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Tips and Tricks for the New Mod Author Community

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#1
MrWonky7777

MrWonky7777

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So for everyone who is a new mod author wanting to find out the small details of working around your programs and finding out things that could better your ability to create amazing mods this is the place to go!! For the Veteran mod authors please if you have the time or the want come here and help out we all can use a hand in creating magnificent things! 

 

I want to be a mod author myself and i could use some helpful tips as well i dont know much about modding just yet but i am trying with youtube videos and very rarely any information i can muster out of modders that i can actually talk to.. so if you want to see amazing mods and see things you couldnt dream of before this is where you start by helping us get to learn new and helpful tips for modding!! 

 

 

lastly on a notion of gratitude for those who are willing to teach/share knowledge we greatly appreciate you and your time and for being a guide post for traveling down a fun adventurous path!!



#2
thumbincubation

thumbincubation

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https://www.creation...Getting_Started

 

This helped me quite a bit, as I am one of those people who does better when I can follow a step-by-step guide.  On the main page, there, it will tell you how to get up and running with Creation Kit (both versions, so take care about which instructions you're following for Special Edition.)  Once ready, there's a "tutorial hub" link, which will take you to where the most common tasks are linked, and the search box in the top right will get you the answers to a whole lot of more specific questions.

 

I would suggest using this in conjunction with video tutorials, like Darkfox127's series.  For a task, like for example setting up Hearthfire planters, read the written tutorial then watch the video to see how it all looks. Then keep the tutorial open on another device or in the background, and refer to it as you go, to avoid missing steps.

 

This one is a part of it, but I am linking it separately because, even though it's a bit dated and some of the programs used might have to be sought out via google now, it's a pretty good guide to the other basic tools you'd need to do retextures and to manipulate meshes and texture assignments.  Even if not retexturing, this can come in handy with helping you install replacers and fix errors in the data folder.

 

https://www.creation...exture_Tutorial

 

 

Lastly, probably the most helpful tips I've gotten.  A. Before you make any changes, inspect a vanilla version of it, to see how the devs did it.   B. When working in interior or exterior cells, hide trees, ceilings, walls, light sources, etc. to get them out of your way, by selecting them and pressing 1 twice.  On the third press, they'll come back into view, but usually you will end up hiding a bunch of stuff and then bringing it all back at once, with ALT + 1 or f5.  f5 is probably the simplest.  If you forget when you shut down, not to worry. They're hidden, not gone, and they'll be back next time you open the cell.  This is especially useful with trees and banners, which seem to jump in the way of your mouse, no matter what else you were actually trying to move. 

 

Hope it helps.







Also tagged with one or more of these keywords: blender, nifscope, sculpting, custom, body, weapons, armor, quests, creation kit, dungeon

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