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Yet another Invisible Interior Structures Issue.


TehPuggishOne

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As the title suggests, I'm having an issue with walls, ceilings, floors, etc, being invisible inside interiors. AFAIK, the only mods I have that I know edit interior cells are Enhanced Flickering Firelight, Fr4nsson's Light Tweaks, Ultra Interior Lighting, Dynamic Interior Fog Removal, and Interiors Enhanced.
Here's my current load order:

Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
Unofficial Fallout 4 Patch.esp
AmeliaRace.esp
ArmorKeywords.esm
Loads.esm
NewCalibers.esp
CWDogmeat.esl
CAPA.esl
CWWorkshopMaster.esm
CWWorkshopPackPart2.esl
Corpse Collision.esl
HUDFramework.esm
DEF_WIDGETS_CORE.esm
Gunners Overhaul 1.1.esm
Homemaker.esm
LupineRace.esm
Geckos.esl
Mantis.esl
HCKTerminalHack.esl
PrototypeMedicPowerArmor.esl
SettlementKeywords.esm
Snap'n Build.esm
TrueStormsFO4.esm
VulpineRace.esm
Mechanist Lair Overhaul.esp
UltraExteriorLighting.esp
UltraInteriorLighting.esp
Enhanced Flickering Firelight.esp
VIS-G Item Sorting.esp
VIS-G Item Sorting Vanilla Weight Patch.esp
def_inv_scrap_en.esp
ImmersiveScrapping_SeasonPass.esp
ImmersiveScrapping_Automatron.esp
ImmersiveScrapping_FarHarbor.esp
ImmersiveScrapping_VaultTecWS.esp
Elzee Jolly Item Sounds.esp
Clothes Pack 2 by DonEb14n.esp
Clothes Pack 2 VIS-G Patch.esp
CROSS_Eyewear_CircularGlasses.esp
ENBLightsHDRPatch.esp
DX Courser X-92 Power Suit.esp
SPECIAL_Raider_Gas_Masks.esp
SPECIAL_Raider_Outfit.esp
advancedAITweaks.esp
DX Adventurer Outfit.esp
Reverb and Ambiance Overhaul.esp
Fr4nssonsLightTweaks.esp
Vivid Weathers - FO4.esp
Radiant Clouds and Fogs.esp
TrueStormsFO4-FarHarbor.esp
DarkerNights.esp
Vivid Weathers - FO4 - Autumn.esp
WeatherSynergy-VividPriority-A-ES-x2.esp
Ambient Wasteland.esp
PlayerComments.esp
Better Locational Damage.esp
No Combat Boundaries.esp
CombatZoneRestored.esp
FullLODs_Objects.esp
MsAbominations.esp
FullLod_RailRoads.esp
Eli_Armour_Compendium.esp
keke-bu All-in-one Pack_1.1.7.esp
More Smarter Companions Mod.esp
keke-bu Companions Pack_DLC.esp
AMELIA_Curie_Replacer.esp
AMELIA_X6-88_Replacer.esp
VulpinePlayer.esp
AmeliaPlayer.esp
BLD - Leveled Lists - DLC.esp
Fire Behavior Crippling v1 DLC.esp
MK_Agony.esp
BLD_Agony_Patch.esp
jags78_ExtendedAgony.esp
LOST Agony Patch.esp
MK_Agony_VIS Patch.esp
AnimChemRedux.esp
AnimChemRedux-VIS Patch.esp
AnimatedIngestibles.esp
AnimatedInjestibles_RobotFix.esp
Eli_Apocalypse Attire.esp
BLD_Armor_Overhaul.esp
Consistent Power Armor Overhaul.esp
PD_LowerWeapon.esp
BetterCoastalWaves.esp
LOST Eli Compendium Patch.esp
Vivid Weathers - FO4 - Quest.esp
W.A.T.Minutemen.esp
Relic Space Marine.esp
The Space Marine.esp
WIPAG Patch - VIS DLC.esp
PAMAP.esp
BPAO - Automatron Patch.esp
LupineAzarHairPatch.esp
B35_PowerArmor.esp
DX Commonwealth Mini Dresses.esp
DX Commonwealth Shorts.esp
DX Vault Girl Shorts.esp
BLD - AI Tweaks.esp
BLD_Mantis.esp
Child Outfits Vanilla Standalone.esp
