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Tagging robot mods in-game


kalevala17

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Working on merging several robot mods into a single patch, trying to find out how in the original Automatron DLC they made it so that you couldn't 'find' robot mods until after you've spoken with Ada. Is there some sort of variable or perk that switches this from off to on?

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Is there some sort of variable or perk that switches this from off to on?

 

Yes, set these global variables to 1.

This is great information to have, but set them where?

 

 

The command console when in-game. If you are making your own mod you'll need to make a papyrus script.

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Is there some sort of variable or perk that switches this from off to on?

 

Yes, set these global variables to 1.

 

Getting back to this, these globals set the ability to craft these mods, I'm looking for a global to unlock the ability to loot these mods.

Before you meet Ada, even if you go to the Satellite Array, you can't look the mods from destroyed bots. After you meet her, you can. I'm trying to find what changes, and how I can apply it to other robot parts.

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