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Previously Functional DAI Mods No Longer Working?


souredgrapes

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I recently changed my PC's disk by cloning it and swapping. Now mods that I previously had no issue with are not loading. The mods in question are:

 

  • Better Barrier - No Decay
  • Black_Hair_Everyone
  • Buttflap Be Gone - Female Armors
  • Buttflap Be Gone - Male Armor
  • Reduced Fall Damage
  • Seggrich
  • Templars Unbound
  • TMMHallaDoorsHalamshiral
  • TMMStartingArmoursMultiplayer
  • War Table - No Waiting
  • Party at the Winter Palace
  • Clio complexion for QF
  • Male Complexion - Dark Circles
  • Morrigan's skin for Inquisitor - wrinkles but no moles - no deshine
  • DF mohawk braid
  • LionMane_DM
  • SK_QF_Long Wavy Hair
  • Waves_Fringe_EF
  • DF_Gambeson_SkyholdPJs
  • DMCartaVest
  • Qunari Female Skyhold Outfit

My game is played through Origin. I have tried both repairing and reinstalling the game. I've also redownloaded the newest version of the mod manager, deleted the Patch_ModManagerMerge folder before merging, completely redownloaded mods, checked I have correct graphics settings for hair mods, and loaded them one by one. I don't see any errors when merging the patch in DAIMM and have never used Frosty. The game runs correctly, it just doesn't load any of the mods.

 

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1) Is there... any chance the DaiModManager isn't creating the new patch in the new address for the game's directory?

2) If you try to look at game properties in Origin, does Origin recognize that the game is installed? I've had some issues where after reinstalling/verifying game files through Steam Origin doesn't always catch on until I manually tell it to install the game after the Steam installation (so it goes through its install process without installing it, but then recognizes that it's installed)

 

Sorry, this is a head-scratcher.

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Well i would assume the proper patch gets implemented after the delete and remerge of Patch_ModManagerMerge.. but just in case.. can you open the package.mft file in that folder and check that the number in it is one higher than the number in the package.mft file that was in the regular Patch folder (there will be 2 copies of it in different places.) the number in the Patch_ModManagerMerge has to be one higher than your original patch number in order for mods to load. If itâs not, you can always edit the files with notepad.
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