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Fallout 3 Consistent Crashes


HappyLarry1234

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So I've tried using Vortex's suggested load order, gone through FOMM selecting and de-selecting, used FWE's recommended load order, nothing seems to fix it. I've been able to solve it crashing on opening, but while playing the max I can get is ~30 minutes of gameplay before it crashes. More often than not it crashes loading areas, but it will also crash while randomly wandering areas.

 

My FOMM load order:

Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CRAFT.esm
CALIBR.esm
Project Beauty.esm
Unofficial Fallout 3 Patch.esm
RH_IRONSIGHTS.esm
TenpennyReborn.esm
DCInteriors_ComboEdition.esm
Vault 101 Revisited.esm
EVE.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
EWE Energy Weapons Enhanced.esm

Sydney Follower.esp
FO3 Wanderers Edition - Alternate Travel.esp

 

Project Beauty- Broken Steel.esp
Project Beauty- Point Lookout.esp
Goodies.esp
FO3BetterMessages+AllDLC.esp
UPP - Experience Perks.esp
UPP - Quest Perks.esp
UPP - Beverage Perks.esp
UPP - Pack 1.esp
UPP - Pack 2.esp
FWE weapons pack.esp
RH_IronSights_Basic_VanillaPlugin.esp
RH_IronSights_Basic_AnchoragePlugin.esp
RH_IronSights_Basic_PittPlugin.esp
RH_IronSights_Basic_BrokenSteelPlugin.esp
RH_IronSights_Basic_PointLookoutPlugin.esp
RH_IronSights_Basic_ZetaPlugin.esp
RH_IronSights_PL_NewItems.esp
RH_IronSights_Pitt_NewRifleSights.esp
RH_IronSights_RemoveReticule.esp
EWE Load Order Fix.esp
EWE DLC Addon.esp
EWE Supermutant Energy Weapons.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
FO3 Wanderers Edition - Optional Restore Tracers.esp
WeaponModKits.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - Master Menu Module.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Tougher Traders.esp
Fellout-Full.esp

Sydney Follower - Load Order Fix.esp

 

For some reason Sydney Follower.esp and FO3 Wanderers Edition - Alternate Travel.esp have .esp file extensions but are listed as .esm in their file headers.

Edited by HappyLarry1234
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If the header says a file is an .esm, then it should be loaded with the other .esm files. Sydney Follower.esp should be one of the last .esm, first .esp files in the load order.

Alternate Travel should be the last .esm/first .esp file in the load order.

 

You should also be using compatibility patches for FWE and Mart's and possibly a few others that I don't use. I suggest you check the Blackened page for the patches. As always, you must read the mod descriptions and install instructions.

 

Blackened at Fallout 3 Nexus - Mods and community

Edited by M48A5
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For some reason Sydney Follower.esp and FO3 Wanderers Edition - Alternate Travel.esp have .esp file extensions but are listed as .esm in their file headers.

 

 

 

 

What M48A5 said.

 

You have two Esps that are flagged as ESM, that you've put at the end of the load order, rather then having them up top with the other ESMs.

 

A good example of an ESM flagged ESP is the Unofficial Patch that's an ESP, but has to load with the other ESMs.

 

You need to put Sydney Follower.esp and FO3 Wanderers Edition - Alternate Travel.esp up with the other ESMs

 

 

Also, WHY do you have a Sydney follower.esp AND a Sidney Follower Load Order Fix.esp?

 

Same with EWE and EWE Load Order Fix.esp

 

Are you making these?

If so, you're doing it wrong, you shouldn't be duplicating ESPs just to get them in the right place in the load order.

Also, let LOOT (Built into Vortex) do the job of sorting your load order, don't follow a guide

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For some reason Sydney Follower.esp and FO3 Wanderers Edition - Alternate Travel.esp have .esp file extensions but are listed as .esm in their file headers.

 

 

 

 

What M48A5 said.

 

You have two Esps that are flagged as ESM, that you've put at the end of the load order, rather then having them up top with the other ESMs.

 

A good example of an ESM flagged ESP is the Unofficial Patch that's an ESP, but has to load with the other ESMs.

 

You need to put Sydney Follower.esp and FO3 Wanderers Edition - Alternate Travel.esp up with the other ESMs

 

 

Also, WHY do you have a Sydney follower.esp AND a Sidney Follower Load Order Fix.esp?

 

Same with EWE and EWE Load Order Fix.esp

 

Are you making these?

If so, you're doing it wrong, you shouldn't be duplicating ESPs just to get them in the right place in the load order.

Also, let LOOT (Built into Vortex) do the job of sorting your load order, don't follow a guide

 

 

I haven't installed anything more than what was in the initial downloads, so the load order fixes were installed when I was installing the base packages. Using the FWE loadout order, the follower mods should always be at the bottom of the load order in both .esm and .esp files, hence that order.

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If the header says a file is an .esm, then it should be loaded with the other .esm files. Sydney Follower.esp should be one of the last .esm, first .esp files in the load order.

Alternate Travel should be the last .esm/first .esp file in the load order.

 

You should also be using compatibility patches for FWE and Mart's and possibly a few others that I don't use. I suggest you check the Blackened page for the patches. As always, you must read the mod descriptions and install instructions.

