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Defenses UP (underpowered), Pls Buff


BlazeStryker

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So I broke down and actually read the formulas for settlement defense on the wiki. The attack odds work for the most part but the actual survival odds without you on hand are pathetic.

 

Defense Rating + Population + 1d100 (Capped at 100%) - Wealth Rating [(Food + Water) - 50%] + 1d100 (ALSO capped at 100%)

 

I strongly suspect that the wealth rating doesn't go into the negatives, either.

 

Put simply, this formula is stupid. The random numbers are just too big and are regardless of game difficulty, the cap is counterproductive, and it is essentially impossible to build reliable defenses as anything over 100-population doesn't signify.

 

I'm putting this here and in Mod Requests as a mod to make the concept of defenses mean something is in order until a working formula is part of the Unofficial Mod. It'll be titled Why Cap The Odds? there.

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