Jump to content

Best Practices/Tips in Mod-Making?


Recommended Posts

I am looking for good mod-making habits and personal tips from many of the experienced peeps on here :smile:
I'm gonna divide it into sections, since I have many questions...

So, can anyone give me some valuable tips and do's and don'ts when tackling ANY of the following:

 

-Q1: How do I make my mod as compatible as possible?

  • Scripting?
  • How do I see a Grid Map of other mods? So I know where not to place stuff.

 

-Q2: Mod Performance

  • EX: What to avoid in order to allow virtually all players to have a smooth performance?
  • I know to limit small items like small props with Havok physics, but should small static objects be limited as well? Do they take up performance, despite having no physics?
  • IMPORTANT: To what extent does CUSTOM resources affect the game? Is using vanilla-only resources the way to go? And if I were to add A HUGE number of items (mostly books) to the leveled lists, what is the limit? How will it affect performance?

 

-Q3: Taking advantage of the NEWER plugins and utilities?

  • EX: Blockhead, Link, Oblivion Reloaded etc. that often get overlooked due to how dated many of the mod-making guides are
  • Some of the guides I'm following seem to be using old CS... So does anyone have any good advice with CSE? I have a good feel for it, but are there any "essential" tips and tricks y'all have when you are using CSE?

 

-Q4: When Mapping, How do you deal with interiors matching up well with the exterior?

  • especially when using modder resources?
  • What discretion do you use when it comes to accuracy in size between the two? Lax?

BONUS - The "Always Avoid" Section:

  • Basically as it says--- what are things to ALWAYS AVOID in the pursuit of making a mod?

 

This is a bit long-winded, and I don't expect you to answer in every section-- although you can if you want c: -- These are just topics which concern me as a beginner mod-maker. Thanks for any help!

Edited by SgtSandbags
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...