DCVendorOverhaulAIO.esp
DeathclawArmory.esp
DiverseChildren.esp
ImmersiveGenericDialogues.esp
Orphans.esp
MergedChildModsWithExtras.esp
WET.esp
Vivid Waters.esp
retakrew7 - workshop lighting overhaul.esp
powerarmort49.esp
DeathclawArmory - Spawns Addon.esp
PlayerComments_ImmersiveGenericDialogues_Patch.esp
UltracitePA.esp
TEEParty.esp
BioshockInspiredPowerArmor.esp
MK_CanteensofCommonwealth.esp
Wetness Shader Fix.esp
standaloneconstruct.esp
CAPA.esp
Midwest Power Armor Evolution.esp
SubmersiblePowerArmorRedux.esp
FO4TribalPowerArmor.esp
M1Garand.esp
Sierra Power Armor By Mr. Mobius.esp
CommonwealthCritters - Both DLC.esp
DeathclawArmory - Hats Addon.esp
SkyrimInspiredPowerArmor.esp
ExcavatorPA.esp
RedShiftPowerArmor.esp
T-51C Power Armor.esp
WarMachine.esp
BNPA_NAVI Armor.esp
BPAO - PAMAP 2.0 Automatron Patch.esp
SCM.esp
Better Cooking - Valdacil Sorting Patch.esp
Give Me That Bottle.esp
LOST - AWKCR VIS-G Tweaks.esp
Better Cooking Stations.esp
Better Cooking Stations - Far Harbor + Nuka World patch.esp
LOST Better Cooking Stations Patch.esp
Better Cooking Stations - Give Me That Bottle patch.esp
BetterFlareLight.esp
CF_AtomicWarlord.esp
LOST Church of Atom Patch.esp
CF_AtomicWarlord_VIS.esp
BLD_CoA_Patch.esp
Better Perks.esp
Better Power Armor - Extended.esp
Better Power Armor - BLD - Patch.esp
Building Materials Dispenser.esp
SlowTime.esp
CPAO - PAMAP 2.0 Patch.esp
DeathclawArmory - CPAO & PAMAP Patch.esp
CBBE.esp
Campsite.esp
MK_CanteensofCommonwealth_VIS Patch.esp
CMPA +300.esp
DX Chem I Care Outfit.esp
Clean Water - Clear - Rads.esp
CF_AtomicWarlord_CBBE.esp
Combat Music Fix - FO4 Edition.esp
combat_PA.esp
combat_PA - AWKCR.esp
MK_ComponentsRedone_VIS.esp
1nivDX Courser X-92 Power Suit Male.esp
D.E.C.A.Y.esp
DarkerNights-Radiant.esp
MK_DeadMoon.esp
DeathClawArmory - Gatorclaw Addon.esp
EnclaveX02.esp
DeathclawArmory - X-02.esp
GhoulsCombatDogs.esp
Dogmeat's Backpack.esp
EPO.esp
Dynamic Weapon Shadows.esp
dD-Enhanced Blood.esp
dD - Small Splatter Size.esp
Eli_ArmourCollection.esp
Eli_RuggedOutfits.esp
ExpandedSettlementBuildings.esp
Fireflies.esp
FO4Hotkeys.esp
FlamerVATSfix.esp
FogOut - Exterior - All DLC - Darker Nights - Level 0 - Dark Sky - No24-7.esp
LOST Campsite Patch.esp
Campsite-Full-Sleep.esp
Glowing Animals Emit Light.esp
Eli_Gunslinger.esp
Hellfirenew.esp
Homemaker - Greenhouse and Bunker Disabler.esp
Homemaker - Unlocked Institute Objects.esp
HillsofCorpses.esp
Immersive Baby Replacer.esp
InstitutePowerArmor.esp
ItsAllOverReplacer.esp
LOST Anim Chems Patch.esp
chem redux.esp
LOST CAPA Patch.esp
LOST Chem Redux Patch.esp
LOST Construction PA Patch.esp
LOST DECAY Patch.esp
LOST Diamond City Expansion Patch.esp
LOST Enclave X02 Patch.esp
LOST Excavator Patch.esp
LOST F04Hotkeys Patch.esp
LOST Fireflies Patch.esp
TheKite_Railroad_Handmaiden.esp
LOST Handmaiden Patch.esp
LOST Hellfire X03 Patch.esp
LOST Homemaker Patch.esp
Liberty_PA.esp
LOST Liberty Patch.esp
LOST M1 Garand Patch.esp
LOST Midwest Evolution Patch.esp
OWR2.esp
