
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Physics on worn items is not possible in NV engine. Any havok item attached to armors is ignored.

There is no havoc data. As posted it's an animated nif.

 

Video;

 

 

https://www.youtube.com/watch?v=qjyI9IY-cnE

 

 

 

On a related topic, it might be possible to do several shape keys for different directions (blowing left, forward, backward), maybe script something like playgroup so it flutters in the opposite direction when running.

As I mentioned above my pay grade (ie talent), but maybe I'll make an example/demo and a true animator can alter or use it as a guide for something that looks like realistic movement.

And as I mentioned I have a rudimentary understanding so these are just preliminary notes.

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