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Red Dot *Scope* issues, help?


LennyHayes7

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Okay so all I'm trying to do is change the reticule from that mil-dot one used on the Anti-Material Rifle to my own specialised one.

 

This is how I see it plausible.

 

  • Make a copy of the Mildot reticule DDS texture file and open it
  • Open DXT BMP and export the "Alpha" to Paint, black out the whites and draw a white dot at the crosshair intersection to simulate a red dot, save it.
  • Reopen DXT BMP and "import alpha" which will replace the scopes mask with a red dot.
  • Open up a new NIF copy of the Mildot scope mesh and replace the Mildot.dds with RedDot.dds where necassary.
  • Open GECK
  • Find the gun I want and tick the scope box, set the reticule to RedDot.dds
  • Save

I thought that would've done the trick, it seemed logical but when I go in game and zoom half of the scope is vertically blacked out and the reticule is gone, it's a blank, semi blocked view.

 

Any help would be great because it's the main feature of my next mod.

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