LOST Old World Radio 2 Patch.esp
RealThrowingWeapons.esp
LOST Real Throwing Weapons Patch.esp
LOST Red Shift PA Patch.esp
SettlementMenuManager.esp
LOST Settlement Menu Manager Patch.esp
Smoke-able Cigars.esp
Smoke-able Cigars Hardcore Patch.esp
LOST Smokeable Cigars Patch.esp
LOST Snap Build Patch.esp
LOST Storyteller PA Patch.esp
LOST T51c AirForce Patch.esp
LOST TES-51 Patch.esp
LOST Tribal PA Patch.esp
LOST True Storms Patch.esp
LOST Ultracite Patch.esp
LOST Vivid Weathers Patch.esp
LOST Vivid Weathers QUEST Patch.esp
LOST WATM Patch.esp
Live Dismemberment - Brutal.esp
Live Dismemberment - Insane-o.esp
Live Dismemberment - Liebermode.esp
Live Dismemberment - Mental.esp
Live Dismemberment - Mind-Blowing.esp
Live Dismemberment - POSTAL.esp
Live Dismemberment - Regular.esp
Loads of Ammo - Leveled Lists.esp
Lockpicking 101.esp
LongRangeBulletHoles.esp
LongerClearedCellRespawn.esp
LongerPowerLines3x.esp
dD - MoreBloodandBits.esp
LooksMenu Customization Compendium.esp
BLD_LooksMenuPatch.esp
LooksMenu.esp
LooksMenu1stPersonViewItemsFix.esp
LupinePlayer.esp
M1Garand - AWKCR-VIS-VW.esp
M1Garand-2xDMG.esp
LagrieHelmet.esp
combatMusicOutroFix.esp
MidWest PA.esp
3rd Person Cam SmallFix.esp
TEEPartyDLC.esp
NAVI headlamp fix.esp
No More Fake Puddles - Nuka World 1-0.esp
Eli_NukaStuff.esp
Vault-Tec Power Armor by NewerMind43 & Captain-Ultima.esp
LOST Vault Tec Patch.esp
TrueStormsFO4-NukaWorld-FH-Compat.esp
Nuka World Bottle Fix.esp
ImprovedNuke.esp
OWR2_CraftableDecor.esp
OWR2_CraftableDecor_CW.esp
OWR2_CraftableDecor_CW_SKPatch.esp
OWR2_CraftableDecor_SKPatch.esp
OWR2_SKEPatch.esp
Child Posters.esp
SCM_GMTB.esp
PlayerComments_CZRPatch.esp
pbs_sneak_light.esp
AzarPonytailHairstyles.esp
Eli_PrudyVaultJumpsuit.esp
RAW INPUT.esp
RainofBrassPetals.esp
Realistic Death Physics.esp
Reapers CW Mini Dresses Patch.esp
Reapers CW Shorts Patch.esp
Reapers Mantis Patch.esp
Reapers MojaveGeckos Patch.esp
Eli_AlecusRogueHD.esp
Better Cooking VIS-G.esp
Campsite AE VIS-G.esp
PlayerComments VIS-G.esp
Settlement Menu Manager VIS-G.esp
True Storms VIS-G.esp
SSC.esp
Search and Destroy.esp
3dscopes.esp
LOST See Through Scopes Patch.esp
Hoamaii_SleepTogetherAnywhere.esp
Sneaky Kills.esp
StabAnim4All.esp
Eli_Steampunk Gunslinger.esp
Survival Mode 1 to 1 Damage Ratio.esp
Swan Throws Swans.esp
FirstPersonDeathMod.esp
TrueStormsFO4-EarlierSunsets.esp
Vivid Weathers - FO4 - Far Harbor.esp
WeatherSynergy-FarHarbor-ES-x2.esp
TrueStormsFO4-EarlierSunsetsFH.esp
TrueStormsFO4-FarHarborExtraRads.esp
TrueStormsFO4-GlowingSeaExtraRads.esp
Unicorn_Farts_And_God_Rays.esp
PlayerComments_UFO4P_Patch.esp
PD_VisualReload.esp
PD_VReload_M1Garand.esp
BPAO - ValdacilsItemSorting - DLCAutomatron.esp
Visible Weapons Extended - FULL.esp
Vivid Fallout - All in One - Best Choice.esp
Vivid Weathers - Natural Bright.esp
Vivid Weathers - Nuka World.esp
VulpinePiperCait.esp
VulpinePowerArmor.esp
Passthrough.esp
WeatherSynergy-NukaWorld-FH-Compact.esp
WIPAG_Power Armor Overhaul.esp
WIPAG_B35_Addon.esp
