BadPup Posted August 27, 2021 Share Posted August 27, 2021 I've just finished V1 of a Blender Import/Export tool that supports Skyrim LE & SE and Fallout 4. Yes, you can import from SE and export to LE and it just works. https://github.com/B...yNifly/releases Features Supports FO4, Skyrim LE, Skyrim SE. Import from one game and export to another with minimal twiddling (bone weights, partitions, shape keys). Handles tris and base mesh in one step. No need to separate UV seams or triangulate before exporting Handles expression and chargen tri files for Skyrim and FO4 Import tris into an existing mesh or on their own Supports Bodyslide tri files on import and export for body morphs Handles multiple bodyweights in one step. Export _0 and _1 armor weights for Skyrim from a single mesh. Handles Skyrim and FO4 partitions and also FO4 segments Handles skinned and unskinned meshes correctly. Exports head parts to SE correctly. Handles shaders correctly. Set them up in Blender and export. Import-and-forget. What you import will behave correctly on export without fiddling. Link to comment Share on other sites More sharing options...
LaurellaBellaBean Posted August 28, 2021 Share Posted August 28, 2021 This might be exactly what I'm looking for! I have some armor meshes that I'd like to edit in Blender (just tiny edits--no changes to the UV mapping or weighting or anything), but I have no knowledge about getting the mesh into Blender and then out of Blender, then getting the mesh into the game. I came to the forum specifically to find out how to do what I mentioned above. Link to comment Share on other sites More sharing options...
Dragoon23 Posted August 30, 2021 Share Posted August 30, 2021 Thanks a lot for this. It's working well and makes more complicated edits easier to do. Link to comment Share on other sites More sharing options...
zwvskyrim Posted September 27, 2021 Share Posted September 27, 2021 Nice, blender 2.93.4(LTS)Gave it a quick test.Worked very good. Thanks for the tool Link to comment Share on other sites More sharing options...
LaurellaBellaBean Posted June 3, 2022 Share Posted June 3, 2022 (edited) Ugh. Decided to try this out. I use Blender 2.78 and I'm getting a Traceback (more recent call last) error. It says SyntaxError: Invalid Syntax. "C:\Program Files\Blender Foundation\Blender\2.78\Scripts\Modules\addon_utils.py" , line 330, in enable mod = __import__(module name)"C:\Users\my name\AppData\Roaming\Blender Foundation\Blender\2.78\Scripts\addons\io_scene_nifly\__init__.py", line 36 log.info(f"Loading pynifly version {bl_info['version'][0]}.{bl_info['version'][2]}") Oh, God, that was agonizing to type out and hopefully I didn't make a mistake. I know nothing about python or dealing with the console or how to copy error messages. Please forgive my noobishness. Would love some help. Edited June 3, 2022 by LaurellaBellaBean Link to comment Share on other sites More sharing options...
Ghurir Posted April 27, 2023 Share Posted April 27, 2023 DUDE THANK YOUUUUUUUUUUUU. I didn't have luck with the other tool. Thanks for share it!you are propably using a version of blender that is uncompatible with this addon Link to comment Share on other sites More sharing options...
2kdragonflies Posted November 2, 2023 Share Posted November 2, 2023 Ugh. Decided to try this out. I use Blender 2.78 and I'm getting a Traceback (more recent call last) error. It says SyntaxError: Invalid Syntax. "C:\Program Files\Blender Foundation\Blender\2.78\Scripts\Modules\addon_utils.py" , line 330, in enable mod = __import__(module name)"C:\Users\my name\AppData\Roaming\Blender Foundation\Blender\2.78\Scripts\addons\io_scene_nifly\__init__.py", line 36 log.info(f"Loading pynifly version {bl_info['version'][0]}.{bl_info['version'][2]}") Oh, God, that was agonizing to type out and hopefully I didn't make a mistake. I know nothing about python or dealing with the console or how to copy error messages. Please forgive my noobishness. Would love some help. I have been having this same problem. Actively working on trying to figure it out as someone who has basically never touched blender. Will edit this reply if I find the solution! :) Link to comment Share on other sites More sharing options...
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