 

Blackened at Fallout 3 Nexus - Mods and community

I've tried using compatibility patches, but from my experience they seem to only crash the game during start-up rather than actually preventing crashes during the game. Tried both FOIP and Blackened, weren't helpful to the issue. I was thinking that it may be a result of EVE being the paradox download and the compatibility patches didn't understand it?

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For some reason Sydney Follower.esp and FO3 Wanderers Edition - Alternate Travel.esp have .esp file extensions but are listed as .esm in their file headers.

 

 

 

 

What M48A5 said.

 

You have two Esps that are flagged as ESM, that you've put at the end of the load order, rather then having them up top with the other ESMs.

 

A good example of an ESM flagged ESP is the Unofficial Patch that's an ESP, but has to load with the other ESMs.

 

You need to put Sydney Follower.esp and FO3 Wanderers Edition - Alternate Travel.esp up with the other ESMs

 

 

Also, WHY do you have a Sydney follower.esp AND a Sidney Follower Load Order Fix.esp?

 

Same with EWE and EWE Load Order Fix.esp

 

Are you making these?

If so, you're doing it wrong, you shouldn't be duplicating ESPs just to get them in the right place in the load order.

Also, let LOOT (Built into Vortex) do the job of sorting your load order, don't follow a guide

 

 

I haven't installed anything more than what was in the initial downloads, so the load order fixes were installed when I was installing the base packages. Using the FWE loadout order, the follower mods should always be at the bottom of the load order in both .esm and .esp files, hence that order.

 

 

 

Well, you've been told that ESMs need to go up TOP with the other ESM files, even if they're ESPs with an ESM flag.

 

This isn't even a Vortex issue.

You should to the Fallout 3 forums, maybe you'll listen to someone there.

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  • 1 month later...

Slightly unrelated but you appear to be missing RH_FWE_Bridge.esp

 

Not sure if this will help either but I use a similar mod config to you so I'll paste my load order below. It's probably not perfect and hasn't been sorted by anything. But it's quite stable.

 

 

[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] Unofficial Fallout 3 Patch.esm
[X] CRAFT.esm
[X] CALIBR.esm
[X] FO3 Wanderers Edition - Main File.esm
[X] FO3 Wanderers Edition - Alternate Travel.esp
[X] RH_IRONSIGHTS.esm
[X] Mart's Mutant Mod.esm
[X] TalonExtraArmor.esm
[X] DCInteriors_ComboEdition.esm
[X] Goodies.esp
[X] FO3 Wanderers Edition - Main File.esp
[X] FO3 Wanderers Edition - DLC Anchorage.esp
[X] FO3 Wanderers Edition - DLC Broken Steel.esp
[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp
[X] FO3 Wanderers Edition - DLC Point Lookout.esp
[X] FO3 Wanderers Edition - DLC The Pitt.esp
[ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
[X] FO3 Wanderers Edition - Optional Restore Tracers.esp
[X] RH_IronSights_Basic_AnchoragePlugin.esp
[X] RH_IronSights_Basic_BrokenSteelPlugin.esp
[X] RH_IronSights_Basic_PittPlugin.esp
[X] RH_IronSights_Basic_PointLookoutPlugin.esp
[X] RH_IronSights_Basic_VanillaPlugin.esp
[X] RH_IronSights_Basic_ZetaPlugin.esp
[X] RH_IronSights_Pitt_NewRifleSights.esp
[X] RH_IronSights_PL_NewItems.esp
[X] RH_IronSights_RemoveReticule.esp
[X] RH_FWE_Bridge.esp
[X] Mart's Mutant Mod.esp
[X] Mart's Mutant Mod - DLC Anchorage.esp
[X] Mart's Mutant Mod - DLC The Pitt.esp
[X] Mart's Mutant Mod - DLC Point Lookout.esp
[ ] Mart's Mutant Mod - Zones Respawn.esp
[ ] Mart's Mutant Mod - Tougher Traders.esp
[ ] Mart's Mutant Mod - Natural Selection.esp
[X] Mart's Mutant Mod - Master Menu Module.esp
[X] Mart's Mutant Mod - DLC Broken Steel.esp
[X] Mart's Mutant Mod - DLC Zeta.esp
[X] Fellout-Anchorage.esp
[X] Fellout-BrokenSteel.esp
[X] Fellout-Full.esp
[X] Fellout-pipboylight.esp
[X] Fellout-PointLookout.esp
[X] Fellout-Zeta.esp
[X] GNR Enhanced.esp
[X] Dragonskin Tactical Outfit.esp
[X] DragonskinBonusPack.esp
[ ] DIM TYPE3clothesRETAIL.esp
[X] DIM TYPE3 conversions.esp
[X] DynamicCrosshair.esp
[X] Existence2.0.esp
[X] Mart's Mutant Mod - DC Interiors.esp
[X] Mart's Mutant Mod - FWE Master Release.esp
[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp
[X] Compatibility Plugin00 TalonCo & Marts.esp
[X] Compatibility_Plugin_TalonExtraArmor_FWE_BrokenSteel.esp
[X] Set Tweaks.esp
Edited by surg23
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  • 2 weeks later...

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