WIPAG_BetterPowerArmor_Balance_Patch.esp
WIPAG_Classic_Addon.esp
WIPAG_Combat_Addon.esp
WIPAG_Construction_Addon.esp
WIPAG_Contraptions_DLC_Addon.esp
WIPAG_Excavator_Addon.esp
WIPAG_FarHarbor_DLC_Addon.esp
WIPAG_Institute_Addon.esp
WIPAG_Liberty_Addon.esp
WIPAG_Medic_Addon.esp
WIPAG_MidwestEvo_Addon.esp
WIPAG_Midwest_Addon.esp
WIPAG_NukaWorld_DLC_Addon.esp
WIPAG_RedShift_Addon.esp
WIPAG_Relic_Addon.esp
WIPAG_Sierra_Addon.esp
WIPAG_SpaceMarine_Addon.esp
tank_PA.esp
WIPAG_Spartan_Addon.esp
WIPAG_Storyteller_Addon.esp
WIPAG_SubRedux_Addon.esp
WIPAG_Submersible_Addon.esp
WIPAG_T51c_Addon.esp
WIPAG_Vanilla_AWKCR_PA_Addon.esp
WIPAG_TES51_Addon.esp
WIPAG_Tribal_Addon.esp
WIPAG_Ultracite_Addon.esp
WIPAG_VIS-G_Addon.esp
WIPAG_Vault_Tec_Addon.esp
WIPAG_WarMachine_Addon.esp
WIPAG_X02_Enclave_Addon.esp
WIPAG_X03_Hellfire_Addon.esp
NoevilPA.esp
tank_PA - AWKCR.esp
tap_that_ash.esp
DynamicInteriorFogRemoval.esp
DIFR - VIS Patch.esp
Armorsmith Extended.esp
RaiderOverhaul.esp
AE LLP - Lagrie Helmets - Raider Overhaul.esp
SimpleSmokes.esp
Armorsmith Elianora.esp
SPECIAL_Raiders.esp
Eli Armor Compendium AE VIS Patch.esp
Armorsmith Deserter X.esp
LOST Raider Overhaul Patch.esp
Better Locational Damage_ Raider Overhaul_Valdacil_Patch.esp
CF_AtomicWarlordNoMod.esp
Raider Overhaul - AE Patch.esp
HeadWounds.esp
JEM TheKite_Railroad_Handmaiden VIS-AWKCR-AE Patch.esp
rpampas.esp
Reapers Pampas Patch.esp
RoundGlasses.esp
Dogmeat's Backpack AE VIS-G.esp
GhoulsCombatDogs AE.esp
Hoamaii_SleepTogetherAnywhere AE VIS-G.esp
SimpleSmokes VIS-G AE.esp
orphans AE.esp
VIS-G We Are The Minutemen.esp
Weaponsmith Extended 2.esp
PD_VReload_WSE.esp
BLD - Merged - WSE Edition.esp
WeaponSmith Extended 2 - Survival Ammo Weight Patch.esp
Weaponsmith Extended 2 - Weight Patch.esp
Realisticbullets-WSE2.esp
Unique NPCs.esp
Brotherhood Power Armor Overhaul.esp
LOST Unique NPCs Patch.esp
BetterSettlers.esp
BetterSettlersCCAPack2.0.esp
GunnerOverhaul_UniqueNPCs.esp
Unique NPCs FarHarbor.esp
Unique NPCs MortalPack.esp
Unique NPCs_SpecialSettlers_All.esp
Unique NPCs - Creatures and Monsters.esp
DeadlierDeathclaws.esp
LOST Deadlier Deathclaws Patch.esp
Unique NPCs - Creatures and Monsters - AE & VIS-G Patch.esp
LOST Unique Creatures Patch.esp
DeadlierDeathclaws_Insanity.esp
SuperMutantRedux.esp
LOST Super Mutant Redux Patch.esp
SuperMutantRedux VIS Patch.esp
SuperMutantRedux_Insanity.esp
Hard Legendary Giant Creatures.esp
Respawnable Legendary Bosses.esp
SuperMutantRedux_ArmorSmithExtended.esp
SuperMutantRedux_WeaponsmithExtended_Patch.esp
Unique_NPCs_SuperMutantRedux.esp
Unique NPCs - Creatures and Monsters_SMR_AE.esp
Pip-Boy Flashlight.esp
X-02 PipboyLight Patch.esp
InteriorsEnhanced-All-In-One.esp
StartMeUp.esp
StartMeUpNukaWorldPatch.esp
CRP1.esp
LOST StartMeUp Patch.esp
StartMeUpFarHarborPatch.esp 
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Well one thing I see is that your scrapping mods need to go last. I mean I know EVERY mod claims it needs to go last, but in this case it's true.

