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Model's Arm Stuck in position


totorst

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Hi, its me again. My problem this time is that the model's left hand floats off to the side and is locked in a t-pose. It is like this no matter what animation the model performs, with some of the fingers moving and some of them staying still. Does anyone have a solution for this?

Using a deathclaw model and skeleton from Horrors of The New West.

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Looks like messed up/missing weights. Are you sure you're using the skeleton that comes with the mod? I don't know why else this would happen if the original mod seems to work fine.
Did you do any work in a 3d program? If so something might have messed up on export.

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Looks like messed up/missing weights. Are you sure you're using the skeleton that comes with the mod? I don't know why else this would happen if the original mod seems to work fine.

Did you do any work in a 3d program? If so something might have messed up on export.

Ah yeah that's probably it. When I was exporting the model through Blender to work on it in NifSkope, it gave me warnings about vertex weights, and I just thought nothing of it. How would I prevent it from happening when I export the model?

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You need to go into weight paint and assign bone weights to all of the vertices. If I remember correctly Blender will show you which vertices are missing weights when it gives you that error.

 

If you imported the body part from a different skeleton, you'll have to parent it to the nif's current skeleton and then assign bone weights to all of the vertices.

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