 

Now, I'm gonna ask what sounds like a stupid question: are both sides of the wall invisible? Some building pieces only have a texture on one side, and you can see, and walk, through them from the other. This is done to reduce the number of textures that have to be loaded, since there is no point in loading a texture you can't see.

 

Just wondering if maybe something is replacing two sided walls with one sided versions.

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Well one thing I see is that your scrapping mods need to go last. I mean I know EVERY mod claims it needs to go last, but in this case it's true.

 

Now, I'm gonna ask what sounds like a stupid question: are both sides of the wall invisible? Some building pieces only have a texture on one side, and you can see, and walk, through them from the other. This is done to reduce the number of textures that have to be loaded, since there is no point in loading a texture you can't see.

 

Just wondering if maybe something is replacing two sided walls with one sided versions.

I have no scrapping mods besides the Immersive Scrapping ones, which only change the amount of materials you get from scrapping stuff AFAIK. The walls are invisible from one side, and there are also invisible ceilings and floors. All I know is that it's most likely a precombines issue, but I've no idea what mod could be breaking them for interior cells.

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Precombine issues usually result in texture smearing or seeing a white void when looking in certain directions. So yeah things might be invisible but you wouldn't see through them, you'd see a white glare (gives me a headache).

 

You can do a quick check: open the console and type "tpc". TogglePreCulling. If things reappear then yes, you've got a precombine/previs problem.

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Precombine issues usually result in texture smearing or seeing a white void when looking in certain directions. So yeah things might be invisible but you wouldn't see through them, you'd see a white glare (gives me a headache).

 

You can do a quick check: open the console and type "tpc". TogglePreCulling. If things reappear then yes, you've got a precombine/previs problem.

I don't mean to be "that guy", but are you sure you know what you're talking about? I just used the TPC command and I'm still having the issue. I've encountered this issue many times and it's always been a case of broken precombines, whether it be from conflicting mods or a mod that just happens to have broken precombines. Everytime, it's come down to which mods in question are breaking the precombines and why or how they're doing it. Also, that white void you're talking about is just what the void of the cell looks like in game.

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Precombine issues usually result in texture smearing or seeing a white void when looking in certain directions. So yeah things might be invisible but you wouldn't see through them, you'd see a white glare (gives me a headache).

 

You can do a quick check: open the console and type "tpc". TogglePreCulling. If things reappear then yes, you've got a precombine/previs problem.

I don't mean to be "that guy", but are you sure you know what you're talking about? I just used the TPC command and I'm still having the issue. I've encountered this issue many times and it's always been a case of broken precombines, whether it be from conflicting mods or a mod that just happens to have broken precombines. Everytime, it's come down to which mods in question are breaking the precombines and why or how they're doing it. Also, that white void you're talking about is just what the void of the cell looks like in game.

 

 

I know what the void is. And I know mods change it to a night sky to make it black and hide mistakes.

 

What I'm trying to do is help you eliminate things systematically. I can't see your game and observe the problem for myself, so I'm running down the list of potential problems using the tools available. You think it's frustrating for you? Try it from my end.

 

And no, it's not always a precombine issue. Sometimes it's a room bounds issue. Room bounds don't work in the same cell as precombines, resulting in, ta da, invisible walls. And yet there are still tutorials which say to use them, so they still appear when they shouldn't.

 

But if you know it's a precombine issue then fix it. Use the CK to generate new ones for the affected areas. It's a straight forward operation that doesn't alter the mod itself. Load the mods that affect that cell in the CK, generate Precombines for the cell, then Visibility, then Precombined Visibility.

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Precombine issues usually result in texture smearing or seeing a white void when looking in certain directions. So yeah things might be invisible but you wouldn't see through them, you'd see a white glare (gives me a headache).

 

You can do a quick check: open the console and type "tpc". TogglePreCulling. If things reappear then yes, you've got a precombine/previs problem.

I don't mean to be "that guy", but are you sure you know what you're talking about? I just used the TPC command and I'm still having the issue. I've encountered this issue many times and it's always been a case of broken precombines, whether it be from conflicting mods or a mod that just happens to have broken precombines. Everytime, it's come down to which mods in question are breaking the precombines and why or how they're doing it. Also, that white void you're talking about is just what the void of the cell looks like in game.

 

 

I know what the void is. And I know mods change it to a night sky to make it black and hide mistakes.

 

What I'm trying to do is help you eliminate things systematically. I can't see your game and observe the problem for myself, so I'm running down the list of potential problems using the tools available. You think it's frustrating for you? Try it from my end.

 

And no, it's not always a precombine issue. Sometimes it's a room bounds issue. Room bounds don't work in the same cell as precombines, resulting in, ta da, invisible walls. And yet there are still tutorials which say to use them, so they still appear when they shouldn't.

 

But if you know it's a precombine issue then fix it. Use the CK to generate new ones for the affected areas. It's a straight forward operation that doesn't alter the mod itself. Load the mods that affect that cell in the CK, generate Precombines for the cell, then Visibility, then Precombined Visibility.

 

I'm sorry, I'm just really frustrated about this issue and want to get it solved ASAP. I'd rather find out if it's a mod or possibly an .ini issue causing it first and see if removing said mod could help resolve the issue before having to resort to having to fix it in Creation Kit or XEdit.

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Ok. Does it happen in all interior cells or just specific ones?

 

Mechanist Lair Overhaul is extremely buggy, mostly because the Mechanist Lair is. Fixing the precombines for that is almost impossible, they never generate correctly. I try to fix that occasionally but never make much progress beyond making the floors actual floors, that you can place things on without Place Everywhere.

 

And I know it sounds strange but Pip-Boy Flashlight conflicts with a bunch of stuff. I think it's great but I had to stop using it because it inevitably broke something more important.

 

Try changing you graphics settings from High or Ultra or whatever to Medium or to Low. Basically try to force INI changes, to see if that patches things up.

 

As for fixing it in CK people try to make out fixing precombines as some daunting task when it usually only takes 5 or 10 minutes. The biggest thing to remember is that while generation is running just leave your computer alone. If you try to do something else, read a website or email or whatever it will screw up or crash. The CK must remain the active window the entire time.

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Ok. Does it happen in all interior cells or just specific ones?

 

Mechanist Lair Overhaul is extremely buggy, mostly because the Mechanist Lair is. Fixing the precombines for that is almost impossible, they never generate correctly. I try to fix that occasionally but never make much progress beyond making the floors actual floors, that you can place things on without Place Everywhere.

 

And I know it sounds strange but Pip-Boy Flashlight conflicts with a bunch of stuff. I think it's great but I had to stop using it because it inevitably broke something more important.

 

Try changing you graphics settings from High or Ultra or whatever to Medium or to Low. Basically try to force INI changes, to see if that patches things up.

 

As for fixing it in CK people try to make out fixing precombines as some daunting task when it usually only takes 5 or 10 minutes. The biggest thing to remember is that while generation is running just leave your computer alone. If you try to do something else, read a website or email or whatever it will screw up or crash. The CK must remain the active window the entire time.

I've only checked the Concord Museum and Corvega Assembly Plant so far, though seeing as those two happen to have invisible interior structure pieces despite having nothing to do with one another, and the fact that the mods I have that edit interiors aren't specific to just those, I've taken a gander that just about every interior has this issue. I didn't know that Mechanist Lair Overhaul itself is really buggy. I'll remove it, even if it'll most likely not fix the overall issue I'm having with interiors.

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You don't have to remove ML Overhaul, just understand that for some reason it's impossible to get a working set of precombines for the Lair in general, so you are going to have issues. They seem primarily restricted to areas outside the vanilla build boundaries. Main room? Fine. Area where the Mechanist sleeps and the robot workbench room there? Tearing. Flashing textures in a lot of other areas. If you restrict yourself to mostly the main room you won't have problems. Well, other than the floors are all missing the WorkshopStackableItem keyword so it is hard to place stuff on it without laying down your own floor.

 

I think I'll go check for the offending room boundaries, see if that is the issue. Those are what cause Vault 95 to glitch out, even without mods.

 

If it happens in the Museum and Corvega you're right, something is breaking them.... InteriorsEnhanced-All-In-One.esp looks like a good candidate.

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